machinima-law

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  • The Lawbringer: Blizzard and machinima

    by 
    Mathew McCurley
    Mathew McCurley
    10.08.2010

    The relationship Blizzard has cultivated and presented to the machinima community is, in a word, rare. Not unexpected, but rare. Companies such as Blizzard that hold such a hot property like the Warcraft series usually are tight with licensing. Blizzard is also ridiculous-smart -- you don't get the amount of success it has without being something ridiculous. At an early stage, the company realized that giving a fair amount of leniency to machinima would reap some awesome benefits. That theory has paid off, not only for Blizzard but for the community as well, in spades. This week, Lawbringer delves into the fairly broad Blizzard-machinima artist relationship. The seeds of this quick look at the rules of machinima came from Myndflame's own look at Blizzard's policies back in 2009. Like I said before, this relationship is unique in its openness. In fact, Blizzard openly courts machinima artists in sponsored contests as well as through its official policies on the art form.

  • Myndflame publishes a guide to machinima law

    by 
    Michael Gray
    Michael Gray
    05.08.2009

    Last month, Clint Hackleman over at Myndflame machinima attended and presented at Stanford Play Machinima Law conference. As you might expect, he came out of the conference with a heightened respect and understanding about how machinima law works. Building on the relationships he's formed, as well as lots of leg work, Hackleman has been publishing a machinmator's guide to Blizzard & Machinima Law.So far, there are three parts of the guide available. Part 1 deals with some of the very basics, but probably the most important section is understanding "commercialization" and what Blizzard's rules about it. A super quick summary of commercialization is "using a product to make money," but you should take the time to check out Myndflame's guide. He's obviously a bit more thorough about the explanation.Part 2 of the guide talks about Blizzard's Fair Use policy for machinima. I'd consider this guide a must-read for anyone who wants to create machinima. It deals with how Blizzard supports machinimators, but also warns about where you'll encounter the limits of that support. For example, machinima using Blizzard properties should be "T" rated movies -- they don't want Blizzard icons getting mixed up with unsavory subjects. Part 3 of the guide deals with music, which is a key component of any good movie. A good film has to have a great soundtrack, after all.I think Myndflame's guide is a pretty interesting read for anyone, even if you don't plan to make your own WoW movies. It gives some perspective and analysis to how much Blizzard strives to work with their community, and definitely shows what a vital, thriving society WoW machinimators can be. I appreciate the insight, and the work is a pretty fun read over all.