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  • The Elves of WAR: Meet the White Lion

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.10.2008

    Massively continues it's pre-NDA blogging of the Elves of Warhammer Online with a look at the High Elf melee dps career, the White Lion. Wielding a ferocious axe and bonded with a lion for life, this pet class is fierce, able to take on two enemies at once or harass RvR opponents mercilessly. The White Lion can follow one of three specialty tracks, the path of the Hunter, Axeman or Guardian. Each path goes with its own special abilities and enhanced pet buff.Like all WAR careers, the White Lion receives basic abilities that span across all three paths, but by putting mastery points in a particular path, they increase the effectiveness of that path's basic abilities and can unlock additional skills, tactics and morale abilities.The Path of the Hunter focuses equally on the White Lion and his pet. The accompanying pet buff, Trained to Hunt, grants your lion a high damage attack, an AE attack and an attack debuff. It also buffs the pet's autoattack and crit rate while giving you and your lion a chance to proc a DOT on your enemies. Highlights in the Hunter tree include Pack Hunting, a career tactic that increases your autoattack speed by 50% while you have Trained to Hunt active on your pet and Pounce which sends you leaping 20 feet in the air, inflicting damage when you land to all in the area. This is an excellent path if you want you and your pet to be strong and effective in most situations.

  • The Digital Continuum: Dark Elf days in WAR

    by 
    Kyle Horner
    Kyle Horner
    08.09.2008

    So we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Especially considering that in the not-so-distant past I made my worries about Warhammer Online very well known. As worrisome as Mythic's decision to remove four cities and four -- but in reality, two -- classes made me before, I'm happy to say that overall my experience with the early Dark Elf starting zone has been a positive one.From the moment you enter Warhammer Online as a level one Dark Elf surrounded by Black Arks and clanging metal, you'll be made to feel like an evil and menacing figure. This is done in various ways and I'm glad to say that it's never undone. One way Mythic invests you into your character is the first quest you ever receive and it's going to put a smile on a lot of your faces, unless you're an Order player. If you're an Order or player, you'll probably want to run into my sword for Malekith's sake. Trust me, it's really all for the best.

  • The Elves of WAR: Lore unlocks

    by 
    Michael Zenke
    Michael Zenke
    08.08.2008

    The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation. The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters. It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • The Elves of WAR: The House Arkaneth public quest walkthrough

    by 
    Michael Zenke
    Michael Zenke
    08.08.2008

    You've heard about the fearsome Public Quest that kicks off the High Elves Tier 1 experience many times before, but it's never had a name. The evils of House Arkaneth are the subject of this first encounter, and that's the name of the game: "House Arkaneth". The very first High Elf public quest in Warhammer Online pits you against waves of Dark Elf soldiery, mini-bosses aplenty, and even a mighty hydra! The spires of a mighty Black Ark tower above the coastal town of Narthain as hordes of Dark Elf warriors make ready to disembark. Along the base of the massive vessel, a black wave of Corsair ships lies at anchor, waiting for the signal to discharge their own bloodthirsty cargo upon the shore. The defenders of Narthain must find some way to stop the Dark Elf advance, or the town will surely be lost! Read on below as we describe, step by step, the process of working deadly work against the devilish Elven invaders!

  • The Elves of WAR: Massively begins pre-NDA lift Elven blogging!

    by 
    Michael Zenke
    Michael Zenke
    08.08.2008

    You know those "English posh people" and "English people on drugs" that Paul Barnett keeps talking about? The ones with the pointy ears and bad attitudes? We here at Massively hope you like the Warhammer Online Elven factions, because you're going to be hearing quite a lot about them in the next week. We've been given special dispensation to do some pre-NDA lift blogging! We've had people playing the Beta for the highly anticipated Warhammer Online for some time, and they're ready to talk. Starting this weekend and all the way through till the NDA lifts, we'll be bringing you a special slice of Games Workshop's unique world. We'll be exploring the Tier 1 and Teir 2 content for the High Elves and Dark Elves – and you're invited along for the ride! Just follow the elves-of-war tag here on the site to keep in the loop!Join us as we explore the starting areas for both races, detail everything we can about the Elven classes, and dare to take on fearsome foes in the Tier 1 and Tier 2 RvR scenarios. And stay tuned, because Massively is going to be your place to turn once the NDA comes down! We'll have exhaustive guides on each of the racial starting zones. We'll have detailed walkthroughs of the mighty Inevitable City and stalwart Altdorf. We'll even have class guides, broken out by faction and class role! So, for example, if you're shopping for a Ranged DPS Destruction class, we'll have all the info you need in one compact feature. Stay tuned, Warhammer fans, as Massively goes to WAR!

  • The Digital Continuum: On WAR comparisons

    by 
    Kyle Horner
    Kyle Horner
    08.02.2008

    I'm going to start this week's The Digital Continuum off with an obvious, yet necessary, disclaimer: This is my (ie Kyle Horner's) opinion and not Massively's.A high horse can be ridden and a dead horse can be beaten, but can some people get over their assiduous horse fetishes? Apparently, no, they can't. I'm speaking of course about knee-jerk, marketing-mannequin reactions that some people seem to have when Warhammer Online is compared to World of Warcraft. It's almost as though doing such a thing has become a sacred cow, which cannot -- and verily should not -- dare be brought up. Why? "Well, because such discussion occurs ad infinium." someone will say. I say to them, "And rightfully so." Because for all the things Warhammer Online does that are unlike World of Warcraft, it's still a very comparable MMO.

  • Comic-Con 08: Hands-on with Warhammer Online

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.29.2008

    Last week at Comic-Con in San Diego, I sat down with Warhammer Online producer Jeff Skalski and got my hands on the beta for the first time. I could go in-depth on all the new features and functions of the game, but our own Michael Zenke beat me to the punch on that one. Instead I want to give my impressions of the game from the perspective of a long-time MMOG player with little time to play these days and even less interest in PvP.You may be asking yourself why I would be drawn to yet another MMOG, much less one largely centered on PvP given my statement above. The answer is simple: revirginization. In a discussion I had with 38 Studios at Comic-Con, I questioned them about how they thought yet another fantasy-based MMOG could succeed in an already heavily saturated market. The answer they gave me was simple and true: gamers have had wonderful experiences when they've first played other fantasy-based titles, but the thrill has been lost by repetitive gameplay. Now, many of us are looking to recapture that newbie experience again with a new title. Warhammer Online may be that game for me, not for its PvE content, but for its Realm vs Realm PvP set-up.

  • E308: Warhammer's designers explain the career/city removal

    by 
    Michael Zenke
    Michael Zenke
    07.21.2008

    Careers lead Adam Gershowitz and Associate Producer Josh Drescher were instrumental in making our Massively goes to WAR series a success. Our lengthy discussion with the two Warhammer Online designers resulted in our in-depth analysis of (at that point) every class slated for the game. Last week at E3 our discussion with the two gentlemen turned to the removal of four of those classes, as well as four of the slated endgame capital cities.The announcement of that content removal has been a sore point for some members of the Warhammer community, but Drescher and Gershowitz were adamant that it was the best decision for the game. We talk in-depth with the two about why the content was removed, how the decision was made, and what the designers are going to do with the time they've freed up for themselves. Oh, and they're firm: EA had nothing to do with it. "EA has supported us this entire time, and it's really not EA pressure that led to this decision. What you've got to realize is that we're making a giant game. It's very expansive and it has a lot of features. We could easily fall into the trap of 'forever making the game'."

  • E308: Warhammer Online's customization options explained

    by 
    Michael Zenke
    Michael Zenke
    07.21.2008

    One component of Mythic Entertainment's Warhammer Online that we haven't seen a ton of is character customization. We know that the collector's edition will contain 'rare heads', for example, but what of in-game options. That's exactly what the team set out to correct at last week's E3. Mythic's Adam Gershowitz lays it out for us - make sure to read below the cut for some exciting news about guild banners!I noticed earlier there was a demo for what looked like character customization options? Adam Gershowitz: One of the things we've been having a bit of a hard time with, because we show people live demos, is showing the breadth of customization in the game. So we've put together this presentation which shows off what we have. As you're aware, all of our equipment is career-specific. We've taken a page out of the FPS playbook – we want you to be able to identify a character's career from a distance. Expanding on that, we're showing the armor progression from low to high level in the game. We have over 400 armor sets in the game, they're split pretty evenly amongst the 20 careers. What you're seeing here are just three of the careers - the Warrior Priest, the Witch Elf, and the Chosen – going through some of the armor. I don't think it's all of the armor, maybe just half of it.

  • E308: Exploring an improved Inevitable City in Warhammer Online

    by 
    Michael Zenke
    Michael Zenke
    07.21.2008

    Our discussion of Warhammer Online as seen at last week's E3 event continues, with a look at an improved Inevitable City. During our huge Massively goes to WAR feature spread earlier this year, we had the chance to tour the Chaos home base, and came away impressed. Last week we got the chance to see an updated version of the capital, and learned about what the extra time removing the other capitals has netted the Mythic Entertainment development team. Read on to hear Adam Gershowitz talk about city improvements, the endgame reward cycle, and how the two-cities structure has focused the player experience.Adam Gershowitz: Inevitable City is one of the two capital cities we're going to launch with. It has gotten bigger and better than it was previously. That's part of the reason why we're down to two capital cities - we keep throwing more and more stuff into the existing ones. It got to the point where we were like, "Well crud, just Altdorf and Inevitable City have as much content as we originally planned for all three city pairings. So we kind of wanted to finish the job, to make sure it's really really top-notch so we're focusing down a little bit more. What that does is it actually changes the campaign up a little bit.

  • E308: Warhammer Online to feature fully customizable UI

    by 
    Michael Zenke
    Michael Zenke
    07.18.2008

    We spoke earlier this week with Josh Drescher and Adam Gershowitz about the latest changes to Warhammer Online, and we were enthused to hear that the game will feature a fully customizable user interface. The developers were very forceful about what they did and didn't want to see from this component of the game - something you may have picked up on in our discussion of the Goblin Shaman earlier this year. Here's Adam Gershowitz talking about the game's custom tweaks:Adam: One thing you didn't see previously is our UI editor. The UI and layout editor we just put this in recently. It's a fully customizable UI and layout editor. It was one of the things we thought was really important to put into the game because one of the things everybody really hates is that mods break down when there is a patch. We're obviously going to support modding, but we want to make sure that even the newest player can come in and simply change their UI without having to get updates from the web. That's really where our UI concept came from. You can see here you can move things around, scale it however I want, we'll start putting rotation tools in pretty soon. Are you going to be interacting with the modding community in sort of an official capacity where you might highlight mods that are really worthwhile?Adam: I don't know what the UI mod team's plans are for sure? I know that's what they're currently doing in Beta and I imagine that relationship is going to continue into release.

  • E308: Warhammer Online is pretty much done

    by 
    Michael Zenke
    Michael Zenke
    07.17.2008

    We had a chance to chat today with Josh Drescher and Adam Gershowitz, two of the leading lights behind EA Mythic's Warhammer Online. Even just two months after our huge Massively goes to WAR series, there were new elements to view and discuss. We'll get you that information as soon as we can, but we wanted to share what might have been the biggest surprise of our chat: essentially everything that will be in the game at launch is now in the game. Said Mr. Gershowitz, "Basically where we're at right now is the guild Beta. We're in high polish mode, which means that everything in the game is in at this point. Everything we're going to ship with, for the most part, is in, is being played, everybody is taking a look at it, giving us feedback and now we're doing the final polish."Tune back in soon for information on Warhammer's built-in UI customization, reactions to the recent class and city removal announcements, character customization tidbits, and much more.

  • The Digital Continuum: Diet WAR

    by 
    Kyle Horner
    Kyle Horner
    07.12.2008

    Diet Warhammer Online: same great taste, less content. Is it bad that the recently re-branded Mythic Entertainment just cut out a large portion of our Warhammer Online pie and put it in the deep freeze? Well it's certainly not good when a developer cuts content they've been talking about publicly for so long, especially when launch is only three or four months away. I've already written about why this MMO ode to classic tabletop trappings shouldn't be shoved onto shelves half-baked and I still feel like I'd rather see a delay than see so much content cut. While there have been plenty of delays already, that doesn't mean more would have been intolerable. I'm going to try and take an honest look at what the removal of four capital cities and four classes means for Warhammer Online. I will admit that when the news first hit, a vile and seemingly ancient sort of anger began to boil up inside my lungs. It was the onset of some form of draconian rage at the removal of so much content that I'd been personally invested in as a future player. I never really got into Chaos and planned on playing Dark Elves, but now a large part of that content is gone. At first I felt anger and confusion towards Mythic. It wasn't until after that initial knee-jerk anger passed that I was able to give some real thought to their choice and was able to consider the varied consequences.

  • From Tabletop to Desktop: WAR's Order careers

    by 
    Adam Holisky
    Adam Holisky
    07.02.2008

    It's been a month since we last took a look at how Warhammer Online's Destruction classes have made the transition from the old-school tabletop game to a full-fledged MMO experience, and a lot has happened. We've shown you a huge amount of new coverage with our Massively Goes to WAR series, and even got some more hands-on details of each of the game's many classes. We know that the guild beta is practically within our reach, and the open beta never leaves our minds, though it still lies just over the horizon.Since our last look at the WAR's tabletop roots was so well-received, we went back to the drawing board to bring you part two - focusing this time on the races on the side of Order. If you plan on joining the ranks of the Dwarfs, Empire, or High Elves and lack the proper appreciation for how the game's classes came to be, read on! From Tabletop to Desktop: WAR's Order careers >>>>> %Gallery-26491%

  • Player vs. Everything: The MMO clone wars

    by 
    Adam Holisky
    Adam Holisky
    06.18.2008

    You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the most grievous sin of all: copying another game. One of the most commonly cited complaints about any given game is that they copied "feature X" from "game Y." For some reason, MMOG players in particular just love to cite the classic "It's just a clone of (whatever)" when they're trying to challenge the very essence of a particular title. If a game is a copy (the reasoning goes) then clearly the designers are wholly uninspired, worthless, and incapable of creating anything interesting or original. It really seems to irk players who feel that their game is being somehow wronged when another game uses similar ideas. But is this really such a bad thing? Might cloning features, or even cloning games, actually be the best possible thing for the games industry?

  • Massively.com's exhaustive coverage of Warhammer Online

    by 
    Michael Zenke
    Michael Zenke
    06.07.2008

    All week long, Massively.com has been offering up feature after feature on EA Mythic's in-development MMO, Warhammer Online: Age of Reckoning. The Massively goes to WAR feature series takes you front to back through almost every moment of our time at Mythic's Virginia headquarters. To wrap it all up, we've got a handy-dandy clickable guide to the series. Whether you're into hardcore PvP, dungeon delving, crafting, or are a total MMO newb, we've got you covered. Click on through, and explore the world of Warhammer. Gallery: Warhammer Online Screenshot Gallery

  • Massively goes to WAR: Wrap-up

    by 
    Michael Zenke
    Michael Zenke
    06.06.2008

    var digg_url = 'http://digg.com/pc_games/The_latest_on_Warhammer_Online_from_Massively_s_Mythic_visit'; All week long, Massively.com has been offering up feature after feature on EA Mythic's in-development MMO, Warhammer Online: Age of Reckoning. The Massively goes to WAR feature series has taken you front to back through almost every moment of our time at Mythic's Virginia headquarters. To wrap it all up, we've got a handy-dandy clickable guide to the series. Whether you're into hardcore PvP, dungeon delving, crafting, or are a total MMO newb, we've got you covered. Click on through, and explore the world of Warhammer. %Gallery-21881%

  • Massively goes to WAR: What worries us about Warhammer

    by 
    Michael Zenke
    Michael Zenke
    06.06.2008

    All week we've brought you coverage of the design concepts and ideas that make up Warhammer Online: Age of Reckoning. The components that make the back of Warhammer's box look mighty interesting – RvR, Scenarios, Public Quests, the Tome of Knowledge – are all generally very solid. We've reported on exactly what we saw and were told last week, with an attempt at an objective stance. Though this week's coverage is now at an end, there are still some questions left unanswered. Some will be addressed in future articles on the site, but some are higher-level than that. The game's seen two major pushbacks at this point, and players have to be concerned about whether EA Mythic will make their current Fall deadline. I'm concerned too, about a number of things. Here, then, is the stuff I'm unsure about when it comes to Warhammer Online; the unanswered questions, the balls in the air, the shadows under the bed. Read on for my attempt to frame these questions as best I can.

  • Massively goes to WAR: Sieging keeps and assaulting fortresses

    by 
    Michael Zenke
    Michael Zenke
    06.06.2008

    Today's the last day in our ongoing Warhammer Online: Age of Reckoning coverage and we've saved one of the best conversations about the game for last. RvR Lead Designer Brian Wheeler and Producer Jeff Skalski sat down with us on Friday to go through Keep capturing and siege gameplay. It's one of the most compelling parts of Realm vs. Realm combat from Dark Age of Camelot buffed, shined, and retooled for the Warhammer crowd Read on below the cut for details on this expansive system. We'll discuss what exactly the point of Keep gameplay is, why it wasn't initially included in the game's design, and how all of this combat is merely the precursor to the ultimate act of sacking a Capital City. Call out the guards, and read on.

  • Massively goes to WAR: RvR Scenarios explored

    by 
    Michael Zenke
    Michael Zenke
    06.05.2008

    Over the course of our two days with Warhammer Online, we were given the opportunity to participate in a generous amount of Scenario play. Scenarios are EA Mythic's answer to the instanced PvP mini-game popularized by World of Warcraft and (more recently) Age of Conan. Each is an enclosed, objective-based event that a player can opt into or out of at any time. Because of WAR's focus on RvR gameplay they're an integral part of the game's epic "realm control system", as important as sacking a Capital City. They're playable at level 1, right off the bat, dropping you directly into the war. We had the chance to hack and slash across four maps during our time in Virginia, each with a very different feel. Howling Gorge, for example, sets players against each other on "bomb runs" towards the opposing side's camp. Khaine's Embrace offers an explosive twist on capturing and holding territory, a style of gameplay honed to a point in the Gates of Ekrund encounter. Details on these events, firsthand impressions of Doomfist Crater, and some thoughts on the role that war will play in Warhammer can all be found below the cut.