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There's been a small (but not insignificant) change to the way Guild Wars 2 determines world-vs.-world matchups. The official dev blog on the matter explains that, in the beginning, WvW matchups were chosen "by sorting all worlds in order of their Glicko rating, then counting off sets of three." A...

December 12th 2013 at 4:30pm 0 Comments
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I'm always looking for things to teach players in the Summoner's Guidebook. We have, however, covered a lot of the low hanging fruit in one way or another. In League of Legends, and virtually every other asymmetric competitive game, matchup knowledge comprises the huge bulk of information that is t...

May 16th 2013 at 11:00am 0 Comments
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Android's new features in the upcoming version 2.2 (aka "Froyo," announced this week at Google I/O) are certainly intriguing, but some sections of the press have gone off the deep end in their analysis of what this means for the iPhone and the smartphone market in general. PC World's piece, "7 W...

May 22nd 2010 at 7:00am 0 Comments