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Forget your piddly multiplayer matches that can be counted on two hands -- fans are taking the open-world adventure game Just Cause 2 and adding a little "massively" into it. The fan mod, Just Cause 2 Multiplayer, promises over a thousand people duking it out on the same large map. The mod was...

2 years ago 0 Comments
August 13, 2012 at 10:00AM
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As a reader of Massively, you should have a pretty good idea what MMORPG means. Not just what it stands for, but what it feels like, looks like, and behaves like. The problem is, despite common definitions, the games keep coming in different shapes and sizes -- and from all over the world. While I ...

4 years ago 0 Comments
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So, I'll be honest, I had a completely different idea for a column this week. But reading over the comments on yesterday's launch trailer for Global Agenda got me thinking: Why is there so much ado about the nature of an MMO? Why are so many fixated on the 10 vs 10 nature of Global Agenda and not t...

5 years ago 0 Comments
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From time to time all of us look back on "the good old days" of massively multiplayer gaming -- it's something to occupy our minds with while that annoying elf camps our corpse. At least that's what our mind always comes back to after organizing our backpack, arguing about politics in guild chat u...

6 years ago 0 Comments
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I have a confession to make: all the whining, questions, and confusion that's been in General chat for the last few days? I haven't heard any of it. As soon as I logged in after the expansion, I typed "/leave general" and strangely enough, haven't looked back. I usually enjoy General -- it reminds m...

6 years ago 0 Comments
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Back in the day when a 500 Mhz processor was fast, we were lulled into these weird online universes with multitudes of golden tongued promises. "Play online with thousands of others!", "Make a hero and save detailed and vast worlds!", and, my favorite, "Live in an persistent universe where your ac...

6 years ago 0 Comments