loot-systems

Latest

  • Are you happy with the bonus roll system? Blizzard is pretty happy.

    by 
    Adam Koebel
    Adam Koebel
    01.24.2014

    The bonus roll system is a personal loot feature introduced in Mists of Pandaria which gives you extra chances at loot on the raid bosses of your choice. Most people have a love/hate relationship with it, myself included. We don't know the exact numbers, but it appears the chance of loot is roughly 15% in current content (usually made higher in previous tiers). There are other variables behind the scenes which affect this drop chance, such as the bad luck streak protection, but we do not know the exact math behind it. When asked on Twitter, Watcher replied that they're happy with the bonus roll system and it will most likely be making a return in Warlords of Draenor. @Gurzog @Celestalon That's the plan. We're pretty happy with how the bonus roll system has worked out. - Watcher (@WatcherDev) January 24, 2014 I'm happy it's sticking around. Bonus rolls have gotten me out of some pretty bad loot dry spells. If I could change one thing about them going forward, it would be the lesser charm conversion system. Either have them acquired in a different manner, or make the charms useful for something else. Of course, this is coming from someone sitting on a three year supply of lesser charms. I've seen other player suggestions such as having the option to use multiple rolls on a single kill, or a smarter system which doesn't give you loot you already own. Are you happy with the bonus roll system or would you like to see some changes?

  • MMO Mechanics: Three fair ways to distribute loot

    by 
    Tina Lauro
    Tina Lauro
    12.25.2013

    I mentioned last week that players throw their precious characters into the MMO meat grinder in the pursuit of higher levels, new achievements, or shinier gear. We gladly jump on the seemingly endless PvE treadmill, cranking up the speed with each new patch in an attempt to catch the dangling carrot of character perfection. Of course, we don't just punish ourselves like this to say we overcame some previously impossible challenge; there's shiny new loot to be had! The best booty usually comes from completing group activities like dungeons and raids, but not everyone can agree on how to share the spoils of joint pursuits. Several different loot distribution methods have been devised over the years to solve the problem of fairly distributing the swag, with most methods starting life as player-made agreements that weren't officially supported by hard-coded game mechanics. Players have long since rolled for gear or took turns to claim items round-robin style, leading developers to implement the most popular methods as actual game mechanics to avoid ninja-looting and then the inevitable public pity parties associated with player-led arbitration. In this edition of MMO Mechanics, I'll break down three of the most equitable loot distribution systems used in MMOs today and look at why this age-old problem doesn't have a one-size-fits-all solution.

  • Officers' Quarters: Loot system for mounts

    by 
    Scott Andrews
    Scott Andrews
    08.26.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. One situation that officers and raid leaders are frequently unprepared for is a rare mount dropping from a boss. Many times, players aren't even aware that specific bosses drop mounts, because they drop so rarely. Without a specific policy in place, you have to make one up on the spot -- which is not a great idea. One guild just ran into this problem, and they want to know the best system for mounts. Hi Scott, Last night the officers of our 25-man raid group encountered a bit of a dilemma. Heroic Ji-Kun dropped the Clutch of Ji-Kun mount and we, the officers, had to decide how to deal with it. We use the EPGP lootmaster system, but didn't have any rules in place for how our raiders should roll on the mount. After a brief discussion we decided that we would just put a free roll for all players of Raider status and it would go to the highest roller. Other officers began to bring up valid points for the future, the next time a rare mount drops. What sort of requirements should we put on who is allowed to roll on mounts the next time one drops from a boss? Most of the other officers are saying "Raider" status, at least 1 month with the guild, and 90% attendance should be required before we roll. I felt the attendance clause was a bit strict, because it's not a combat item and it doesn't enhance the raid's performance in any way. The others feel that we should be rewarding people for having good attendance, which I feel is a valid point.

  • Officers' Quarters: Thundering up to 25

    by 
    Scott Andrews
    Scott Andrews
    01.28.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Lately Blizzard has been moving toward making 25-man raids more rewarding again. They've already done so in Asia. Elsewhere, they are trying something new with Thunderforged items, which will drop more frequently in larger raids. Time will tell if this is enough to save 25s. In the meantime, some guilds, like the one in the email below, are thinking about making the leap from 10s. Hello Scott! Very long time reader - first time writer! I love this blog - you have given some really awesome advice, and now I'm looking for some myself, oh wise one! I'm a GL of a 10 man raiding guild. I've seen guilds fall apart around me, and I've seen guilds hold strong through the past 6 months. I'm proud to say that my 2 year old guild is doing fantastic. So, what's the problem? We're doing perhaps a little *too* well. We've been getting applicants without having been actively recruiting. We've brought in some great members. We rarely turn applicants away - if they seem like a great fit, we work with them to give them the opportunity to raid with us. We run two 10-man groups, but with new members coming in that want to raid, we're having to sit people. Now there are rumblings and whispers about running 25s.

  • Drama Mamas: Loot rules rule

    by 
    Robin Torres
    Robin Torres
    01.14.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. We are still compiling our results edition, so if your letter was answered and you'd like to tell us what happened, please send an email to robin@wowinsider.com. In the meantime, let's talk about loot rules. Dear Drama Mamas, A few months ago I joined a guild so I could finally have some people to talk to (I tend to go alone for a long time until I see a guild that interests me) and to have the chance to raid. As I play a healer I was immediately accepted in the raid team and, although we're not even done with normal progress in the Mogu'shan Vaults, we've done relatively well. Some of the people in the guild are pretty nice and I like to be around and play with them, but there is one problem little that's been bothering me for a few weeks now: loot drama. Our loot rules are simple: if you can use it for main spec, roll for it. Everyone seems to love that system, except for me. I prefer systems like EPGP or something similar because, in my opinion, when you're raiding with your guild you should be rewarded for commitment and not just luck (that opinion might or might not have something to do with my terrible luck... >.>).

  • Is the new LFR loot system working for you?

    by 
    Anne Stickney
    Anne Stickney
    11.16.2012

    I'm not, by and large, a huge fan of LFR. Most of this isn't really due to the raids themselves, but to the fact that as a DPS I generally feel like I have to wait an eternity for that queue to fill up, especially if I wait until the end of the week to run the thing. But I like seeing the fights, and I like beating things up. I like getting loot. Unfortunately, that last statement doesn't really happen very often. I've gotten a bare handful of pieces out of LFR, but most of the time my reward is simply gold, and the valor I get at the end of the run. That seems to be the case for most players -- after each boss kill is a litany of "Oh no, not gold again, I never get anything from here." But then I started thinking about it, and what exactly that new loot system has done for LFR raiding. Oddly enough, it's changed it in a significant manner.

  • Officers' Quarters: When you're asked to pass on loot

    by 
    Scott Andrews
    Scott Andrews
    07.09.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. At one time or another, all of us who play WoW long enough have been "asked to pass" on loot. Usually it all works out OK. Either you pass or you don't, and everyone goes about their business. However, the situation is bursting with the potential for drama -- as we see in the following email. Hello Scott, Great blog, I'm relatively new to WoW (joined my first and current raiding guild in the beginning of Cataclysm) and have due to some unfortunate situations become guild leader. I had to learn and adapt quickly and your blog has helped me a lot. Recently, I had to deal with a situation that seemed very dramatic from my PoV and needed my attention as GM. The guild was doing a more casual Dragon Soul run. We normally have raids for raiding members only and we use EP/GP there. This run was set up and led by an experienced raid and guild leader that is part of our raiding team. I did not personally attend -- normally I would lead raids. They used the Roll system to distribute loot. However, there were a few members of the progression raiding team that attended this run. Some of them still interested in some rarer normal drops. While it was not required, it seemed to be common behaviour to pass for these main raiders when they needed an item. At some point, an item that one of the main raiders actually needed dropped, and was rolled on. This is where it starts.

  • The Azeroth Ethicist: Cheating (or not cheating) the roll system

    by 
    Allison Robert
    Allison Robert
    05.17.2012

    I was healing a Well of Eternity PUG a few days ago when I got a whisper from the group's warrior tank. Warrior: Could you help me out with something? Me: Sure, what do you need? Warrior: If Varo'then's Brooch drops at the end, would you roll on it for me? Me: Um ... I'd been off in my own little world watching health bars and thinking about next week's Shifting Perspectives column and hadn't paid any attention to the group's composition. It turns out the DPSers were a mage, a hunter, and -- oh, there we go -- a frost death knight. So in the event that the strength trinket dropped, the warrior tank wanted me to roll on it and, if I won, give it to him over the DK. He probably asked the mage and the priest to do the same thing, but the group was quiet in party chat, so I have no way of knowing. We had a small and, to his credit, civil conversation over it, and there are a few issues here on which I'd like to get readers' opinions.

  • Breakfast Topic: Is DKP starting to become obsolete?

    by 
    Allison Robert
    Allison Robert
    03.10.2012

    I was trundling through Wowpedia the other day for some background reading on loot systems (I'm writing a follow-up to Robert's not-so-original WoW miscellany) when I was struck by a sudden thought: I literally cannot remember the last time I saw a guild on my server advertising a DKP system or common variant like Suicide Kings. They advertise what level they are and what type of players they're looking for, the kind of raid content they do if they're raiders, if they do Rated Battlegrounds, and all that good stuff. But only very rarely is DKP ever mentioned, rarer still with a 10-man raiding guild. I trawled through the guild recruitment forums to see if this was actually part of a wider trend, but don't know what to think. The 25-man raiding guilds are the most likely to say they use a DKP system or variant; 10-man raiding guilds nearly all use loot councils, at least from my (admittedly brief) survey of the current advertisements. Is this also happening on your realms, or have I gotten this wrong? We all know that every DKP system has its issues and that administrating them is one of the larger headaches for guild leaders. 10-man raiding is also more popular than 25-man raiding right now, and it probably doesn't make sense for a guild to obsessively track DKP for a 10-man where most players probably aren't rolling on the same stuff. Is DKP dying, or is it just a sign of the popularity of the 10-man model?

  • What type of loot system works the best?

    by 
    Dan Desmond
    Dan Desmond
    03.01.2012

    Loot drama is most often the biggest and juiciest type of drama. Lots of different guilds handle loot distribution differently, though most either do need/greed rolls or use master looter paired with some sort of external system. Sigtyr on the official forums brings up the loot council method, where a few individuals in the know get to decide who gets what piece. Sigtyr certainly feels that, despite objections from the peanut gallery, this system works the best for his group. This discussion raises a good question: Is there such a thing as the "best loot distribution model"? When Star Wars: The Old Republic launched, Bioware seemed to have gotten a whiff of loot drama in games like WoW and even EverQuest (where anyone could loot anything, anywhere), devising a new system that is in use in its normal-mode operations (the SWTOR equivalent of a raid). There, most loot is auto-assigned based on class and spec. Personally, I've found that model to be frustrating because, among other things, it doesn't select against someone's receiving the same piece over and over again. Overall, I think that system fails because it takes the option away from the players and makes gearing up through operations as frustrating as needing on a piece of gear in the Raid Finder.

  • Ready Check: Looking into DKP loot systems

    by 
    Tyler Caraway
    Tyler Caraway
    09.23.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Welcome back, raiders. In our last edition, we talked about the importance of having a solid loot system as a part of a solid raiding team. Loot is the end result of playing this game, no matter which sector it is that you choose to focus on. Having a great distribution system for all the shiny trinkets that your raid stumbles across insider the corpses of giant beasts helps to ensure that everything runs smoothly. As was mentioned last week, each loot system is judged based on how equally it distributes loot as well as how well it rewards player participation. This week, we'll be taking a look at one of the more common loot systems that you come across in WoW and how they all rank. Remember, loot distribution is always something that should be taken seriously, but more than that, there is no one right answer. Which system works for one raid group might not pan out for another. The ultimate goal is to avoid any and all loot problems in a raid; provided that a system avoids that, then the rest doesn't matter.

  • Addon Spotlight: Distribute right with LootCouncil Lite

    by 
    Mathew McCurley
    Mathew McCurley
    05.26.2011

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, loot without the numbers and randomness. One of the areas of addons that I haven't touched on in this column with any real depth is loot addons. It's not because loot addons are not important or necessary but because my past experience with loot addons were never impressive or positive. The first guild that I was a part of that actually used an addon based loot system put their stock in EPGP, a loot system based on effort and gear points. To me, EPGP was a convoluted mess at times; the addon would bug out, and it all just left a nasty taste in my mouth. Plus, I had come from a guild loot culture developed around the famous "don't be a jerk" system, in which people would make judgment calls based on who really needed items over others. This worked 90% of the time. I've steered away from loot addons because of my poor experience with EPGP, much as I originally strayed away from an Addon Spotlight on Tidy Plates because of my bad experience with that addon. Granted, that wasn't Tidy Plate's fault in the least, but my own addon configuration problems. Suffice to say, I'm giving loot addons another shot, mostly because the guild I am currently raiding with uses LootCouncil Lite -- and I've fallen in love.

  • The Guild Counsel: Power Couples

    by 
    Karen Bryan
    Karen Bryan
    02.24.2011

    Last week, in honor of Valentine's Day, The Guild Counsel took a look at the challenges and uniqueness of online relationships in MMOs and the role guilds have (and don't have) in the equation. It might seem a little strange to some, but there are many who can vouch for the fact that these relationships are indeed strong and can turn into successful marriages. Thanks to those who shared their stories! This week, we're shifting gears a bit to look at spouses in guilds. Whether they met online or not, married couples can affect a guild differently from individual members. And when one spouse is in a position of power, things can get even more complicated. Read on for a look at how to avoid having the MMO version of Heidi and Spencer in your guild.

  • Nonstandard loot systems in WoW

    by 
    Tyler Caraway
    Tyler Caraway
    07.18.2010

    No matter what the reason that you play World of Warcraft, there is one singular topic that all players must come across at one point or another: loot. Whether it be in dungeons, raids or PvP, loot is going to drop. When it comes to the end-game PvE side of things, you are more than likely going to run into various loot systems. There are really only four basic types of loot systems out there: DKP, loot council, open rolls or GDKP; the reality is that virtually every loot system created does fall into one of those four categories. Players are probably familiar with more traditional DKP loot systems or modified variants thereof, while loot council and open roll systems pretty much speak for themselves. GDKP is a somewhat newer phenomenon that's been sweeping the PUG scene these days. But really, I don't want to talk about those systems. The debate over which of these is the best option has been done to death. Instead, I'd like to introduce three off-the-wall loot systems that I've seen in my day that I've personally found to be highly interesting. Are they "better" than others out there? Who can say? It's all a matter of opinion, really, but -- I think, at least -- they are worth taking a look at.

  • Officers' Quarters: Guild reputation in Cataclysm

    by 
    Scott Andrews
    Scott Andrews
    06.28.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. Two weeks ago, Blizzard revealed all the latest updates concerning their game plan for Cataclysm. Among them were a host of changes to the new guild systems and a guild UI overhaul, which were originally announced at BlizzCon 2009. Last week, I discussed Blizzard's decision to axe guild talent trees in favor of automatic perks at each level. Most of you disagreed with me on the issue, and I wasn't surprised. Most people would rather have all the perks, and I understand that. I still believe that offering guilds a way to define themselves using in-game elements would be incredibly useful, but we'll have to keep waiting for that. Moving on to another part of Blizzard's plan for guilds, I'd like to talk about guild reputation and where I'd like to see Blizzard go with it. No more guild currency Part of the announcement in mid-June was that guild currency as an idea has been scrapped. Instead, players will be able to purchase rewards with gold. I don't think anyone is mourning the loss of yet another type of currency.

  • Officers' Quarters: Reforging loot systems

    by 
    Scott Andrews
    Scott Andrews
    06.07.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. In the spirit of last week's column about various loot issues, I decided to feature the following email today. It comes from a guild leader who is worried about the stat changes in Wrath and Cataclysm and how they might affect his guild's loot system. Is it time to ditch the dice? I'm GM of a guild that has had a member pose a question about the way we do loot in raids. We are not a "hardcore" raiding guild though we do have around 2-4 scheduled raids per week both 10 man and 25 man. Our loot system was set up to try to be fair to and distribute gear throughout our members to help the entire guild grow and progress. We roll on gear and each member is allowed one main spec win, one off spec, and one tier piece per run. If you have won you are still allowed to roll on a piece that fits your character, but it someone rolls on it that hasn't won you will automatically lose to the person that hasn't won in that specific category. If all people have won something already it's just a high roll wins scenario. We also have guidelines concerning which type of gear is most suited to a particular niche of character; i.e. tanks, healers, dps, etc. The system has worked for pretty well so far, but this one member brought up a valid point concerning leather and cloth healer gear in the future.

  • Officers' Quarters: A friendly loot system

    by 
    Scott Andrews
    Scott Andrews
    04.19.2010

    The irony of loot systems is that, the "friendlier" they are -- the more social in practice -- the more they seem to cause drama. We're not lacking for examples. This week shows us once again why "friendly" loot systems are sometimes anything but! Hi, I'm a officer in a casual raiding guild, when I say casual is that while we do raid 3/4 days a week, teams are not locked, we offer rotations and try to give our members a nice balance of raiding with just fooling around for achievements or whatever we feel the mood for. Our loot rules -- to reflect our casual approach -- we use a main spec 1st roll followed by a off-spec roll, with the limitations on one 'need/main spec' roll win per run. That way all have same opportunities to get loot, and one person doesn't accumulate the lot in one single run. We dabbled with point systems before, but didn't workout as teams changed week to week, making those who raid more accumulate so many points that others with less raiding time had no chances over loot so made them raid even less. [. . .] The 'A team' party got on the usual one-shot boss business until a loot issue appeared. A lovely piece of kit dropped, and everyone in the raid knew who had been talking about it for weeks. he knew the loot tables by heart and every time we faced the boss wished for the drop. Everyone was cheering and congratulating the guy over vent and chat. He had been really unlucky with drops on the last months, and this was his price -- the one item he really was after. Then the problem occurred.

  • Officers' Quarters: Rolling like jerks

    by 
    Scott Andrews
    Scott Andrews
    03.15.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. Ah, the good, old-fashioned /random command -- where would WoW be without it? It fixes so many problems. It's utterly impartial. It can't be bribed, cajoled, or reasoned with. The /random command is the friend of every PUG raid leader. In a guild setting, however, using /random for loot distribution only works when you're sensible about using it. When you're not, you open up your guild to some terrible situations. I present Exhibit A: Hi Scott, I'm a semi officer in my guild (I get to be in officer chat, but I can't invite people or make policy changes, though I'm asked for my opinion quite a bit). Lately, our guild is just managing to kill the first four bosses of Icecrown in both 10 man, and the 25 man that we have to pug. (We're not a huge guild.) But lately, we've been having some problems with loot distribution. I know I know, that's always the case isn't it? Well over the past few weeks, we've been noticing some problems with the /rolls we've been doing. In one 25 man ICC, 3 pieces of tank loot dropped, were rolled on, and went to 1 single tank(not even the MT). Problem is, Tanking isn't the role he likes to do. He enjoys healing or DPSing... but because he's gotten the loot, our Guild leader and MT wants him to be the offtank... If that was the end of it, it'd be easy enough to fix. Get a loot council and be done with it. But, since we PUG our 25 mans, those rules don't apply, and they got worse when one of our healers rolled on a healing weapon, then immediately posted in guild, "Anyone in the raid want this thing for 6K? I need my epic flyer."

  • Officers' Quarters: Ultimatum

    by 
    Scott Andrews
    Scott Andrews
    01.18.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. I see this happen all too often when Blizzard releases a new tier of raiding: People get terribly impatient with loot. They want the new loot, and they want it now. They somehow forget that, eventually, if they keep attending raids, they'll get everything they want and then some. This week showcases a prime example of this, but also a set of loot rules that perhaps aren't working very well. Dear Scott, I'm in a relatively small horde guild consisting of about 15 core members. One of my best real life friends is in the guild, and they've all been together since WoW classic. I came on the scene in march, and have been very active ever since. I help put together raids, all that jazz. We've been progressing quite well through ICC 10 (what blizzard will allow us to currently at least). The other night, we downed Marrowgar, and Citadel Enforcer's Claymore drops. I was currently using Tyrannical Beheader from POS, and rolled a 61. A fellow pally rolled a 79. He was using Orca Hunter's Harpoon from HOR. I was the Master Looter. After much begging and pleading, I looted the sword to the pally.

  • Officers' Quarters: Best in slot

    by 
    Scott Andrews
    Scott Andrews
    07.13.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.The phrase "best in slot" has taken on an almost untouchable mythos. It's not hard to see why. The experts spend a large amount of time crunching numbers and evaluating items for every spec of each class. They write software just for the purpose of telling you what items are better. When those people say that an item is the best in slot, that's the one. That is the item for the slot, and no better item exists. Anything else is just a placeholder until you get the best. Of course, a lot depends on what other gear you are wearing. Even so, as raiders, those best-in-slot pieces are highly desirable. But what if our best in slot isn't our main armor type? Hi Scott,Recently my guild has gotten into what's turning out to be a hot debate.It all started when a Paladin and Shaman both rolled on a mail belt; now this item was a best in slot piece for the Paladin but the officer automatically dismissed the Paladin's roll because "Paladin's normally wear plate and Shaman normally wear mail" and this was the only reason that the Shaman was awarded the piece over the Paladin. The pally did state before it was awarded that it was a BiS piece for him, but that fell on deaf ears.