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If you've ever wanted to see Mark Jacobs fend off a wasp attack, the latest Camelot Unchained dev diary video is for you! It's also noteworthy because Jacobs details how the crowdfunded PvP sandbox met its previous stretch goal and how it is now on to a "sound and effects" stretch goal. "This is a...

October 29th 2014 at 3:00pm 0 Comments
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This week, Landmark introduced lava. Also new gear, appearance slots, a better UI, and a zillion other tweaks. But lava. What else is new in the realm of MMO testing? Camelot Unchained began its pre-alpha test phase. Mark Jacobs answered a ton of reader questions in that comment thread, by the w...

October 17th 2014 at 8:00pm 0 Comments
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Camelot Unchained takes another big step forward today toward launch with the release of its pre-alpha test for founders. The test is actually starting ahead of the original schedule, to the presumed delight of the game's fans. In late August, City State Entertainment announced that it was pushin...

October 15th 2014 at 1:00pm 0 Comments
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Camelot Unchained is now boasting a shiny new website and player forums, according to the game's second newsletter. That's only the tip of the wordy newsletter. A brief community question and answer section addresses a few in-game topics, such as boat travel and caravan details. Then it dives ri...

September 26th 2014 at 5:00pm 0 Comments
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An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like J...

September 26th 2014 at 8:00am 0 Comments
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Camelot Unchained is running a little bit behind, as we learned last week. It happens; it's the nature of development. But what, exactly, is the source of the delay? The team has launched a pre-alpha testing checklist to explain just that. No, it's not the things players have to do before testing;...

September 5th 2014 at 9:00am 0 Comments
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On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase...

August 29th 2014 at 3:00pm 0 Comments
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City State has pushed the first issue of its Camelot Unchained Unveiled newsletter out to backers this week, and the company says that the new format should be "more fun, interesting, entertaining, and informative than our old Afternoon Updates." Content includes a state-of-the-build section with...

August 22nd 2014 at 1:00pm 0 Comments
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Camelot Unchained has put the wraps on its "BSC Week," which was a four-day infosplosion of the upcoming game's mechanics, lore, and ideas. Today City State Entertainment CEO Mark Jacobs went on Twitch to talk about the results from the 1,177 fan surveys from the week. Jacobs also fields several...

July 29th 2014 at 6:00pm 0 Comments
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Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're examining the RvR map and territory control.%Slidesh...

July 17th 2014 at 12:00pm 0 Comments
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Up to this point I've been pretty meh about Camelot Unchained. It's nothing personal, I always enjoy Mark Jacobs' game development perspectives, but to be frank neither Warhammer Online nor Dark Age of Camelot held my attention for more than a month. Blame Star Wars: Galaxies, I guess. Then I star...

July 17th 2014 at 8:00am 0 Comments