mature games

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  • UK schools threaten to report parents who let their kids play 18+ games

    by 
    Nick Summers
    Nick Summers
    03.30.2015

    If your child is playing 18-rated games such as Call of Duty and Grand Theft Auto, you could be reported to the police and social services. That's the message being sent to parents by a group of primary and secondary schools in Cheshire. In a letter, the Nantwich Education Partnership has warned parents about the levels of violence and sexual content that are prevalent in mature games. It says regular exposure could lead to "early sexualised behaviour" and leave children "vulnerable to sexual exploitation or extreme violence." Some parents have already voiced their disapproval, but headteachers say they're merely following the guidance set by their local authority: "If your child is allowed to have inappropriate access to any game or associated product that is designated 18+, we are advised to contact the police and children's social care as this is deemed neglectful."

  • The Daily Grind: Do you find post-launch games intimidating to start playing?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2012

    When a game launches, it's usually fairly small in scope. That doesn't mean it's simple, but it does mean that there's a fairly limited amount of stuff from level 1 on upward. But when a game has been out for a couple of years, odds are good that the game has undergone several major patches, with more sidequests and options added to the game from start to finish. On the one hand, this is great; a player starting in RIFT or Star Trek Online or EverQuest now has many more options than he or she did back when the game first launched. But it also means that instead of absorbing a few new features at a time, you need to absorb huge new chunks of the game at once. Do you find it intimidating to start playing a game that's been out for a while? Or do you look forward to exploring the nature of a more mature and refined game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Eleven states issue support for California game law

    by 
    Justin McElroy
    Justin McElroy
    07.20.2010

    [Image Source] If you thought a bill banning the sale of violent video games to kids was misinformed, unfair and wrong-headed when it it was being pushed forth by California, you'll be tempted to add "downright scary" to the list when you read this: Gamasutra reports that 11 states have joined together to form a Voltron of Wrong in support of the bill. If you: (1) Believe that a medium that's doing a fine job of regulating itself shouldn't be regulated by the government just because their old, old thumbs can't work the controllers and (2) live in Connecticut, Florida, Hawaii, Illinois, Louisiana, Maryland, Michigan, Minnesota, Mississippi, Texas or Virginia, now would be a fine time to call your local representative.

  • Report: 98 percent of Australians in support of R18+ rating

    by 
    Griffin McElroy
    Griffin McElroy
    05.09.2010

    Australia's Federal Home Affairs group recently published a poll which may turn the heads on a few of the nation's governmental bodies. Out of the survey's 59,678 participants, 98.2 percent said they would support the oft-proposed addition of an R18+ rating for video games in the region. Of course, more than half of the participants in said poll were turned on to it by an in-store promotion at select Australian EB Games. A somewhat more balanced selection of special interest groups were also allowed to respond to the survey, and only 53 percent showed support for the mature rating. By our amateur calculations, the actual percentage of Australian citizens who support the rating falls somewhere between the two. How about 86.3 percent? It's a totally made-up number, but ... it just seems right, doesn't it?

  • GTA: Chinatown Wars accounts for 50% of M-rated sales on DS

    by 
    JC Fletcher
    JC Fletcher
    04.02.2010

    Here's how you make Grand Theft Auto: Chinatown Wars sound like a massive sales success: "As of February 2010, Chinatown Wars' unit sales in the US represented nearly 50 percent of the unit sales of all M-rated DS titles in the history of the platform." That's Take-Two CEO Ben Feder, via MCV, putting Chinatown Wars' sales into perspective. That means it met the combined sales of the 6 M-rated games on DS to date, which include Dementium: The Ward, Resident Evil: Deadly Silence and Ultimate Mortal Kombat, and the smaller releases: Theresia, Touch the Dead and C.O.R.E. Despite comparing GTA's sales to 3 games most people have never heard of, 2 games that most people didn't know were on DS, and Dementium, Feder kind of admitted that the game's sales weren't where Take-Two wanted them to be, echoing Nintendo's statement last December. What's to blame? Piracy, of course. "Piracy is a real and present danger for our industry and must be addressed, especially in the handheld market," he said. "The commercial performance of Chinatown Wars has certainly suffered at the hands of piracy."