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  • The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay

    by 
    Jef Reahard
    Jef Reahard
    02.02.2012

    Today's a big day for fans of Tribes: Ascend, and it's also a big day for Hi-Rez Studios, the Atlanta-based indie firm behind the upcoming online shooter. You see, today is patch day, and while that's not terribly unusual (Hi-Rez has updated the Tribes beta client early and often since the start of closed testing last November), the latest tweak is a bit of fan service that will likely bring smiles to the faces of franchise die-hards waiting in the wings to see what becomes of their baby.

  • The Daily Grind: How often do you respec your characters?

    by 
    Jef Reahard
    Jef Reahard
    01.23.2011

    Ah respecs. My DC Universe Online character had barely strapped on his spandex underoos before I felt the need to head to the Watchtower and redo his power and skill sets. Such is the nature of a new MMO and a relatively complex character development system. It's not just new titles either. I've lost many a gold coin to the respec gods in Age of Conan, and thankfully Global Agenda's neural re-mappings are free of charge. Whether it's gameplay changes, new strategies that compel us to alter our approach, or a forum post that illustrates just how wrong we've been doing it, respecs are an inescapable fact of MMO life. The more adventurous among us may not even need a reason other than the fun to be had in experimenting with different builds, skills, and abilities. For today's Daily Grind, we want to know about your respec habits. Do you revamp your avatars at the drop of a hat or do you prefer to tough it out and make do with a preferred build? In short, how often do you respec your characters? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!