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Titanfall's structure and 'cloud computing' on Xbox One explained
While we were given a quick description of the cloud computing at work in the Xbox One version of Titanfall, we weren't able to get an in-depth answer. So we took to a back room at E3 and asked Respawn Entertainment's Fairfax "Mackey" McCandlish, lead designer on Titanfall, to elaborate. Essentially, cloud computing helps matchmaking, allowing dedicated servers to be spun up on a moment's notice to handle multiplayer matches and find you the most local option when searching for a game. McCandlish also answers other burning questions – like what exactly powers these titan mechs.
Report: Three more leave Infinity Ward
IGN reports that three more staffers have left Call of Duty: Modern Warfare 2 developer Infinity Ward. Programmer Jon Shiring and senior animator Bruce Ferriz independently confirmed that they were leaving IW, with Ferriz heading to Big Red Button Entertainment and Shiring not providing more information. "I'm not trying to create spectacle, I just wanted to avoid the LinkedIn nonsense," Shiring said of his move, referring to two former IW employees who were discovered via LinkedIn to have left the studio. Lead designer Mackey McCandlish has also confirmed (via Twitter) that he's leaving the studio after "a great 8+ year run." This news comes just one day after the ousted IW co-founders announced the creation of Respawn Entertainment and a partnership with ... ahem ... EA Partners. As of this writing, no ex-Infinity Ward employees have joined the new venture.