mage-class

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  • Arcane Brilliance: My Mage wishlist

    by 
    Christian Belt
    Christian Belt
    08.16.2008

    Each week Arcane Brilliance endeavors to give you a tiny peek into the vast and mysterious world of Mages. This peek comes at the cost of your very soul. Really, it totally does. Ok, so I'm lying. Your soul will be fine. No soul-related problems will come from reading Arcane Brilliance. That we're aware of.Mages complain a lot. We do. A stroll through the first couple pages of threads over on the official Mage forums is more often than not like a guided tour of QQ central. For instance, as I write this there's a four-page topic on quitting the game over not being able to downrank spells anymore. Yes, it's terrible, but apparently a level one Warrior is considering leaving the game because he can't save a bit of mana on his main by casting rank 1 Frost Nova. I sense a great disturbance in the Force, as if one first-level Warrior cried out in terror and was suddenly silenced. I think we all share a great sense of loss here.To be frank, in these heady days of Living Bomb spells that look like they might actually be useful, Frostfire Bolts that have the potential to be very, very powerful, Deep Freezes that have become instant cast and do nice damage, an Arcane tree that looks as if it can stand alone as a high-DPS tree, and of course Polymorph: Penguin, I feel as if there simply isn't much left for us Mages to complain about. In fact, as the Wrath beta progresses, I find more and more about our class that inspires an overall sense of optimism.Still, I dream of better things. I'm happy at the direction we appear to headed in, but there a few things I wish for our class--a short list of improvements, most of which I have wanted for a very long time. I'm not finding fault, just wishing. A Mage can dream, can't he? Join me after the break for a brief Mage wish-list, the things I dream of when I'm not setting fire to Fel Orcs.

  • Arcane Brilliance: Cast fast and hit hard

    by 
    Christian Belt
    Christian Belt
    04.05.2008

    Every week, Arcane Brilliance strives to make us all a bit Mage-ier. This week, we shine our spotlight on two stats every Mage should have, but far too few of us know enough about: Spell hit rating and spell haste rating. Last week we saw that patch 2.4 has made these two ratings a bit easier to obtain on gear, and this week we'll find out why that should make the Mage nation a happy place.When I wrote up the list of shiny new Mage gear the patch delivered to us last week, I couldn't help but notice a strange preponderance of two stats I was relatively unfamiliar with. Currently, I have a whopping 53 spell hit rating on my Mage, from the Scryer's Bloodgem and the Gladiator's War Staff. None of my current gear gives a single point of spell haste rating. When I saw those stats reflected on so much of the new 2.4 gear, I became very curious. Why is Blizzard pushing these two ratings? Where's my spell crit and spell damage?I broke out my most scholarly looking pair of glasses, perched them upon the end of my nose so that I could squint down through them at my computer screen, and did some research. I may have scribbled some complex formulae upon a chalkboard, and it's entirely possible that I muttered the occasional "astonishing!" or "brilliant!" under my breath in a faux English accent as I conducted this study.What did I learn? Well, two things really: first, both of these ratings are important to Mages, and in PvE you can make the argument that spell hit is the single most important end-game stat for a Mage to have. And secondly, I fricking hate researching things. I mean seriously, my mind pretty much shuts off when I see a decimal point. After the break, I'll try to save you the trouble of doing what I did this week, and break down what these two ratings mean in layman's terms. Don't worry, math nerds, I'll link you to the crazy numbers articles too, so you can go make out with your calculators or whatever.

  • Arcane Brilliance: Should I roll a mage?

    by 
    Amanda Rivera
    Amanda Rivera
    10.06.2007

    First off, let me begin by restating my original premise: no one can tell you how to play, or in this case who to play. In the end, it is you who log into the game, it is your set of characters that load in with the resounding intro music plays in the background. But maybe you read Arcane Brilliance and said to yourself, "hey, maybe I might like to try my hand at playing a mage." Here's the short and the long of it. I have a group of friends that enjoy trying out new characters. Sometimes they ask me this very question, and I reply with some questions in return. First is the easy one: where do you prefer to be in a fight? Do you want to stand up close and personal, breathing in the putrid stench that is the monster's breath, hacking away at him piece by piece? If so, then a mage isn't for you. They are a cloth-wearing DPS class, and with the exception of a few fights, we are standing at the back of the crowd dealing death from a safe distance. Also, I like to ask: How difficult a challenge are you looking for? Mages are not the easiest class to play. They take a lot of juggling. With the various spell resistances of the monsters in Azeroth and Outland, a mage has to keep constantly aware of who they are fighting. Your spell rotation can be totally different depending on who or what you are up against. I've heard it said that anyone can play a mage, but few play them well.