Los Angeles Convention Center

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  • SIGGRAPH 2012 wrap-up

    by 
    Zach Honig
    Zach Honig
    08.10.2012

    Considering that SIGGRAPH focuses on visual content creation and display, there was no shortage of interesting elements to gawk at on the show floor. From motion capture demos to 3D objects printed for Hollywood productions, there was plenty of entertainment at the Los Angeles Convention Center this year. Major product introductions included ARM's Mali-T604 GPU and a handful of high-end graphics cards from AMD, but the highlight of the show was the Emerging Technologies wing, which played host to a variety of concept demonstrations, gathering top researchers from institutions like the University of Electro-Communications in Tokyo and MIT. The exhibition has come to a close for the year, but you can catch up with the show floor action in the gallery below, then click on past the break for links to all of our hands-on coverage, direct from LA.%Gallery-162185%

  • We're live from SIGGRAPH 2012 in Los Angeles!

    by 
    Zach Honig
    Zach Honig
    08.07.2012

    Most of us experience the Los Angeles Convention Center during one of its most chaotic weeks of the year, when tens of thousands of gaming industry manufacturers, video game designers and consumers descend upon downtown LA for the annual E3 expo, booth-babe radar tweaked to 11. There's a hint of graphics prowess amid the halls this week, too, albeit on a vastly smaller scale, and with a heavy heap of civility. SIGGRAPH is a trade event through and through, with attendees demonstrating their latest tech, taking in a handful of seminars or hunting for networking opportunities, in search of employment and partnerships. It's often also a venue for product launches, which is what's brought us out, along with the usual bounty of kooky creations that serve to entertain and lighten the mood. As always, we'll be bringing you a little bit of everything over the next few days, letting you sample the best of SIGGRAPH from the comfort of your own device -- head over to our SIGGRAPH 2012 tag to follow along.

  • Seen@E3: Huge lines!

    by 
    Ben Gilbert
    Ben Gilbert
    06.09.2009

    (click to DS Phat-size) If there was one thing completely different about E3 for us this year, it was the mass of people now occupying the Los Angeles Convention Center's West and South halls. Compared with last year's ghost town feel, E3 2009 was brimming with gamers vying for hands-ons with the biggest games of the show (we're looking at you, Legend of Zelda: Spirit Tracks and Halo 3: ODST), which made us feel that much worse when we were ushered to the head of a line to play this game or that (we repeatedly apologized!). Like it or not, E3 is (almost) back to how it used to be and we've got the pictures to prove it, just below.%Gallery-65403%

  • E3 2009: A banner year

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.31.2009

    A brief tour of the Los Angeles Convention Center -- soon to be swathed in flashing and impossibly loud video game booths -- reveals an early portent of E3's revitalization. Advertising has returned in full force, with humongous banners draped across buildings and video game characters towering over attendees. Oh, and there's a bit of money-wasting eccentricity too. Try the gigantic pile of junk outside the South Hall (courtesy of the homeward-bound Rabbids?) or the cruel, cruel Final Fantasy XIII cast teasing their arrival in ... 2010. Click through our gallery and pretend you're there! %Gallery-64596%

  • The unbearable smallness of E3 2008, in pictures

    by 
    Kyle Orland
    Kyle Orland
    07.21.2008

    After last year's detour to Santa Monica, E3 returned this year to its traditional home at the L.A. Convention Center. But the more things stay the same, the more they change, as they say (if they're a bit confused). Despite the return to the old location, much of this year's E3 had an empty, ghost town feeling when compared to E3s past. The general lack of participating developers and publishers, combined with the strict, invite-only attendee list combined to make a show that seemed incredibly small in the incredibly large convention center. To see just how small, check out our "E3, then and now" gallery, which compare scenes from previous E3s to similar scenes from this year's show.%Gallery-28248%

  • SOLD OUT: E3 exhibit space

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.06.2006

    Slacker game developers and publishers looking to showcase their products at E3 this May are out of luck. Event organizers have announced that the 540,000 square feet of floor space is officially sold out. However, attendee hopefuls still have plenty of time to sign up—which reminds us...