loyalty

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  • PlayStation 5 and DualSense controller

    Sony’s first PlayStation loyalty program rewards you for earning trophies

    by 
    Kris Holt
    Kris Holt
    07.14.2022

    PlayStation Stars includes wallet funds and digital collectibles, which are 'definitely not' NFTs.

  • Uber rewards program offers Apple Music and HBO Max

    Uber's expanded rewards program offers Apple Music and HBO Max perks

    by 
    Jon Fingas
    Jon Fingas
    11.17.2020

    Uber's rewards program is now more flexible, including 'free' access to Apple Music and HBO Max.

  • REUTERS/Danny Moloshok

    StubHub's ticket loyalty program offers VIP access

    by 
    Jon Fingas
    Jon Fingas
    06.25.2019

    Do you spend a fortune on StubHub tickets? To the point where you could buy a decent used car instead? StubHub is ready to spoil you. The ticket exchange has launched a Beyond loyalty program that gives its biggest customers some equally large perks. For one, you get VIP access to special events and early promotions, such as a private tour of Yankee Stadium on June 27th. You'll also have access to a "premier" support tier with fast turnaround times and veteran agents. There's even a once-per-year option for a no-questions-asked refund -- if a flight delay prevents you from seeing a can't-miss football game, you'll get your money back no matter what.

  • AOL

    Android Pay could use your face to authenticate loyalty programs

    by 
    Mariella Moon
    Mariella Moon
    05.06.2017

    It's not that hard to add points to your loyalty cards on Android Pay, but it looks like Google is mulling on an experimental feature to automate the process. 9to5google has torn the latest version of the app apart and found lines of code that hint at a feature called "Visual ID," which authenticates your loyalty points by using facial recognition. Based on the strings the publication found, you'll have to create a "face template" when you activate the feature. Participating stores that have Visual ID cameras installed will then confirm your identity when you walk in. Once the system determines that it's you, and it ascertains your location using Bluetooth, Google will send them your loyalty details.

  • Reuters/Andrew Kelly

    Samsung Pay now works with your loyalty cards in the US

    by 
    Jon Fingas
    Jon Fingas
    05.18.2016

    Samsung Pay can substitute for your credit and debit cards, but those probably aren't the only hunks of plastic you're looking to replace. What about the points program card for the grocery store, or the discount card for the pharmacy? Relax. Samsung Pay now supports loyalty and membership cards in the US, so you can make the most of those price drops and freebies without bulking up your wallet.

  • Uber riders can now earn points at luxury hotels

    by 
    Steve Dent
    Steve Dent
    02.25.2015

    In-between shenanigans, Uber actually offers a pretty nice car service, and users are about to get a perk besides free water: points from chi-chi hotelier Starwood. Starwood Preferred Guest (SPG) members can now link their accounts to Uber, and (after a qualifying stay), will get a point or more for every dollar spent on Uber. In addition, if you happen to catch a special SPG branded Uber car in select cities on February 28th between 2 and 7PM, the ride will be comped and you'll get 15,000 SPG points, enough for a free night. However, the promo is limited to 460 riders, and at that time of day, you could end up with an inflated surge fare instead of a free room.

  • The Club Nintendo rewards program is closing down

    by 
    Aaron Souppouris
    Aaron Souppouris
    01.20.2015

    Club Nintendo is closing down. What's Club Nintendo, you ask? That's probably why it's closing. The rewards program has been running since 2007, but outside of Japan it's never really captured the public's attention. It offers "Coins" (or "Stars," "Star Points" and "Points" in Europe and Japan) to gamers that register and fill out surveys on their purchases, which can then be exchanged for vouchers, trinkets and the occasional exclusive item -- like this awesome throwback SNES controller for Wii.

  • Club Nintendo adds accessory box, pouches, eShop games to catalog

    by 
    Mike Suszek
    Mike Suszek
    03.11.2014

    Club Nintendo is offering new rewards for loyal customers, namely the sort of rewards you put other items in. Those with 700 free coins can pick up a green Mario-themed accessory basket that measures just under a foot wide. Don't be fooled by the name, as Nintendo can't stop the rebels among us from putting anything other than accessories in the basket, like cats. Or other, smaller baskets. Club Nintendo's two other new physical rewards are Animal Crossing-themed pouches. Available in both pink and blue, the pouches store handheld systems as large as the 3DS XL for 500 coins. We're eyeing up one of the pouches to store candy instead, because Nintendon't tell us what to do. As for the loyalty program's featured eShop game downloads, players can pick between four games until April 6: Kid Icarus of Myths and Monsters on 3DS (150 coins), Number Battle on 3DS (200 coins), Yoshi on Wii U (200 coins) and Bonsai Barber on WiiWare (250 coins). [Image: Nintendo]

  • A look at RIFT's 2.6 update additions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2014

    If you're a loyal subscriber to RIFT, you probably can't wait to see what's around the bend for patch 2.6. And you'll be rewarded for that loyalty with a variety of new features... and a brand-new loyalty tier. RIFT Junkies has put together an extensive preview of new features, achievements, and rewards currently available on the game's test server, as well as a look at what players can get for the new "black" loyalty tier. Among the major additions is the new Bloodfire event marking a major invasion from the Fire plane directly into Telara. The event also appears to tie into the new Air Saga achievements. There are also new squirrel mounts gained from Unstable Artifacts, allowing players to summon a variety of new elemental critters to serve as transportation. So you'd best head on over to the preview for all the details you can get about these new events before they go live.

  • The Daily Grind: Should MMOs put an end to veteran rewards?

    by 
    Bree Royce
    Bree Royce
    11.01.2013

    In previous Daily Grinds, we've asked you whether you sub for veteran rewards, whether they should be recycled, and whether they should be more awesome, but we've never asked you whether they should exist in the first place. Massively reader The_Grand_Nagus wrote to us pointing out that while old-school gamers, accustomed to playing a single game for years, take for granted veteran rewards and expect them from studios as something they "deserve" as compensation for their loyalty, other players consider that attitude to be selfish and entitled, believing that what vets got for their loyalty and money was the game they paid for and that they deserve nothing more, certainly not rewards that future players or new players can't realistically earn. The Ultima Online community, for just one example, spent the summer storming over whether new players should even be allowed to use veteran rewards purchased from actual veterans. Some players genuinely believe that all new players should wait another 16 years to erect a garden shed in their yards. Garden sheds are serious business. It all starts to seem a little silly in the context of our modern, free-to-play, game-hopping MMO culture, where veteran rewards teeter on becoming an outright waste of developer resources since few people stick around long enough to become vets (and games seldom stick around long enough to accrue such devotion). What's your take? Are veteran rewards a product of a bygone era of subscriptions and loyal communities? Should studios do away with them? Or should modern MMOs use veteran rewards to encourage loyalty in a market that seems to provide fewer and fewer reasons to stay faithful? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Retailers' growing relationship with Passbook

    by 
    Mike Schramm
    Mike Schramm
    06.26.2013

    Apple's Passbook has had a rocky road. When it was first introduced in iOS 6, it seemed like an excellent idea. You could store all of your loyalty cards, tickets, and other mobile payment items all in one place. But in practice, Passbook hasn't been all that helpful. Not many retailers' loyalty programs are included in the app, and getting information in there is harder than it has to be most of the time. But Apple isn't giving up, and neither are retailers. GigaOm has a few good examples of how certain retailers are using the app. Gift cards are now a big deal within the app, and CashStar (which sells digital gift cards for big brands) says one third of its cards are opened on a smartphone, usually an iPhone. The app is also easier to use, as more companies build an actual workflow into it. And customers are not only learning how Passbook can help them, but they're growing accustomed to the idea of digital gift cards and currency. Passbook is still around in the upcoming iOS 7, though it's only gotten a new icon and a barcode scanner (which itself might help with ease of use). The dream of keeping all of those loyalty cards, gift cards, and ticket stubs on your phone instead of in that drawer at home is still alive, and hopefully someday Apple will make it happen with Passbook.

  • RIFT introduces loyalty rewards program for dedicated players

    by 
    Elisabeth
    Elisabeth
    05.21.2013

    RIFT is introducing an innovative new program that allows players to get items for free when they spend money or money-substitutes on other items! The new rewards program will give players Loyalty points as those players purchase or spend credits, subscribe as a Patron, or consume REX (RIFT's tradable currency that can be purchased for real-world money). Since REX is tradable between players, a particularly thrifty player could accrue loyalty points without ever spending a real-world dime in RIFT's store. Current and former subscribers will be awarded some Loyalty points based on how long they have been subscribed. Players will be able to use Loyalty to unlock exclusive costumes, the ability to change target icons, and unique dimensions. This is all part of RIFT's free-to-play initiative and will be going live on June 12th with RIFT 2.3: Empyreal Assault.

  • Massively Interview: Dr. Lawrence Sanders on MMO loyalty

    by 
    Mike Foster
    Mike Foster
    01.09.2013

    Beyond amazing character design, compelling narratives, and the presence of dragons, there is one thing that all MMOs depend upon for success: player loyalty. Without returning subscribers, a loving community, or folks dropping a few dimes in the cash shop now and again, MMOs simply wouldn't be a feasible way for a games studio to do business. Smart development teams have player retention departments tasked specifically with tracking and analyzing the rise and fall of player allegiances and finding ways to leverage loyalty is becoming an increasingly important aspect of the creation process. Even the non-gaming world is getting in on the fray. Back in November, researchers at the University at Buffalo School of Management published a study tracing the roots of player loyalties in a variety of MMO environments. The study outlined the mentalities of MMO gamers and the things that successfully encouraged them to keep coming back for more looting, more grinding, and more /hugging. Most importantly, the study declared that an MMO that increases loyalty by just 5% can increase profits by 25-95%. We sat down with Dr. Lawrence Sanders, co-author of the study, to dive a little deeper into the researchers' methods, results, and plans for future MMO investigation.

  • University study explores game loyalty in MMOs

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2012

    Developers who want to build a loyal fan base (and subsequently increase profits) might want to check out the findings of a new study conducted by the University at Buffalo School of Management. One of the study's conclusions is something that many MMO gamers probably suspect: Giving players more control of their characters and building a community fosters loyalty. Dr. Lawrence Sanders, co-author of the study, discussed how most research focuses on the addictive nature of games instead of the reasons behind players committing to one game over another. He wrote, "Our study looked at how to make [games] more competitive in the marketplace." Sanders pointed out that research shows an increase in customer retention by as little as 5% can increase profits by 25 to 95%. So how can developers create the fierce loyalty found in MMO communities surrounding games like World of Warcraft and Star Wars Galaxies? According to the results of the study, which will be published in the International Journal of Electronic Commerce, Sanders suggested that "to build a player's feeling of ownership toward his character, gamemakers should provide equal opportunities for any character to win a battle. They should also build more selective or elaborate chat rooms and guild features to help players socialize."

  • A Mild-Mannered Reporter: The passion for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.14.2012

    Chronicling the last months of City of Heroes has been a strange ride. A sad one, certainly, and that's part of it, but it's also just been strange in certain ways, such as how every single column on the subject -- and I do mean every single one -- has garnered at least one person acting shocked that this column would continue to cover the game on the way to its shutdown instead of just throwing in the towel back in October or something. I really don't get that, considering that this column has been running for nearly three years without interruption, even when I had to send the text off to someone else because I was out of power due to a hurricane. There's no way I'm not going the last few feet. But I think some of it comes down to not understanding what about the game makes some of the players so passionate about the city. Passion is a lot of things, none of them logical. It's not possible to just point to items on a list and say, "I'm passionate because of that." But I can try to outline what's made the game so special beyond just its length of operation, and I'll do the best I can with today's column.

  • Isis Mobile Wallet app for Android surfaces in Google Play, you probably can't run it

    by 
    Jon Fingas
    Jon Fingas
    10.16.2012

    Unofficial rumblings have pointed to Isis Mobile Wallet's trial getting close. If you've remained skeptical all the same, we're pretty sure that seeing Isis' Android app in Google Play will change your mind. The currently T-Mobile-only software confirms that pilot program members will tie their American Express, Capital One or Chase card (as well as a unique card) to Isis for paying through NFC at stores with a SmartTap terminal. We're also promised streamlined loyalty cards and coupons. Before anyone rushes to try the app at the local shop, remember that it's just one piece of the puzzle on top of the special SIM card, one of three NFC-equipped phones and that small matter of living in Austin or Salt Lake City when the service goes live. Having the official app at least lets those who qualify get a head start on what could soon be the only major alternative to Google Wallet in the US.

  • Dropbox rewards early Pro members by stopping their bills

    by 
    Sharif Sakr
    Sharif Sakr
    07.12.2012

    Just how loyal must you be to deserve Dropbox's latest slathering of free storage? Well, that's not exactly clear, but some early subscribers to the 25GB Pro option have been receiving emails congratulating them on having "a ton of cred" and telling them they'll "no longer receive a bill" for the rest of time -- unless of course they choose to upgrade to one of the doubled-up plans announced yesterday. Generous? Sure, but then again it wasn't exactly fair that folks were paying for 25GB when some non-premium members were swanning around with upwards of 50GB simply for buying a nice phone or uploading a few photos. So, consider it justice.

  • IBM Labs pitches the future of augmented reality shopping with mobile app prototype

    by 
    Zachary Lutz
    Zachary Lutz
    07.02.2012

    From the same company that brought you the ThinkPad and the tank of a keyboard known as the Model M, today IBM is demonstrating its latest consumer development: a mobile shopping app. As odd as that sounds, it's no secret that Big Blue employs some rather brilliant folk, and now the company is looking to combine augmented reality with your everyday shopping habits. While still merely a prototype, the app will allow consumers to pan product aisles with their smartphone camera and view additional details on the screen. As IBM puts it, shoppers may input their own needs and preferences into the app, which can accommodate a wealth of information such as allergens, sugar content and bio-degradable packaging. Through partnerships with retailers, IBM also hopes to integrate promotions and loyalty schemes into the app, which it states will help stores better understand the buying habits of individual consumers. So there you have it, the future of shopping, as brought to you by IBM. As for the full PR, you'll find it after the break.

  • Square lets merchants offer first visit deals, reward regulars with digital punch cards (video)

    by 
    James Trew
    James Trew
    06.19.2012

    The great philosopher, Huey Lewis, once mused that it was "hip to be square." And it looks like he might have been right. The nifty geometrically-named payment widget is fast gaining popularity, no doubt thanks to its simplicity and accessibility. The system's had basic loyalty functions for a while, but now, users of its Pay with Square app can rack up loyalty points for repeat visits, or certain spend amounts. That means no more scratching around trying to find that bent up punch card, just pay up and -- literally -- reap the rewards. New customers can also now be lured in with the ability for retailers to add first visit specials. Merchants also get an upgrade, including real-time in-app analytics and the ability to give on the spot discounts. Great news, of course, though we wonder if it'll extend to a free ride home?

  • The Daily Grind: Do you stay loyal to your MMO guild?

    by 
    Bree Royce
    Bree Royce
    05.26.2012

    When I joined a guild in Ultima Online in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a thing 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over. But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!