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  • Rise and Shiny: War Thunder

    by 
    Beau Hindman
    Beau Hindman
    04.28.2013

    War Thunder, a new instanced-based WWII flying battle, uhm, thingy, didn't really seem that appealing at first. It looks nice, and yes, the planes can be controlled in a few different styles ranging from an FPS twitch style to a more "realistic" mode, but I was worried it would be just another slogging grind until I was able to have any fun. There's some truth behind my worry about the grind, but overall I had an incredible time in the game. The only real shame is that I didn't get to put as much time in it as I would have liked. The game had infrequent connection issues, but when they cropped up, they lasted a while. Even so, each match lasted long enough to give me a pretty good taste of combat. I stuck with the "arcade" style of gameplay. It's a simpler way to control the planes that allows players to point the mouse pointer for control. You might need to land for repairs and take off again, but it's as simple as slowing down until you touch down. I started to take the more realistic mode's tutorial, but as soon as it told me I had to manually control much more of the plane's controls, I gave up. Call me a wimp, but I just wanted to shoot planes.

  • Rise and Shiny: The Aurora World

    by 
    Beau Hindman
    Beau Hindman
    04.21.2013

    There are a lot of MMOs out there. A lot. Sometimes I rattle off a list of MMOs during a conversation with fellow fans and they look at me as if I have butter pouring from my fingertips. They don't believe it, but they know it's happening. There are that many MMOs out there? Yes, there are. There are literally thousands in the world, hundreds in the United States. Out of all of those many different titles that I have played and come across, I like to say that most aren't really bad or horrible, but just... the same. Bland, boring, vanilla, dull. I like to throw the figure "80 percent" around to represent how many of them are just ugh. The Aurora World is an MMO. It has systems. It has skills to learn, and pets and monsters and quests and all of those trademarks that have, unfortunately, given MMO developers blanks to fill in on a checklist that is titled "MMORPG." There are a few tricks up the game's sleeves, but only a few. Actually, The Aurora World reminds me of one of my favorites, Zentia, but it lacks the soul that made me love Zentia.

  • Rise and Shiny: Dino Storm

    by 
    Beau Hindman
    Beau Hindman
    04.14.2013

    I have a real love for finding tiny, unknown, indie titles -- especially ones that are obviously made for younger gamers -- and playing them for a write-up. It's one of the perks of the job; I get to dig up these gems and tell thousands of people about them. Games like Dino Storm also serve to remind me about why I got into blogging about games before I was ever paid to do it. There are virtual worlds to discover out there, and I find that thrilling. I especially like it when they boast this level of quality. Dino Storm might not challenge a more mature player, but it's surprisingly complex. It's got everything it needs to be considered a full-fledged MMO, but it also keeps in mind that younger players need a little help along the way. You'll play the role of a cowboy or girl who rides around on the backs of well-animated dinosaurs ranging from tiny to massive, and you'll also hunt after all sorts of quests and goods. I did have a few small issues with the game, but the development team seemed willing and ready to patch them up.

  • Rise and Shiny: Peeking into the half-naked world of Scarlet Blade

    by 
    Beau Hindman
    Beau Hindman
    04.07.2013

    As soon as I knew that I was going to be covering Scarlet Blade, the new title published by Aeria Games, I decided that I was not going to dedicate 1,000 words or so to discussing just how stupidly offensive the game is. I'll cover the issue of sexism in gaming through other avenues because I know that there are generally two types of players in MMOs: those who think this is a sexist industry and those who don't care. I will, however, concentrate on the gameplay. I am always ready to volunteer and cover weird or icky games like Scarlet Blade. After all, I can't comment on a game I haven't played. What I found wasn't really surprising, but it was relatively confusing. Warning: Don't read the rest of this article if your boss is over your shoulder. Unless your boss is my boss, in which case it's OK.

  • Rise and Shiny: Revisiting Salem

    by 
    Beau Hindman
    Beau Hindman
    03.31.2013

    A few months ago, I dived into Salem, a hardcore sandbox MMO that promises actual permadeath. That means if your character is killed while in game, he or she stays dead and loses everything. Not of your possible scores of skills are passed on, all items are lost and your homestead -- similar to a deed in Wurm Online -- can be destroyed. Heck, your homestead can be destroyed even if you're not dead. People can literally block your path, call you names, and attack you over and over. It makes me cry! Nah, it's not as bad as it sounds. It never is. If there is one thing I have learned over the years, it's that you should really try a game for yourself before you believe everything you hear about it. Don't worry about trolls or griefers because the worst that can happen to you is that you end up leaving the game to find a better one. That's why we're called gamers. Salem is actually about 50% killer and 50% silliness. I don't want to describe the killer part as "bad" because there is something the game is offering that so many others are not, and that's real danger and actual permadeath.

  • Rise and Shiny: Allods Online's Pearl Ring, selling power, and the Astral

    by 
    Beau Hindman
    Beau Hindman
    03.24.2013

    Allods Online has long been a game that immediately conjures up some form of controversy any time it is mentioned. Whether it's because of cash-shop policies, changes to game mechanics, or the alleged mishandling of player issues, the game just can't seem to catch a break. Since the very beginning, I knew that the players who were complaining the loudest also loved the game the most -- a standard for the industry -- and that, meanwhile, thousands of players have enjoyed the game since being introduced. I have always loved it, but from the point of view of someone who is a constant newb and explorer. I have never understood the raider mentality or at least never wanted to; if I wanted to work at a game, I would get a job playing games. Oh, wait. This week I sat down to go through the newest bit of content, The Pearl Ring, to see just how fun the game could be on a character fitted with good gear and attached to a super-friendly yet hardcore raiding guild. I also wanted to explore the more general gameplay and pay another visit to the shining light of the Allods universe: the Astral. What I found surprised me and made me remember just how incredible this game is. %Gallery-183634%

  • Rise and Shiny: Warstory: Europe in Flames

    by 
    Beau Hindman
    Beau Hindman
    03.17.2013

    Warstory: Europe in Flames is one of those deceptively simple MMOs that makes me feel a bit lost for most of the week that I look at it for this column. It seems as though I stumbled into a game that features not only a time-limited server but one that is about to restart once the capital city of Berlin is taken by either the Russians (my side) or one of the other Allies. The goal is to race through content until Berlin is finally nabbed. I was even able to roll a new commander on a new server, but that game was far enough along to convince me that I really need to play in a brand-new game to see what happens from the very beginning. I am getting ahead of myself, though. How about we talk about the gameplay and how it all feels? Then I'll allow myself to scheme about my possible glory.

  • Rise and Shiny: Kartuga

    by 
    Beau Hindman
    Beau Hindman
    03.10.2013

    MMOs are a very serious business these days. If you ask someone what type of MMO she prefers, you're more likely to get an explanation that sounds as if she's telling you what political party she belongs to. As a person who writes about games, it's easy to slip up and suggest that these virtual worlds we play in should offer different types of gameplay and even offer different ways to pay for them. If you're not careful, your readers can get angry and call you insensitive and inaccurate names like noob, sell-out or, even worse, journalist. In steps Innogames. On the surface, the developer and publisher doesn't seem to be more than a peddler of semi-challenging browser-based games, but spend a few weeks with the lineup and you'll find yourself appreciating not only the innovation in the German game-maker's lineup but also the variety. Kartuga is the latest to come from Innogames, and it's fun. I know, I know... fun seems to have become a dirty word when it comes to MMOs (it's not immersive or hardcore?!), but I for one am so happy it came along.

  • Rise and Shiny: Game of Thrones Ascent

    by 
    Beau Hindman
    Beau Hindman
    03.03.2013

    There are several things that Game of Thrones Ascent, a social game by Disruptor Beam, does right. At the top of that list is the way the game works as a vehicle for easily digestible content, content that comes from some of the densest reading material in modern fantasy. For the record, I still haven't read any of the books that the Game of Thrones television series is based on, but luckily I have a wife who will simply burst with excitement when she reads some new tidbit... unless she tells the nearest person (me). It must be hard making a game based on such a popular piece of fiction. The fact is that I didn't expect the little-known developers to do much good. I thought players would be smashing through a game that served as nothing but a cheap commercial for the HBO series. I was very wrong.

  • Rise and Shiny: Dragon's Call

    by 
    Beau Hindman
    Beau Hindman
    02.24.2013

    When I play a game like Dragon's Call by GameDP, I am reminded of a riff on that old meme: "In Russia, game plays you." If you do what I do and explore almost any MMO or MMO-like game you can, you often find yourself joining in to play games that really boggle your mind and challenge your perception of what an MMO should be like. Dragon's Call is one of those games. Now, look, I'm up on all of the latest trends, even the ones that are super-fringe and crazy-bad; these are the trends that really interest me the most because they eventually filter into the West quietly but effectively. One of these trends is putting out games that are essentially nothing more than a button pushing contest. I've talked about the Chinese market before and how it is absolutely filled with browser-based MMOs, some of them lasting for only a few months until they are shut down. The crowd plays as hard as it can, hopes to get ranked highly, and then moves on to the next game. It's so odd. Dragon's Call has to come from this sort of design mindset, if not from China directly. The good news is that many games from the East are phenomenal, and just like the market in the West, the Eastern market offers a smaller percentage of good games versus bad -- but the good titles are really good. Unfortunately, Dragon's Call is not one of the good ones.

  • Learning to livestream: Configuring the software

    by 
    Larry Everett
    Larry Everett
    02.22.2013

    Last week in this Learning to Livestream miniseries, we pulled apart my livestreaming computer, analyzed each part, and explained why I bought the pieces that I did. I loved the comments as well. Different players have differing opinions of which pieces are needed for which purpose. I appreciate the input; it makes us better streamers. The one key ingredient that I did not talk about last week was the software. Encoding and uploading software obviously play a key role in how well the stream works and the audience's enjoyment of your broadcast. Currently, the Stream Team uses XSplit for the majority of its broadcasts, so I will spend most of my space today explaining how to set that up. But there are alternatives. What do other pieces of software have to offer, and is there a setup that reduces the CPU lag for older systems? Continue on and we'll get into the nitty-gritty of livesteaming software.

  • Rise and Shiny: Akaneiro: Demon Hunters

    by 
    Beau Hindman
    Beau Hindman
    02.17.2013

    We're not all of us perfect. We all make mistakes, right? I did last week when I didn't vet my choice for Rise and Shiny and picked Akaneiro: Demon Hunters, a single-player game with optional co-op, a game that is not only not finished but still on Kickstarter. I'm not sure how I did it, but I think it had something to do with an email I received that talked about how good the game was. In my desperation to find something new and original to play, I grabbed this one and ran with it. American McGee's studio, Spicy Horse Games, is behind the project, so that's another reason to get excited. Luckily, the game has many great features and could, one day, feature an MMO-like option. It's also a good choice for those who enjoy games like Drakensang Online or Diablo. But there are some less exciting aspects to the game too, so you know I'll be covering those.

  • Rise and Shiny: Dawn of the Dragons

    by 
    Beau Hindman
    Beau Hindman
    02.03.2013

    There's no way for me to describe Dawn of the Dragons without it sounding a bit like the old Mafia Wars-style games that were so massively popular on Facebook years ago. The truth is that, yes, games designed around clicking a button a few times or even several hundred times (depending on your tolerance) sound like they cast some sort of spell on the playerbase. Surely these people cannot behaving any sort of fun and instead are trained animals, responding only to the bit of food that drops out of the chute. I'm the first one to admit that much of the gameplay in a game like Dawn of the Dragons by 5th Planet Games pays out the most to those who hit the buttons the most. But I'm also the first to defend the design and to say that it can be a lot of fun. Let's not pretend that even the most immersive, realistic, epic MMO in the world cannot be turned into a series of button-smashings. We've all known a player in almost any game who has reduced her electronic adventures down to an efficient science. Does a game like Dawn of the Dragons just do away with all of the mumbo-jumbo to get to the meat of the gameplay: the button mashing?

  • Rise and Shiny: Star Sonata

    by 
    Beau Hindman
    Beau Hindman
    01.27.2013

    I first intended to use this article as a list of things to avoid if you are an indie dev, and I was going to use Star Sonata, an indie, twitch-based space MMO, as the prime example on that list. The game works, sure, and it obviously has a playerbase that seems to enjoy itself, but I am not sure how long it might take a normal, new player to achieve the same level of happiness. I literally had to re-do this visit to the game because the first attempt was hijacked by a glitchy livestream and other issues. Luckily, the first attempt had primed this second one a bit more, but I have still spent most of the week confused. The worst part about being so lost in a game like Star Sonata is that it's very easy to see just how much potential the game has. Hopefully, this article -- combined with input from the players -- might just help the developers fix some of the very basic issues that are hurting this game.

  • Rise and Shiny: The West

    by 
    Beau Hindman
    Beau Hindman
    01.20.2013

    I've been on a browser-based kick, more so than normal. Thanks to my Chromebook series, I have been rediscovering the joys of all-in-one gaming. I'm so tired of messing with bloated, heavy machines that do nothing but suck up my money. The future of gaming is light, thin, and still capable of playing MMOs. I've had just as much fun now as I ever have on larger machines. One of the unique games I've rediscovered is The West, a browser-based sandbox set in the wild West days of the United States. Gameplay is simple yet effective, and I love how the game uses basic graphics alongside deep gameplay. Innogames, the game's publisher, has been offering a unique batch of games for a while, all available within the browser or mobile. Let me tell you what I found while crawling through the great vistas of The West.

  • Rise and Shiny: Deepworld

    by 
    Beau Hindman
    Beau Hindman
    01.06.2013

    When I first got my hands on Deepworld, a new iOS sandbox MMO by Bytebin, I knew I was holding something unique. Sure, it took some cues from Minecraft and came from one of my least favorite schools of design -- steampunk -- but it was being built by a young team of indie developers who simply wanted to make a world that was free-form, open to a player's creativity, and multi-platform. After spending some time with the game, I'd say that they have mostly succeeded. There are some issues with the game, and I have played enough indie titles to know how rough games can be when launch rolls around. So far, however, the issues are relatively minor and could be easily fixed. %Gallery-174685%

  • Rise and Shiny: Goodgame Empire

    by 
    Beau Hindman
    Beau Hindman
    12.23.2012

    Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer some great benefits. Primarily it's the ability to play a Flash-based game from almost any configuration of PC that makes it worth it, but that's a delicate line to toe. Often Flash-based MMOs have issues and crash browsers. I had no such issues with Goodgame Empire, but that's probably due to the lack of intense, real-time animations. The game looks great. I love stylized games, and love it when all of the art within a game fits together. Many Flash games look fantastic; Goodgame Empire does too. All of the tiny units, map icons, and bits of UI match each other and look fun. But great art does not save the game from suffering from some common MMORTS blues.

  • Rise and Shiny: Habbo Hotel

    by 
    Beau Hindman
    Beau Hindman
    12.16.2012

    This week I had the pleasure of testing out Habbo Hotel, a social MMO that takes its art design cues from the world of 8bit and tries to attract a younger audience with bright, accessible gameplay. Really the only thing separating Habbo Hotel from a serious "adult" MMO is how it looks. The systems in-game are no different than those in other social MMOs I have found, and in fact, much of the no-frills gameplay reminds me just how bloated many standard MMOs are. You might have heard of Habbo Hotel because of a recent controversy that resulted in major backers pulling out of the game and forced the developers to literally shut down public chat, but it seems that the worst of the controversy is behind us. I found a few examples of players trying to navigate around chat filters or rules, but that's standard behavior for younger players. Just ask Wizard101's KingsIsle about the difficulty of maintaining clean chat in a "kid's" MMO.

  • Rise and Shiny: Star Stable

    by 
    Beau Hindman
    Beau Hindman
    12.09.2012

    Star Stable is what many would refer to as a "kid's game." More accurately, it could be described as a game for tween girls who love horses, but during my time with the game, I found that most of the players I met and talked to and most of those I saw on the official Facebook page seemed to be between the ages of 17 and 40. The players I chatted with in game and during my livestream of the game were over 19 (some well over), so it would be most accurate to describe the game as a linear world of adventure for horse-lovers to explore. While on horseback. With other players on horseback. There, perfect. There is the slightly glaring issue of every character's being gender-locked as a female rider, but I have no issue with it. The MMO stems from single-player games about a young girl and her horse, as I understand it, so playing as a girl fits perfectly. No "sexism" banners need be waved; for every one example of a game like Star Stable I can show you 100 examples of games that force women to play as men or represent them as scantily clad weaklings. So how much fun is it to ride around on virtual horses all day? Pretty darn fun.

  • Rise and Shiny: Taikodom

    by 
    Beau Hindman
    Beau Hindman
    12.02.2012

    I should have known something was up. I just should have trusted my gut and avoided this game, but no. No, instead I have to be the one who gives into curiosity and says, "Hey, I wrote about that game on my blog almost four years ago... what's it been up to lately?" There's something potentially dangerous about playing a game that has had an identity crisis for so long. Then again, I'm a huge Ryzom fan, and that game has been through the ringer more times than I can remember. Taikodom is now called Taikodom: Living Universe. I'm not sure when things changed without comparing back to that old blog post, but the changes are obvious. No more avatars? OK then. A different UI? That's fine. But -- and this is where my older gamer memory starts to get the best of me -- I distinctly remember Taikodom being sort of fun back then. The version I played this week was anything but fun.