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Last week we brought you word of Thimbleweed Park, a new yet classically-styled 2D adventure game from Maniac Mansion designers Ron Gilbert and Gary Winnick. At the time the duo were seeking $375,000 to fund the game's development - a goal they reached just this morning. Anticipating the possibi...

4 months ago 0 Comments
November 24, 2014 at 5:00PM
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Ron Gilbert and Gary Winnick, the duo behind the classic LucasArts adventure game Maniac Mansion, have launched a crowdfunding campaign for a new point and click 2D adventure dubbed Thimbleweed Park. "Why do we want to make Thimbleweed Park? Because we miss classic adventures and all their innoc...

5 months ago 0 Comments
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Sega's booth was as loud and vibrant as the rest at E3 2012, humming with the frantic energy of a beehive that had just been kicked. Lacking a quiet corner, it was in the middle of Sega's bustling booth that I struck up an impromptu conversation with legendary adventure game designer Ron Gilbert. I...

2 years ago 0 Comments
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Good news from our friends over at Joystiq -- they had the good fortune to speak with the folks over at LucasArts (who are currently working on reviving some of their old point-and-click library of games: Secret of Monkey Island is coming back to the Xbox Live Arcade, and other games, including th...

5 years ago 0 Comments
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We consider the creation of the SCUMM engine to be a historic event that's on par with the invention of the light bulb or the discovery of fire, so forgive any and all typos you may find within this post -- it's tough to type while squealing and flailing your arms about. A press release just landed...

5 years ago 0 Comments
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All too often when mixing genres, the results – like that Mountain Dew left over from last night – fall flat. However, one enterprising forum-goer has has defied convention (and warmed our hearts), successfully marrying classic LucasArts adventure games with our wall's longstanding desi...

6 years ago 0 Comments
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Unfortunately we don't have much more than a splash screen on this one, but Stuart Carnie sends word that he's used the Apple SDK to port a Commodore 64 emulator on to the iPhone. He has yet to put in a Save/Resume state mechanism, a way to browse for files and disks, or a virtual keyboard/joystiq t...

6 years ago 0 Comments
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Earlier this week, we asked you, our dear readers, to discuss games you'd like to see given a spit and a polish for the DS in this age of remakes, and as usual, you came through in a big way. In fact, you gave us so many fantastic suggestions that we've decided to split our selected list into two ...

7 years ago 0 Comments