matchmaking-system

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  • Allods Online updates guild vs guild rules of engagement

    by 
    MJ Guthrie
    MJ Guthrie
    06.05.2013

    Starting today, warriors in Allods Online's guild versus guild territory battles will have new mechanics at their disposal. These new battle mechanics include the ability to set a battle time to improve the organization and coordination of military campaigns as well as a new tournament-based league for sectors. Additionally, a new matchmaking system aims to keep things balanced and fair by using an improved battle points calculation that allows guilds to challenge others with similar power and skill levels. On top of those changes, players with their own allod can now create a dungeon to hide their treasures in a customizable maze that plunderers will have to successfully navigate. Need another reason to log in and check things out? How about this: Allods Online is offering a special event called A Gift a Day. Starting today, each day a player logs in, s/he will receive a gift. Prizes can include exclusive new costumes and a brand-new wolf mount. If you need any more coaxing, check out new images in the gallery below and the update's trailer after the cut. [Source: Webzen press release]%Gallery-91331%

  • More on Blizzard's new Arena system

    by 
    Zach Yonzon
    Zach Yonzon
    02.01.2009

    Blizzard has gone the extra mile in trying to explain their extremely mysterious new Arena matchmaking and rating system. They've featured their blue posts prominently on their front page as a feature called 'Shop Talk', collating all the official statements on the subject over the past couple of weeks. This is retroactive transparency going into overdrive, seeing as how they unleashed the system on players without mentioning it or even getting it tested on the PTR. When the system blew up in everyone's faces soon after Patch 3.0.8 was released, they were quick to suspend Arena play and tried to get things right.Now that it's up, players have reported winning games but losing points. In fact, some readers have written in to report extremely successful Arena records but result in low or even negative gains. If Blizzard wanted to make Arenas more accessible and enjoyable, taking points away from winning teams was certainly the wrong way to do it. In the latest chapter of this sordid saga of the new Arena system, Kalgan mentions that Blizzard "made adjustments to the ratings system" in a hotfix applied recently. Notable points after the jump.