mechanical-update

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  • Final Fantasy XIV outlines changes to the enmity systems

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.06.2011

    Enmity, hate, threat, or whatever term you prefer is a big part of combat in any MMO. It's the principle around which the concept of a tank is based, the idea that you can have one person responsible for drawing the attention of monsters. And in Final Fantasy XIV, the process of holding that enmity was complex, lacked an indicator, and was generally difficult to gauge. As part of patch 1.18's major battle system overhaul, the functions of enmity are being changed, streamlined, and improved to make tanking more straightforward for all players. Monsters will be gaining a new indicator for enmity, allowing each player to effectively judge whether or not to hold back on attacking based on enmity. Similarly, the process of accumulating, holding, and dispelling enmity will be significantly streamlined. Final Fantasy XIV players fond of taking on the tanking role will want to take a look at the breakdown, which promises to make threat that much easier to hold on to.

  • World quests coming with Final Fantasy XIV's patch 1.16

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.24.2011

    The time for more changes to Final Fantasy XIV fast approaches, and this patch promises to be a bit more substantial than its predecessor. While patch 1.15 brought a number of improvements to the game's mechanics, the actual amount of content remained the same. Patch 1.16, on the other hand, is slated to bring in something new -- world quests. While there are no exact numbers, the addition of more world and storyline quests promises to be a huge boon for the game's players and a welcome update. While that alone would be something to look forward to, the preliminary patch notes also reveal a reduction of the rate of wear on items, thus making repairs less frequent. There are also plans to streamline the Journal display for quests and let MP regenerate over time (as opposed to its current non-renewable state), along with several general optimization improvements. Final Fantasy XIV's players can expect to see this update sometime in early March, most likely next week or the week after.