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  • Warhammer's 1.3 (Land of the Dead) public test has begun

    by 
    Brooke Pilley
    Brooke Pilley
    05.15.2009

    Mythic just began rolling out phase one of their highly anticipated 1.3 patch (Land of the Dead) for Warhammer Online. This phase will focus primarily on combat and careers and the new expedition mechanic, so players won't actually be able to enter the new Tomb Kings zones just yet.What's that saying; "Good things come to those who wait?" Keep telling yourself that - it will get you through the long and chilly desert nights.This will be the fifth massive patch for WAR subscribers in 2009 and its contents rival any of the others. Just to name a few highlights, patch 1.3 will introduce The Land of the Dead, a new sigil system that replaces wards, additional keep upgrades, and additional career balance focusing on AoE and crowd control abilities.Land of the Dead information came pouring out of Baltimore this week as Mythic was participating in Games Workshop's annual Games Day event. Our very own Colin Brennan was there and got plenty of juicy details, including a zone overview, hands on impressions, and interviews with Mark Davis, Josh Drescher, and Paul Barnett. He hasn't even posted everything yet, so keep checking in! The 1.3 patch is set to launch mid-June.

  • Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.13.2009

    How long does it take to put together your average live event? We usually take about three to six weeks for brainstorming and conception. Then there's the approval process, where I send the ideas to my boss, who sends them to "The Hickman," who sends them upstairs, who sends that to Games Workshop to make sure we're staying true to their concepts. Plus we have to coordinate with all of the other departments, like RvR, the items team, and Combat and Careers. Then the production side takes another three weeks to maybe seven weeks on top of that. We'll be planning and producing the event usually the version before the live event is scheduled to take place, otherwise it would never be done in time. Then after that we'll have the playtesting and the QA sessions to make sure the bugs are worked out, and that takes another week to two weeks. So, in short, you're looking at three months of work from inception to the final event. And these aren't available on the test server, right? Well... they're not suppose to be available on the test server. They're suppose to be hidden.. *smiles* But we have little breaks where the live events show up on the test server for a couple seconds. "Just the sheer joy these events provide players should be reason enough for another developer [to make them.]" It amazes me because in that short period of time when the live event is available, somebody will screenshot all of the objectives for all of the quests and then have that up on the internet before we can get the live event down. We try our best, but it always seems to slip out for a matter of seconds. We want to be secretive and we want players to have a sense of discovery with our live events, plus they really can't be tested publically in such a short window. Live events focus on the whole world, and getting testing and feedback done is not all that useful to us. What's your favorite part about the most recent live event? From a developer's perspective, it was the opening cinematic to the RvR public quests. We did a custom cinematic with an airship flying in and exploding which results in the start of the RvR PQs. That was surely my favorite part, it was glorious! From a player's perspective, it was the RvR that occured because of the live event. We created a center point for RvR in the event in Thunder Mountain. There were a number of different tasks that centered on this one area and that area was a hot spot for RvR the whole week. From the warcamp landing to the hot spot, the travel time was only about 3 minutes, but people in my warband would be killing others the entire way there. Thunder Mountain was locked most of the time when I was fighting in this event, but the RvR was just hot all the time. Whenever I was looking for a fight, I just went to Thunder Mountain because I knew it would be there. We had warbands coming in and attempting to camp the area, but they could only hold it for a small amount of time before another warband came in to unseat them. It was a lot of fun. Many other developers don't bother with live events. Plus when they give out exclusive items, they always seem to show up later and become unexclusive. So what would you say to another developer who was thinking of doing these exclusive live events? Just look at the metrics. For our game we get more gameplay, more people in the game, and a lot of positive feedback. These events are only a limited time, so players come in and play and the realize all of the possiblities our game has to offer in that limited time. Just the sheer joy these events provide players should be reason enough for another developer. "Live events gets to take all of that great stuff and put it all together into this nice package of fun." We even see all of this in the cold metrics. Look server population the day of the event and the day after the event, and the event population will be higher. Every game has its niche. For Warhammer, it's the RvR, the public quests, the living guilds, the city sieges. You hear us harp on this stuff over and over, because it's what we do. Live events gets to take all of that great stuff and put it all together into this nice package of fun. We bring to the front what we do the best through our live events. We've got events planned for the rest of the year. We just put up the Northern Watch weekend event, and it was immensely successful. There was only a title offered as the reward, and it was easily one of the most successful events we've done. Any sneak peeks you can give us as to what's coming? Ah... well I can't really say anything because we need to go through all of that long approval process first, but the live event in the summer is going to be doing something that I don't think any MMO has done before. Ever. It's that level of magnitude for that event. We're going to challenge what people have come to expect out of our live events, I will say that much. Ha ha, sweet! Ok then, let's end it out. Order or Destruction? Order all the way. Engineer, baby! I feel like the combat and careers guys made that class for me. You blow stuff up, you shoot people, you have explosions! What could be better? The sands of the Tomb Kings are coming as the final release in the Call to Arms live expansion, the Land of the Dead approaches! Massively has your back with coverage from Mythic Entertainment at Games Day '09, so get your WAAGGGHHH ready for RvR mayhem as Massively re-arms for WAR!

  • Games Day '09: All about Warhammer Online's live events with Mark Davis

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.13.2009

    Mark Davis knows Warhammer Online's live events well. He should, because he's the man behind them! During Games Day '09, we had the chance to catch up with the live events lead and discuss some shop talk with him -- including a look at the newest live event, "Rise of the Tomb Kings," and a little about what goes on behind the scenes.How long does it take for a live event to be produced? What are some of Mark's favorite moments? What can we expect in the live events to come? And, most importantly, what are we going to find in the Rise of the Tomb Kings? All of these questions, and more, are answered within!

  • An interview with Mythic's Live Events Lead, Mark Davis

    by 
    Brooke Pilley
    Brooke Pilley
    03.19.2009

    If you were a fan of Witching Night, Heavy Metal, Keg's End, Night of Murder, and Bitter Rivals, you will probably enjoy this interrogation of, er, interview with Mark Davis, Live Events Lead for Warhammer Online. Syp of the WAAAGH! Blog had a chance to ask Mark some interesting questions about these events, which surprisingly weren't even a planned feature until shortly after the game's release.According to Mark, Mythic received the most positive feedback for the Night of Murder event, which focused primarily on RvR. They received the worst feedback for the PvE-heavy Keg's End event. The dedicated team is always trying to improve Live Events based on player feedback and finding new ways to incorporate them into the Warhammer IP. If you enjoy re-occurring seasonal/holiday themed events, you will not be disappointed as they plan to bring them back bigger and better each time around. Check out the WAAAGH! Blog for the full interview, including an interesting list of lessons learned since unleashing their first Live Event.Do you have a favorite event? If so, why?

  • Plenty of gems in virtual tour video of Mythic Entertainment offices

    by 
    Brooke Pilley
    Brooke Pilley
    01.30.2009

    The WAR Vault was lucky enough to get an exclusive sneak peek behind the walls of Mythic Entertainment and they captured it on video for all Warhammer Online fans to see. The tour goes way beyond the well-known paper mache squigs and walls of concept art. They actually chat with staff members from many of of the teams including community, combat and careers, RvR, art, design, and even speak with general manager, Mark Jacobs.Staff members are more than happy to answer fluffy questions like: What got you into gaming? and What has been your favourite MMO experience so far? They also field more pressing questions like: How is the RvR/PvE balance? How will the Slayer differ from the table top game? What's changed about the Choppa since he was pulled from beta? What's next for RvR? and How do you attempt to balance 24 careers?Mark Jacobs even fields questions on the most difficult challenge a developer faces making an MMO (expectations) and when we can expect to see a official WAR expansion (they won't be following the old one-expansion-per-year model).Finally, there are even two tiny teasers: 1) a massive pendulum is swinging back and forth in-game, while two developers discuss how the players will interact with it in an RvR setting and 2) Mark Davis talks about some of the interesting mechanics behind the Twisting Tower scenario (bring a barf bag if you experience motion sickness).