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2014 is the year of corporate name reversals, it seems. After Namco Bandai became Bandai Namco, Tecmo Koei and MarvelousAQL have decided to get in on the act. Or, as we should say now, Koei Tecmo and Marvelous Inc. It might seem odd, but there is some sense to the moves. When Tecmo and Koei merged...

July 3rd 2014 at 6:00am 0 Comments
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Beau hasn't stepped foot into Pandora Saga in a long, long time, so if you want to see him attempt to fight monsters and players as he chats with three members of the development team -- GM Cornflakes, GM Excellen, and GM Grapefruit -- then check out this stream! If you enjoy Final Fantasy XI-style...

November 11th 2013 at 4:00pm 0 Comments
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"I don't think I mentioned anything about PlayStation Vita," Keiji Inafune told me in an interview this morning. His answer -- an outright lie -- elicited laughs from myself and his translator, both of us having attended his state of the Japanese game industry panel yesterday at GDC 2012 -- where h...

March 8th 2012 at 6:00pm 0 Comments
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Ex-Capcom head of production, Keiji Inafune, has yet another pot on the stove. His company, Intercept, announced its next game last night: "King of Pirates" for the Nintendo 3DS, which brings Inafune back into console development (as previously hinted). The game is apparently set on a massive oc...

October 5th 2011 at 8:00am 0 Comments
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Marvelous Entertainment, the developer of the Harvest Moon series and Japanese publisher of games like No More Heroes, Muramasa, and Deadly Premonition, is entering into a merger with AQ Interactive, the publisher of the Korg DS-10 games, Bullet Witch, Blue Dragon Plus, and the 3DS title Cubic Ni...

May 10th 2011 at 9:45am 0 Comments
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Hero 30 Second ditches all the gameplay varieties from its predecessor except for the Hero 30 mode -- so no controlling the Evil Lord this time. But that Hero mode is expanded, and playable in five different scenarios. The totally dramatic trailer after the break introduces them all.

December 17th 2010 at 4:00am 0 Comments
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Marvelous Entertainment has, in the recent past, been reporting disappointing earnings. Well, not even "earnings." Losses. To combat those losses, the company reduced its slate for fiscal 2011, a strategy that appears to have worked. In its last fiscal quarter (which ended June 30), Marvelous's dig...

August 9th 2010 at 3:00pm 0 Comments
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The reduction of new IP coming out of Marvelous Entertainment isn't as total as we'd heard. In a recent investor Q&A summarized by air-be and translated by Siliconera, the company revealed that it will have original IP in the next fiscal year, for "new hardware." The current fiscal year ends Mar...

June 28th 2010 at 4:15pm 0 Comments
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It shouldn't come as much of a surprise, given the company's recent executive pay cuts and low sales figures, that Marvelous Entertainment is looking to cut costs in fiscal 2011 by reducing its lineup of games slightly. Siliconera points out a slide from the company's latest earnings report (Japanes...

May 25th 2010 at 11:00pm 0 Comments