lucasfilm games
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Return to Monkey Island's first gameplay trailer is a swashbuckling trip of nostalgia
When Return to Monkey Island arrives later this year, players will finally discover the secret of Monkey Island.
Amy Hennig's studio is making a Star Wars game
Amy Hennig's Skydance New Media studio announced today it's working on a AAA Star Wars game with Lucasfilm Games.
A Monkey Island sequel from creator Ron Gilbert is coming this year
'Return to Monkey Island' is the first new entry in the series since 2009.
Respawn is making three more Star Wars games
A follow up to ‘Jedi: Fallen Order’ is one of them.
Apple Arcade is getting an exclusive Lego Star Wars game
Real-time strategy title 'Lego Star Wars Battles' will arrive on the service soon.
Prime Gaming members can claim a trio of Lucasfilm Games classics this summer
Amazon Prime Gaming is giving away a trio of Lucasfilm Games classics including 'The Secret of Monkey Island: Special Edition.'
Ubisoft is making an open-world Star Wars game
Ubisoft is creating an open-world Star Wars game — the first franchise game in several years that doesn't come from EA.
An Indiana Jones game is coming from the studio that rebooted Wolfenstein
Bethesda and 'Wolfenstein' studio MachineGames are creating a new 'Indiana Jones' game.
Lucasfilm Games is back, but only as a brand
For many, Lucasfilm Games conjures up some fuzzy feels. It's been a while since Lucasfilm was associated with video games, though. “Lucasfilm Games is now the official identity for all gaming titles from Lucasfilm, a name that encompasses the company's rich catalog of video games and its eye toward the future,” a post on starwars.com explains.
Disney hires for Lucasfilm Games as EA flounders with 'Star Wars' (updated)
There hasn't been a Lucasfilm Games-badged release since before 1991's Monkey Island 2, but that isn't stopping Disney from resurrecting the classic label. The company recently posted several job listings for producers and marketers under the Lucasfilm Games badge, all of whom would oversee the development of games based on "Lucasfilm IP" like Star Wars. The team plans to support a wide range of platforms that could include living room consoles, PCs, smartphones and "AR/VR platforms."
Lucasfilm Games' MMO 'Habitat' source code released
You may know LucasArts for its spread of excellent point-and-click adventure games like Loom or Day of the Tentacle, but do you remember Lucasfilm Games and its massively multiplayer online RPG Habitat that went live in 1986? Probably not. But whether you look back fondly on that year and the short-lived MMO or are simply interested in seeing older nuggets of gaming goodness being preserved, you're in luck. Habitat's source code is now available.
Star Wars denied, creativity permitted: a crucial moment in LucasArts history
Founded in 1982 as a new division of George Lucas' entertainment empire, LucasFilm Games intended to hinge its products on cutting-edge technology. David Fox, also known as LucasArts Employee #2, envisioned a visually rich first-person spaceship game for Atari 8-bit systems – and doesn't that just sound perfect for Star Wars? "I wanted it to be a Star Wars game originally," Fox said, "and we were told right up front, when we asked, that we were not allowed to do Star Wars titles. "And I was really upset," he said, laughing. "I joined the company because I wanted to be in Star Wars and that was the closest way I could do it, to create a game and do it that way." Though LucasFilm Games would eventually align with Star Wars as it became the LucasArts we knew, it was this initial denial that set a course for long-lasting collaboration and unique design approaches. Speaking at the Game Developers Conference, in the first postmortem panel dedicated to a company, former figureheads spoke of an atmosphere in which creators were permitted to do anything but Star Wars. [Image: Guybrush Threepwood in Star Wars: The Force Unleashed 2 / Disney]