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  • Motorola Mobility reports $3.3 billion in revenue and $32 million net loss, offers more details on Google buyout

    by 
    Brad Molen
    Brad Molen
    10.27.2011

    Just in time for the company to be acquired by Google, Motorola Mobility is beginning to right the ship, as evidenced by today's quarterly earnings report. The company reported total net revenues of $3.3 billion -- precisely the same amount earned last quarter, incidentally, and up 11 percent from this time last year -- and a GAAP net loss of $32 million. While the number may put frowns on a few faces, it's still an improvement from Q2's loss of $56 million, and more than half ($18 million) of the losses were attributed to expenses from the Google acquisition. Mobile device revenues are up 20 percent year-over-year and 11.6 million devices were shipped, including 4.8 million smartphones and 100,000 Xoom tablets. On the regulatory front, Moto offered a few new details about the progress of the company's acquisition. It announced that it will hold a meeting with stockholders on November 17 to gain approval of the Google merger, and -- pending antitrust clearance by the US Department of Justice, the EU and several other government entities -- expects to close the transaction by the end of this year or early 2012 at the latest. Check out all of the numbers after the break.

  • Sprint announces Q3 earnings: net subs reach five year high, net losses at $300 million

    by 
    Amar Toor
    Amar Toor
    10.26.2011

    Sprint has just unveiled its Q3 earnings report, and it's looking pretty bittersweet. According to the company, net operating revenues reached $8.3 billion during the quarter (about two percent higher than Q3 2010), while additions of new wireless net subscribers reached a five year high, with 1.3 million customers hopping onboard. Of those 1.3 million, 304,000 were of the postpaid variety, 485,000 were prepaid and about 835,000 were wholesale. Sprint lost about 44,000 net postpaid customers this quarter, but that's a major improvement over last quarter, when a little over 100,000 jumped ship, and marks a 59 percent improvement over last year's report. At the same time, however, the carrier reported net losses of $301 million -- lower than Q2's figures, but not exactly encouraging, either. As far as the future goes, the folks at Overland Park expect to end the year with even more new subscribers, though it remains to be seen whether that long-awaited LTE rollout can make much of a dent in its bottom line. Check out the press release in full, after the break. Update: Listening in on the earnings call it's clear Sprint is really counting on the iPhone to help it run with the big dogs. According to some convoluted metaphor, the carrier is the Oakland A's in Moneyball and Apple's handset is A-Rod (who never spent a day with the Athletics... but we digress). Still, Sprint expects more loyalty and bigger profits from customers who choose the iPhone -- at least for the next four years, after which it'll have to negotiate a new deal with the Cupertino crew. Update 2: Sprint also clarified that, in addition to its deal with LightSquared, it will be working with Clearwire to deliver LTE network coverage. The carrier has reached a preliminary agreement with its WiMAX partner, but expects to announce a wholesale deal soon. Update 3: We already knew that the iPhone 4S launch was the company's best launch ever for a family, but now the company's confirming that it was its best launch ever for any device.

  • LG posts a net loss for Q3, loses ground in mobile sales

    by 
    Richard Lawler
    Richard Lawler
    10.26.2011

    The Q3 numbers for LG are in, showing its cellphone unit lost money for the sixth straight quarter, with profits coming from the home appliance and air conditioning units. On the home entertainment side, it shipped more flat panel TVs than ever before (6.8 million) and despite lower revenues managed to improve operating profit by selling more of its high end Cinema 3D and LED-lit HDTVs. Unfortunately for the mobile division, sales were down 8.5 percent from last year and the company recorded a $128.47 million operating loss. Making things worse, Reuters reports its rival Samsung is expected to report strong profit in mobiles on Friday, and pass Apple as the world's biggest smartphone seller on the back of its Galaxy S line. We don't know if LG will be able to turn things around anytime soon, but giving the Optimus LTE an Ice Cream Sandwich finish and shipping it sooner rather than later couldn't hurt.

  • Disney's Interactive Media division reduces losses in Q3

    by 
    Mike Schramm
    Mike Schramm
    08.10.2011

    Disney's studio shutdowns may have had at least some of the desired effect: The Disney Interactive Media Group reports that the third quarter has brought decreased losses for the division year-over-year. The group remains the only division in the company operating at a loss, but revenues increased (thanks to Lego Pirates of the Carribbean and Cars 2, according to the studio) and losses decreased to $86 million a year. Disney still blames most of the losses on the acquisition of social developer Playdom last year, but good news is good news. Hopefully this means an end to all of the layoffs around the division.

  • The Daily generated 800,000 downloads, $10 million loss in first quarter of operation

    by 
    Vlad Savov
    Vlad Savov
    05.05.2011

    It's still too early to pass judgment on News Corp's daring venture into tablet-only newspapers, The Daily, but at least we now have an idea of how much it costs to get a project like this off the ground. Having spent $30 million developing the concept before launch, the company's latest quarterly reports indicate another $10 million loss was incurred on the early operations of The Daily. That's resulted in 800,000 total downloads of the iPad-only app, though a breakdown of how many of those were just trying out the free trial and how many have stuck around for the paid version hasn't been forthcoming. News Corp stresses that The Daily is still a work in progress, one that we've heard may also be making its way onto Android tablets, and looks very much committed to seeing its plan through to the end. So if this digital-only, subscription-paid news idea fails, it won't be for lack of trying.

  • Fiat will lose $10,000 on every 500 EV it sells, still intends to bring it to US in 2012

    by 
    Vlad Savov
    Vlad Savov
    04.05.2011

    Any new technology generally costs an arm, a leg, and a bit of your sanity to adopt early, but that's a luxury that the well settled auto market cannot afford. In light of its elastic economics, car makers looking to go electric have had to be extremely aggressive in cutting their own profits, an aggressiveness that's now been estimated by Fiat's CEO Sergio Marchionne to cost them as much as $10,000 per unit sold. Fiat's famed little car, the Cinquecento, is going to be hitting the US in a new EV configuration in 2012, in spite of the fact it'll be causing a ding to the company's bottom line. It's not actually clear whether Mr. Marchionne is factoring in research and development costs or whether he's talking purely of material costs, though Fiat's fate is hardly unique -- the Nissan Leaf isn't expected to generate a profit for a good couple of years yet. The Fiat 500 EV's likely price was indirectly revealed, too, by the company chief's assertion that it'll retail for about three times the cost of its gas-powered version. So about $45,000. Yikes!

  • Ubisoft's first half 2010 financials show improvement, still in the red

    by 
    Ben Gilbert
    Ben Gilbert
    11.15.2010

    The first half of Ubisoft's 2010-11 fiscal year (from April 1, 2010 through September 30, 2010) showed positive growth comparatively with the company's fiscal first half of 2009-10, with sales up 57 percent to €260 million ($354.25 million) over last year. Despite the increased sales, the French publisher still spent the first six months of fiscal 2010 losing money -- €89.8 million ($122.08 million) in total. Accounting for an enormous chunk of the company's first-half loss was "studios' roles and operations reorganization," which we take to mean "we've been building and staffing up our new studio, Ubisoft Toronto." The recent closure of Ubisoft Brazil assuredly helped mitigate the expense of creating a new base of operation, though apparently not enough to keep Ubi in the black. Also to blame: Tom Clancy's HAWX 2 and Ruse both performed below the publisher's expectations, in addition to "higher R&D [research and development] than expected." CEO Yves Guillemot also explained, "The market environment continues to be tough and, although our gross profit rose sharply, the increase was lower than we expected and we had to accelerate depreciations on certain released titles." But with Assassin's Creed: Brotherhood, Just Dance 2, and Michael Jackson: The Experience all scheduled for launch in the third quarter of Ubi's fiscal year, the publisher is confident that Q3 will be profitable.

  • SouthPeak says CDV dispute is resolved, wasn't cheap

    by 
    Mike Schramm
    Mike Schramm
    10.15.2010

    SouthPeak Games CEO Melanie Mroz told investors this week that the ongoing legal argument between her company and distributor CDV has been resolved, and while full terms of the agreement weren't released, SouthPeak attributes a solid chunk of its $5.8 million in losses to the legal issues. Mroz says "the litigation costs of $3.2 and 3 million" that the company had to pay "were mainly related to CDV." Next up, the company wants to "put these matters behind us and continue to focus on our business and future growth," but not without My Baby. SouthPeak is still embroiled in the fight over that title with Nobilis and Majesco. Chairman Terry Phillips says that SouthPeak feels the My Baby title "is our series, so we're still hoping that that can happen."

  • Tecmo Koei lowers profit forecast after Q3 losses

    by 
    JC Fletcher
    JC Fletcher
    02.03.2010

    Tecmo Koei has announced that it's lowering its annual operating profit forecast (essentially its guess for how much profit it will bring in before taxes) by a painful 95%. In addition, stock fell 9.5% to 630 yen ($7). This comes after the announcement of disappointing third-quarter losses (PDF link) totaling 1.842 billion yen ($20.4 million), and after the announcement that two high-profile games, Quantum Theory and Trinity: Zill O'll Zero, have been delayed, thus eliminating whatever they would have contributed to the current fiscal year. Now it's all up to Dead or Alive: Paradise and the Western releases of Monster Rancher DS and Again. Source [PDF]

  • Verizon lost $653 million last quarter in spite of increasing revenues

    by 
    Vlad Savov
    Vlad Savov
    01.27.2010

    91.2 million total customers, 2.2 million of whom joined in Q4, $27.1 billion operating revenue in the quarter, and you still make a loss? Well, in fact Verizon made a tidy profit, which may be considered comparable to Google and Intel's latest results, but its culling of jobs at the end of last year cost it a whopping $3 billion (presumably in redundancy settlements). Still, the company looks buoyant with that quarterly revenue number growing by 9.9 percent year-on-year, and CEO Ivan Seidenberg noting that significant costs were incurred in setting up for a 4G network deployment in 2010. Our favorite nugget of info? The "cash expense per customer" per month number: $27.62, which presumably includes Droid subsidies and the like. How does that compare to what you're giving VZW each month? [Thanks, Josta]

  • Losses, layoffs in EA's Q2 earnings report

    by 
    JC Fletcher
    JC Fletcher
    11.09.2009

    EA announced a net loss of $391 million in its Q2 2010, which ended September 2009. The losses have increased from last year's $310 million. In addition, sales, at $788 million, are down $106 million in Q2 2010 from the same period last year. EA CEO John Riccitiello remains positive about EA's outlook, explaining, "EA is performing well, with quality, sales and segment share up so far this year." CFO Eric Brown echoed Riccitiello with his own confusingly half-upbeat statement, saying "We met our second quarter expectations and delivered a record quarter for revenue. Today we are announcing a significant cut in our operating expenses and the acquisition of a leader in social games, Playfish." Those cuts, revealed earlier today, will result in the loss of around 1,500 jobs by March 31, 2010. Last year's restructuring planned only 1,000 layoffs. EA estimates that the restructuring plan will save around $100 million after about $130 - 150 million of restructuring costs. We hope that, this time, the company arrives at a structure that works.

  • PS3 has lost Sony $4.7 billion, may be profitable next year

    by 
    Griffin McElroy
    Griffin McElroy
    10.30.2009

    First the bad news: Sony's recently released FY Q2 2009 financial report included some pretty upsetting figures for investors to witness -- namely, that the company's "Networked Products and Services" division, which includes video game hardware and software sales, reported a ¥58.8 billion (or $654 million) operating loss during the quarter. The drop off was attributed to "a decrease in PS2 hardware and software unit sales, and the impact of the appreciation of the yen." Indeed, the PS2 took a hit this quarter to the tune of 600,000 units year-over year. Now, the worse news: The financial report included enough data for various GAFers and VG247ers to slap a number on the amount of money that the PS3 has lost Sony: $4.695 billion. Sure, that number seems outrageously high -- because, well, it is -- but it's hardly an apocalyptic loss. Actually, it's reminiscent of losses incurred by Microsoft with the release of the original Xbox, which drained the company of $4.202 billion over a similar four-year period. Finally, the good news: Shortly after the financial report was published, Sony CFO Nobuyuki Oneda claimed the PS3 was getting cheaper to produce, stating, "the difference between sales and materials cost has been reduced to between 10 and 20%. Within the year, it could be in the single digits." He later added, "we'll be able to reach profitability at some point in the next term." Considering PS3 sales jumped 800,000 year-over-year with the launch of the Slim, we've got a bit of advice to aid in this endeavor: Keep making it skinnier.

  • SouthPeak doubles game sales in 2009 amid dropping profits

    by 
    Ben Gilbert
    Ben Gilbert
    10.15.2009

    Though SouthPeak is keen to point out that its net revenues rose from last year by $7.2 million, the company's profits for the year remain firmly in the red, with a $12.1 million posted loss for the 2009 fiscal year ending June 30. SouthPeak's loss report comes confusingly paired with a 100% increase in units sold from fiscal year 2008 (from 1.2 to 2.4 million units) -- 2009's posted $12.1 net loss gets explained away by "approximately $12.5 million invested in game development and intellectual property for future title releases," among other things. The report also allows "$1.6 million of expenses relating to the Gamecock acquisition," hopefully some of which went to paying Gamecock debt now owed by SouthPeak -- this on top of another $4.6 million or so for "charges relating to write-downs on software values and sequel right values to certain titles." Unsurprisingly, the publisher hopes that upcoming titles Two Worlds 2 and My Baby: First Steps, as well as a "highly-anticipated sequel to Dementium," will bolster its next fiscal year. We're just hoping the games the company does sell will actually garner some profit this time around.

  • Nokia's profits drop 90% in Q1 2009

    by 
    Darren Murph
    Darren Murph
    04.16.2009

    So, there's good news and bad news here, and we're opting to go against tradition by dishing out the positive first. Nokia just pushed out its Q1 2009 results, and while many firms have been struggling to stay afloat, at least it managed to turn a profit of €122 million ($160 million). That said, it's still looking at a staggering 90 percent drop in profits compared to its first quarter of 2008, where it raked in a mind-boggling €1.222 billion ($1.6 billion). Not surprisingly, sales were also down 27 percent to €9.28 billion ($12.2 billion) from €12.7 billion ($16.7 billion). Of course, Nokia's far from being alone in having to showcase less-than-beautiful Q1 numbers, but in reality, the damage could've been much worse; in fact, shares of the company's stock inched up by 8 percent following the reveal, as many had feared an even more significant decline. All in all, Nokia's still holding strong to a 37 percent market share worldwide, and if CEO Olli-Pekka Kallasvuo has anything to do with it (hint: he does), things should be on the up and up here soon.[Via BBC]

  • Sony reveals restructuring plans to retaliate against massive losses

    by 
    Joystiq Staff
    Joystiq Staff
    01.22.2009

    Sony has stated (via Reuters) that it expects losses from its entire corporation to equal around 260 billion yen for the fiscal year ending March 2009. According to GI.biz, the games division is expected to post increased losses of 30 billion yen ($337 million), though there's no mention of what that's an increase from.. This is in stark contrast to last fiscal year, where Sony posted a profit of 369.4 billion yen. Of course, the economic downturn is predominantly blamed. As a result Sony has revealed accelerated restructuring plans for the remainder of the fiscal year.According to Reuters Sony plans on cutting costs by 250 billion yen by the end of March by consolidating all TV design and production into a single factory, closing another. There will also be a 30% headcount reduction within the TV division. LCD TVs and batteries will be consolidated and managers and directors will receive a paycut. Overall it looks like the games division has remained largely unscathed. Hopefully the measures that are taken prove effective and Sony ends up posting a profit for FY 2009.

  • Sony said to be sitting on $1.1 billion annual loss, first in 14 years

    by 
    Paul Miller
    Paul Miller
    01.13.2009

    Belt tightening at Sony already underway during Sir Howard Stringer's keynote. There are plenty of directions to point fingers: trying to be a premium brand in a weak world economy, a strong Yen (harder to export) or difficulties in making the PlayStation 3 profitable, but whatever the cause, it looks like Sony lost $1.1 billion last year, the company's first practical loss in 14 years. Of course, the report isn't official just yet, earnings aren't due until the 29th, and Sony has put out a statement to that effect, with no further comment -- but let's just say this is a pretty widely bandied number at this point. This seems to line up with rumors of additional cost cutting, with 16,000 jobs already cut at Sony thanks to the hard times. But don't worry, the VAIO P with Windows 7 will save us all.[Via Electronista]

  • Helio continues to bleed money, now $560 million in the red

    by 
    Darren Murph
    Darren Murph
    02.29.2008

    We'll be honest with you -- it's a bit disheartening to watch the (seemingly) inevitable happen to Helio. After all, it's managed to soldier on despite hordes of other MVNOs hanging it up here in the US of A. Nevertheless, data gleaned from EarthLink's most recent annual report shed some light on its deteriorating situation. Reportedly, Helio's net loss "widened by 41.3-percent to $326.6 million in 2007 compared to $191.8 million in 2006," yet revenues managed to grow 267-percent to $171 million from $46.6 million the year prior and subscriber growth rose 28-percent over last quarter to 180,000. Add those figures to the $42 or so million it lost in 2005, and we're up to a grand total just south of 560 million American dollars. Tough times, indeed. [Via Silicon Alley Insider]

  • Sega Sammy losses bring layoffs, arcade closings

    by 
    Kyle Orland
    Kyle Orland
    02.08.2008

    Life comes at you fast if you're Sega Sammy. Just a couple of years after increased profits had the company rolling in money, the company today announced that it plans to lose a whopping 26 billion yen (approx. $230 million) this fiscal year. Compared to the previous projection of a billion yen profit for the year, the turnaround comes as a bit of a shock.The main culprit behind the downturn seems to be the pachinko side of the business, which saw a predicted 85 percent fall in profits, and arcade sales, which switched from a slight profit last year to a 11.4 billion yen loss this year (damn that popular Wii).To staunch the bleeding, the company will be offering early retirement to 400 employees and closing 110 unprofitable amusement parks and arcades around Japan. Hard to believe the previous incarnation of this company once held the lion's share of the home video game market.

  • 500,000 have signed up for Age of Conan

    by 
    Samuel Axon
    Samuel Axon
    02.07.2008

    Funcom and Eidos spun Age of Conan's high level of anticipation in the community by announcing that more than half a million people have signed up for either the game's beta test or its fan club.That's a fairly impressive number, although it doesn't necessarily predict sales. After all, beta testing is free; who knows how many people will actually drop $50 (or €40, or £30, or whatever other currency) for the box and then 15 bucks a month thereafter?Hopes must be high at Funcom, though, given the financial pressure the game's development has put on the company. Next Generation reported that Funcom's Q4 2007 losses were over three times those of Q4 2006 ($3.1 million vs. $1 million respectively) due in part to the cost of AoC's development. Don't let that add to your fears about the development status, though; the company still has $52.4 million to spare.

  • Xbox 360 still bumming cash from Microsoft

    by 
    Justin McElroy
    Justin McElroy
    04.27.2007

    Further cementing its image as Microsoft's loser brother who just needs a few bucks until "the band really takes off," the Entertainment and Devices Division of the company lost $315 million in the third fiscal quarter. Meanwhile, Microsoft's overall earnings rocketed up to $14.4 billion, a 32 percent jump from last year, thanks to the release of Vista.Revenue for the EDD (Zune, Xbox 360, PC gaming, etc.) also took a hit, dropping from $1.2 billion this same time last year to $929 million, a 22 percent change. Microsoft blames the loss on lower Xbox 360 sales, which seems pretty logical, seeing as the console has some new competition this year. They estimate shipments of 500,000 consoles this quarter, compared with 1.7 million in Q3 2006. Revenue in games also dropped on the PC and 360 by 44 percent, or around $393 million. On the plus side, EDD losses were an improvement from $402 million last year, which is sort of like earning $87 million! Or at least that's what EDD tells Mrs. Microsoft as she stands in the living room just out of the children's sight, nervously watching her husband peel off $20s. "I just need something to get me through the weekend. I'm seeing a new girl and I just want to show her a good time," EDD says, the faintest hint of whiskey on his breath. "I swear, Angela, I'm going to be profitable in fiscal '08, you'll see, you'll all see!"Read -- Microsoft Reports Record Profits (press release)Read -- Q3 Revenue at Xbox Division Falls on Slow 360 Sales (GameDaily BIZ)