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Stylistically, it's been compared to Half-Life and Perfect Dark. What games have inspired design choices in The Conduit? Rob: One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like Halo and Half-Life, rece...

6 years ago 0 Comments
June 16, 2008 at 1:15PM