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Yes, City of Heroes is gone. And it was as surprising to the Paragon Studios staff as it was to players. A recent interview with Matt Miller, former lead designer, explores the effort that management put into saving the studio and the game right up until the last minute. It also highlights the cont...

April 10th 2013 at 11:30am 0 Comments
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He's been the face on the package, the man on the cover, the big guy above all other big guys. But today, he is no more. Statesman, the most iconic hero in the City of Heroes lore, is going to meet his end, and it's time for everyone to say goodbye. Episode 5 of the signature story arc is live to...

January 17th 2012 at 4:00pm 0 Comments
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It's been a little while since the last installment of City of Heroes' developer dispatch newsletter, the Intrepid Informer, due in no small part to the upcoming hybrid business model domination the news sphere. But the second part of the series on designing missions for the games has just recent...

August 9th 2011 at 6:30pm 0 Comments
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Whenever a subscription-based MMO announces its transition to a free-to-play model, players tend to worry. There are a number of aspects to the F2P model that can drastically change the game's dynamics. Will players who pay have an innate advantage over those who don't? What about rewards for t...

June 24th 2011 at 1:00pm 0 Comments
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I think that the first year of PAX East spoiled me for any and all future City of Heroes panels. At the time Paragon Studios held that panel, there was a new expansion due out in that marvelous sweet spot when it's just far enough away that a lot of questions are unanswered but not so far away th...

March 16th 2011 at 7:00pm 0 Comments
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I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick...

December 22nd 2010 at 5:00pm 0 Comments
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The revelations at PAX East were pretty darn big for City of Heroes, but they had a big advantage over PAX Prime. At the time we sat down in Boston, Going Rogue was months away, and we knew almost nothing about what it would bring us. This time around, it's been out for a couple of weeks, and most...

September 8th 2010 at 3:00pm 0 Comments