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Massively continues it's pre-NDA blogging of the Elves of Warhammer Online with a look at the High Elf melee dps career, the White Lion. Wielding a ferocious axe and bonded with a lion for life, this pet class is fierce, able to take on two enemies at once or harass RvR opponents mercilessly. The Wh...

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August 10, 2008 at 3:30PM
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So we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Especially considering that in...

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The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves hav...

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You've heard about the fearsome Public Quest that kicks off the High Elves Tier 1 experience many times before, but it's never had a name. The evils of House Arkaneth are the subject of this first encounter, and that's the name of the game: "House Arkaneth". The very first High Elf public quest in W...

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You know those "English posh people" and "English people on drugs" that Paul Barnett keeps talking about? The ones with the pointy ears and bad attitudes? We here at Massively hope you like the Warhammer Online Elven factions, because you're going to be hearing quite a lot about them in the next wee...

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I'm going to start this week's The Digital Continuum off with an obvious, yet necessary, disclaimer: This is my (ie Kyle Horner's) opinion and not Massively's. A high horse can be ridden and a dead horse can be beaten, but can some people get over their assiduous horse fetishes? Apparently, no, th...

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Last week at Comic-Con in San Diego, I sat down with Warhammer Online producer Jeff Skalski and got my hands on the beta for the first time. I could go in-depth on all the new features and functions of the game, but our own Michael Zenke beat me to the punch on that one. Instead I want to give my ...

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Careers lead Adam Gershowitz and Associate Producer Josh Drescher were instrumental in making our Massively goes to WAR series a success. Our lengthy discussion with the two Warhammer Online designers resulted in our in-depth analysis of (at that point) every class slated for the game. Last week at ...

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One component of Mythic Entertainment's Warhammer Online that we haven't seen a ton of is character customization. We know that the collector's edition will contain 'rare heads', for example, but what of in-game options. That's exactly what the team set out to correct at last week's E3. Mythic's Ada...

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Our discussion of Warhammer Online as seen at last week's E3 event continues, with a look at an improved Inevitable City. During our huge Massively goes to WAR feature spread earlier this year, we had the chance to tour the Chaos home base, and came away impressed. Last week we got the chance to see...

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We spoke earlier this week with Josh Drescher and Adam Gershowitz about the latest changes to Warhammer Online, and we were enthused to hear that the game will feature a fully customizable user interface. The developers were very forceful about what they did and didn't want to see from this componen...

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We had a chance to chat today with Josh Drescher and Adam Gershowitz, two of the leading lights behind EA Mythic's Warhammer Online. Even just two months after our huge Massively goes to WAR series, there were new elements to view and discuss. We'll get you that information as soon as we can, but we...

6 years ago 0 Comments
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Diet Warhammer Online: same great taste, less content. Is it bad that the recently re-branded Mythic Entertainment just cut out a large portion of our Warhammer Online pie and put it in the deep freeze? Well it's certainly not good when a developer cuts content they've been talking about publicly ...

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It's been a month since we last took a look at how Warhammer Online's Destruction classes have made the transition from the old-school tabletop game to a full-fledged MMO experience, and a lot has happened. We've shown you a huge amount of new coverage with our Massively Goes to WAR series, and ev...

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You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the m...

6 years ago 0 Comments
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All week long, Massively.com has been offering up feature after feature on EA Mythic's in-development MMO, Warhammer Online: Age of Reckoning. The Massively goes to WAR feature series takes you front to back through almost every moment of our time at Mythic's Virginia headquarters. To wrap it all up...

6 years ago 0 Comments
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All week long, Massively.com has been offering up feature after feature on EA Mythic's in-development MMO, Warhammer Online: Age of Reckoning. The Massively goes to WAR feature series has taken you front to back through almost every moment of our time at Mythic's Virginia headquarters. To wrap it ...

6 years ago 0 Comments
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All week we've brought you coverage of the design concepts and ideas that make up Warhammer Online: Age of Reckoning. The components that make the back of Warhammer's box look mighty interesting – RvR, Scenarios, Public Quests, the Tome of Knowledge – are all generally very solid. We've ...

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Today's the last day in our ongoing Warhammer Online: Age of Reckoning coverage and we've saved one of the best conversations about the game for last. RvR Lead Designer Brian Wheeler and Producer Jeff Skalski sat down with us on Friday to go through Keep capturing and siege gameplay. It's one of the...

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Massively Speaking Episode 8 runs down news and features from Massively.com for the week of May 26th - June 1st. It's a two-topic podcast, as Michael Zenke and Shawn Schuster are joined by guest hosts Cameron Sorden and WoW Insider notable Mike Schramm. We chat quite a bit about DDO Module 7, and th...

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