mana-tide

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  • Raid Rx: Healing changes and Firelands thoughts

    by 
    Matt Low
    Matt Low
    05.13.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast. Here's one of the larger healing changes coming up in patch 4.2. It'll affect all healers for sure, since it affects the critical strike of heals. We first learned Blizzard was contemplating this change several weeks ago in a Dev Watercooler post. All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%). source I'll go over my thoughts about the proposed healing changes for patch 4.2. I also had the opportunity to try out some of the new raid encounters on the PTR in Firelands. Think you're ready for the upcoming healing challenge?

  • Raid Rx: Handling healer mana in raids

    by 
    Matt Low
    Matt Low
    01.07.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community. Nothing brings a healer down more than realizing that he screwed up. It gets worse when the healing lead is the one who messes up such a simple oversight. I'm really beating myself up over this, because it was such an easy fix. In fact, it should be the first thing that should be checked before entering encounters. I'm going to share the conversation I had here with my fellow columnist Joe Perez. I hoped that confessing to him might help alleviate the despair. (It didn't.) Matt: Hey Joe, can we talk for a sec? I think I goofed yesterday. Joe: Again? What did you do this time, son? Matt: ... I uh, forgot to put the resto shaman in the healer group. Joe: <10 seconds of silence> ... You know how bad that is, right? Matt: Yeah. Realized it after the fact. I'm surprised the WoW Insider editors haven't fired me yet for making such a rookie mistake. Joe: I think you need a re-education. Take a seat. By the way, my guild scored the Critter Kill Squad achievement finally. Next step? Crittergeddon. Personally, I've found mana management in 25-player raids to be far more forgiving in comparison to 10-man raids. Would you agree with that? I'm basing this on my own experience, but it does make sense. With more raid slots, it means there is a higher likelihood that additional players can be brought in for mana cooldowns.