long-term

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  • The Daily Grind: Do you play for immediate, short-term or long-term goals?

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2011

    "What are your goals in life?" We've all been asked this question, often by well-meaning (or guilt-tripping) individuals. What are you working toward, what motivates you, what gets you out of bed in the morning? I think we all boil our goals down to one of three categories -- immediate, short-term and long-term -- and we generally gravitate toward one of them in our activities. Likewise, our playstyles are heavily influenced by our philosophy about goals. Do you play MMOs for immediate satisfaction? When you log in, are you on the prowl for the quick fix, the random event, the fortunate coincidence? Are you so incredibly zen that you live in the moment every moment? Or do you set bite-sized, attainable goals for each play session, satisfied to turn in a few quests or hit that next level before bedtime? Are you more likely to take on tasks that are easy to solo, and are you happy to keep your gaming world small and manageable? Maybe you have the big picture in mind and set long-term goals that take weeks if not months to accomplish. Are you always mapping out a path to the best rewards even if it takes the most effort to get to them? So do you play for immediate, short-term or long-term goals? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Speculating on a new resource system for Hunters

    by 
    Mike Schramm
    Mike Schramm
    07.27.2009

    As we said on the podcast this weekend, one of the most interesting things to come out of the Hunter Q&A last week was that vague about "long-term plans" to "[remove] the need for hunters to rely on a different resource system then mana." That one kind of came out of nowhere, and the answer was even more vague: basically, they promised to talk about it at BlizzCon. Of course, that's what our attracted our attention: is Blizzard planning on getting Hunters off of their mana system completely?That would be quite a change -- since the beginning of the game, Hunters have relied on mana as their "resource" -- Warriors have Rage and Rogues have Energy, but Hunters somehow got looped in with the other DPSers as mana users. That doesn't make much sense -- not only does it depend on Intelligence (a stat which Hunters don't really have a reason to go after anyway), but it's lead to the problem of keeping Hunters powered up. Hunters are almost continually out of mana, and Blizzard has made some wacky mechanic tweaks (with both AotV and Replenishment) to try and keep them up and running.