market-system

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  • Darkfall slices away at 'initial unforgiving experience' with 2.0

    by 
    Justin Olivetti
    Justin Olivetti
    02.24.2012

    "In the current version of the game, we've had many occasions where the steep learning curve and initial unforgiving experience, unnecessarily kept people out of the game," Aventurine's Tasos Flambouras comments on the latest Darkfall 2.0 post. This week's post illuminates three major systems on which the team is working to make Agon a more approachable world. With Darkfall 2.0, new players will start out in a safe training zone that is designed to teach the fundamentals of the game without the risk of imminent ganking. Plus, the devs promise "a nice adventure with an epic ending" to boot. The other two systems are coming up with a way to protect mount theft and to encourage the player economy. Mounts in 2.0 will remember their owners for a time, and any thief will have to contend with being branded a criminal and coming under fire by guard NPCs. Finally, new markets will appear in all major cities and allow players to buy, sell, and place orders for others to fill. There is one catch to shopping, however: If you buy an item from another city's market, you have to either travel there personally to get it or pay a surcharge for delivery.

  • Aventurine 'sprinting' toward Darkfall 2.0

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2012

    As Darkfall "sprints" down the road toward its second incarnation, bloodthirsty PvPers are looking to Aventurine for more information about how their favorite game world is being remolded. Tasos Flambouras came forth today with word that not only is the project still powering forward, but the development team is growing as new hires are brought on to assist in the efforts. Flambouras uses the post as a progress report and To Do list all in one. Perhaps the most exciting teases that he mentions are new methods of progression in the game. "These are significant and exciting changes to the way the game is played because they add more purpose to player freedom," he writes. Currently the art team is adding and revamping many of the game's objects and animations, while the world builders are hammering away at Mahirim. As part of Darkfall 2.0, introductory dungeons will be integrated into the game to help newbies get a foothold in the cutthroat MMO. The team is also experimenting with "alternatives" to player respawn time after deaths, as well as a brand-new market system and improved trading experience.

  • Late-month update for Final Fantasy XIV to include an item search

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.20.2010

    Final Fantasy XIV has not had an easy road out of launch, with several large patches having been added to the game in short order. The most recent patch was only a week ago, but the newest patch is slated to go live tomorrow as the second update for the month and the last one for the year. Although the full details have not been released at this time, one thing that is known for sure is one of the much-requested features due for inclusion -- an item search feature. The crafting-heavy system of the game has suffered from the lack of a dedicated auction house, but the continued reorganization and restructuring of the market ward system has helped address that. With the newest update, it will be possible for players to search for the item they want as soon as they step into the wards, thereby improving the time between entering the markets and determining whether your desired item is available. What else will be included -- if anything -- will become clear to Final Fantasy XIV players tomorrow afternoon.