mana-cost

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  • Arcane Brilliance: News and notes for mages from PTR patch 4.0.6

    by 
    Christian Belt
    Christian Belt
    01.15.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, a magical journey awaits ... a fantastic voyage through a mystical realm. I speak, of course, of the Public Test Realm, and the wondrous patch notes that dwell therein. Now before we begin, I should make it clear that mages aren't getting anything even remotely earth-shattering in patch 4.0.6. It's not like Blizzard is letting us autofire while moving or anything. But a patch is still a patch. Things are going to change, and though mages have been left largely un-fiddled-around-with (at least in comparison to many other classes), we do have some incoming alterations to be aware of. So with our expectations in an appropriately subdued state, let's peek beyond the jump for an annotated look at what be happening, yo.

  • Mage mana costs to be slashed across the board

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.05.2008

    So Mages. Do you think you spend way too much mana to cast your spells? If you answered yes, here's some good news: The dev team agrees. However, says Ghostcrawler, they didn't want to reduce the cooldown on Evocation anymore, nor did they want to make Mage Armor so powerful that other Mage armors were no longer worth using. Thus, they simply lowered the mana cost on Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.Of course, we still won't know exactly how much until the next build hits the Beta servers, but it seems like it's got to be good news if it's anything of a significant cost reduction. Of course, some Mages are still hoping for a more active mana regeneration mechanic such as the Warlock's Life Tap, but in the meantime, hopefully this reduction is enough to make a difference. [Thanks to VyseV1 for the heads up!]