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I've been diving into some rudimentary (very rudimentary, trust me) iOS coding lately, and as soon as I picked up an iPad, one of the first thoughts that occurred to me was the idea of having a version of Xcode (the IDE that Mac and iOS developers use to make their apps) available for the platf...

October 31st 2011 at 9:00pm 0 Comments
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Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider....

April 5th 2011 at 7:00pm 0 Comments
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When I first started playing Runes of Magic and other MMOs, I never used addons because they broke my perceived immersion. Fast forward to today and I have well over a dozen different addons to enhance my user interface and interaction with Taborea. There are quite a few addons that I'd now highly...

January 10th 2011 at 7:00pm 0 Comments
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Age of Conan's Craig Morrison is back with his latest monthly development update. The October edition is very tech-heavy, with a lot of emphasis on the tweaks and additions that Funcom engineers have been making to the game's Dreamworld engine. While a lot of the details may go unnoticed to your av...

October 29th 2010 at 7:00pm 0 Comments
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This past week in LotRO's been a bit like riding river rapids: There's been a lot of rapid ups-and-downs, violent lurches to avoid dangerous objects, and a whole lot of noise that's drowning out the calmer waters ahead. For every piece of good news and positive word-of-mouth, there's been a lot of...

September 17th 2010 at 1:00pm 0 Comments
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Volume III, Book 2: The Ride of the Grey Company is upon us, a massive Lord of the Rings Online patch that is functioning as a virtual relaunch of the game. In addition to adding loads of new content, Turbine is transforming LotRO into a hybrid subscription/free-to-play model in the hopes that this...

September 8th 2010 at 12:00pm 0 Comments
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The upcoming free-to-play conversion isn't the only big change coming to Turbine's Lord of the Rings Online over the next little while. In a new dev diary released yesterday on the European community website, Games System Engineer Narrel provided a glimpse into what began as the "pet project" of th...

September 3rd 2010 at 1:00pm 0 Comments
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var digg_url = 'http://digg.com/pc_games/Lord_of_the_Rings_Online_F2P_player_beta_impressions'; In case you were wondering, I'm part of the crowd that doesn't really believe in non-disclosure agreements (NDAs). Oh, if I agree to one I'll stick to it and keep my word, don't get me wrong. What I...

August 6th 2010 at 10:00am 0 Comments
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If there's been a theme to this week, it's been interfaces and modding. Both EverQuest II and Lord of the Rings Online have had announcements related to their interfaces, be it re-skinning or new Lua functionality being installed. However, it was these two articles that set off the Rube Goldberg de...

July 22nd 2010 at 6:30pm 0 Comments
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Ever since hearing the news that Turbine will allow players to create mods for Lord of the Rings Online using the Lua programming language, the community's been abuzz about what this means for LotRO -- good and bad. Would this allow for the creation of game unbalancing add-ons, or perhaps the rise...

July 20th 2010 at 3:00pm 0 Comments
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The winds of change are blowing swiftly across the lands of Middle-earth, as we've just gotten word that Turbine is going to allow the use of Lua scripting for Lord of the Rings Online. A Casual Stroll to Mordor reports that Meghan Rodberg announced the change on a recent episode of The StunCast!....

July 14th 2010 at 11:00am 0 Comments