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Are you a ghost or a panther? Maxime Beland, Creative Director on Splinter Cell: Blacklist, explains the game's cross-mode currency system, how Ubisoft Toronto remains cognizant of different player types, and where Blacklist's style fits between Splinter Cell: Conviction and fan favorite Splinter C...

June 11th 2012 at 11:30am 0 Comments
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Though public opinion is almost unanimously against Ubisoft's current DRM solution, which forces players to have a constant internet connection in order to play the PC versions of the company's games, Splinter Cell: Conviction creative director Max Béland recently voiced his support for the...

April 16th 2010 at 7:30pm 0 Comments