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According to a recent dispatch from Q Entertainment producer (and former EGM editor-in-chief) James Mielke, a huge marketing push for Lumines is set to kick off in September. As part of this bold movement, both Lumines Live and Lumines Supernova are set to have their prices cut in the near future -...

August 25th 2009 at 3:30pm 0 Comments
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More new coming from today's Atari press conference is word that game designer Tetsuya Mizuguchi will be releasing all three of his Xbox Live Arcade games to retail as a compilation disc. This Arcade compilation will be called Q3 (Cubed) and will include Lumines Live!, Every Extend Extra Extreme as...

December 2nd 2008 at 7:00pm 0 Comments
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Atari is banking on Tetsuya Mizuguchi's next project, a music game with the working title "QJ," to reestablish the celebrated developer at the top of his, uh, game -- or to strike a chord with Wii owners, at least. The publisher announced today that it will bring Q Entertainment's QJ to Wii, but om...

December 2nd 2008 at 2:58pm 0 Comments
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We're doubtful the release of Lumines Supernova on PSN this fall will be met with the sort of stellar explosion the game's title implies, but a revered action puzzler -- with "block-dropping beats" to back it up -- can only be a good thing for PlayStation 3's downloadable games service. Still, ther...

September 3rd 2008 at 1:57pm 0 Comments
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There's a couple of games getting new content today, so rather than spread the details across numerous posts (that'll only leave some dazed and confused) we've bundled all the new downloadable content news right here.Today, Oblivion fans can get access to their own castle with the free The Fighter's...

October 15th 2007 at 1:15pm 0 Comments
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Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child f...

June 22nd 2007 at 12:59pm 0 Comments
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Another Friday, another edition of -- say it with me now - "What are you playing?" Personally, I've been playing a lot of Xbox Live Arcade lately. All these titles in the last month or so, it feels like an embarrassment of riches. So, this weekend, I'll be playing UMK3, DOOM, Lumines (yeah, I can't...

October 27th 2006 at 10:00am 0 Comments
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So we paid the 1200 MS points ($15) for Lumines Live, knowing we will later have to purchase the Advanced Pack (600 MS points) to complete the deal. We load it up and play a couple of rounds in basic mode (we're proud of our 27,000 high score). We know advanced mode won't work yet for aforementioned...

October 18th 2006 at 8:33pm 0 Comments
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About frackin' time news now, with the announcement that tomorrow's Xbox Live Arcade release is none other than Tetsuya Mizuguchi's plummeting block opus, Lumines Live!. Priced at 1200 MS Points ($15), the game features 12 different skins (or levels, for the uninitiated), 5.1 surround sound, online...

October 17th 2006 at 7:40pm 0 Comments
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Sure, the only Live Arcade item we're getting this week is Cloning Clyde pictures, but next week we get free poker. That's right, folks, Texas Hold 'em will be free after all (thanks to the most pathetic petition ever?). There's a catch, though. You've got to download the game within the first 48 h...

August 16th 2006 at 6:24pm 0 Comments
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Kikizo Games reports that Lumines Live's base package -- which will likely cost 1200 Microsoft points ($15) -- will not include Xbox Live multiplayer. The game's creator, Tetsuya Mizuguchi, recently detailed plans to sell multiplayer support as a separate add-on, although he added that the decision...

June 20th 2006 at 5:25pm 0 Comments