massive-in-metropolis

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  • DCUO goes beyond questing pt. 2

    by 
    Michael Zenke
    Michael Zenke
    10.10.2008

    Jens: Now, not only can I pick up physics objects in the environment, as you can see here, I can walk over and it tells me I need to use my – whoops, I got stunned when I picked that up. The cool thing here is I could have withdrawn if I wanted to, but if I also... We don't have a death mechanic, we have knock out. It's called a 'rally mechanic'. It allows me to get up on the spot if I feel the situation is going to be safe enough. I don't have to run away and spawn somewhere else all the time. I can if I want to, if I'm surrounded by five guys, but if my friends are still here fighting, I can clear the cobwebs and pop right back up again. Chris: We can talk a bit about why we decided to have a timer mechanic instead of a death mechanic. Like how the death penalty isn't really necessary, with the timer mechanic? %Gallery-28593%