As the guy who sent this in to us said, if you can watch this without cracking a smile, you probably don't have a soul. Here's another example of the possibilities within LittleBigPlanet -- out of nothing, two players create large cardboard boxing fighters complete with stickers matching their pe...

August 25th 2007 at 8:00pm 0 Comments
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In a second story regarding the Game Critics Awards, LittleBigPlanet walked away as the winner of the best original title. As a follow-up to their win, technical director for Media Molecule Alex Evans answered a few questions about the win. Needless to say, Evans and the rest of the dev team were st...

August 4th 2007 at 5:30pm 0 Comments
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LittleBigPlanet had some pretty humble beginnings. Media Molecule started with a 2D demo, then called Craftworld. Sony loved the approach they were taking with the game, and signed Media Molecule to develop what is now (our game of E3) LittleBigPlanet.When speaking with Mark Healey, Newsweek's N'Ga...

July 23rd 2007 at 8:30pm 0 Comments
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We've played LittleBigPlanet twice and are waiting for its Spring 2008 release to get unlimited time with the final game. Even as a casual game, there have been rumblings between Joystiq writers that this could be a killer PS3 app. GameTrailers shows LittleBigPlanet level construction in a new inte...

July 19th 2007 at 12:00am 0 Comments
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Don't be surprised to see LittleBigPlanet score big time when we make our "Game of the Show" awards later this week. Best described as a social game creation experience, LittleBigPlanet left us pleasantly surprised with its charming personality and incredibly intuitive design mechanics.At GDC, the...

July 16th 2007 at 1:30am 0 Comments
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Don't be surprised to see LittleBigPlanet score big time when we make our "Game of the Show" awards later this week. Best described as a social game creation experience, LittleBigPlanet left us pleasantly surprised with its charming personality and incredibly intuitive design mechanics.At GDC, the...

July 16th 2007 at 1:30am 0 Comments
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We're more than just a tad bit envious over LittleBigPlanet, Media Molecule's ultra-cute, ultra-customizable platformer for the PS3; ever since the title was announced at GDC, we've been downright jealous. Videos of the game's cooperative possibilities have turned us into internet stalkers, followi...

May 18th 2007 at 5:10pm 0 Comments
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var digg_url = 'http://digg.com/gaming_news/Reggie_lost_out_to_Phil_on_LittleBigPlanet'; If you've been eyeing shots of LittleBigPlanet and wondering why it isn't ours, you're not alone. Even Reggie Fils-Aime thought that Media Molecule, the company behind the intriguing platformer, would be...

April 5th 2007 at 4:45pm 0 Comments
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When gaming journalists violently collided in the hallways of San Francisco's Moscone center, a common topic of conversation, besides their universally poor navigational skills, was the PlayStation 3's physics-driven platformer, LittleBigPlanet. The game quickly became somewhat of a critical darling...

March 11th 2007 at 3:29am 0 Comments
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var digg_url = 'http://digg.com/gaming_news/Sony_unveils_cooperative_platformer_LittleBigPlanet/'; Sony today announced a rather unexpected and terrifyingly adorable new game, LittleBigPlanet. Officially labeled as a "community-based" game, LittleBigPlanet is essentially a physics-based platform...

March 7th 2007 at 1:31pm 0 Comments
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Mark Healey's Media Molecule has inked a deal with SCEE to develop an exclusive title for PlayStation 3. Having yet to release a game since cutting ties with Lionhead, the small, 20-plus-sized team is hungry to prove themselves.While neither Sony or Media Molecule is yet prepared to speak publicly a...

September 22nd 2006 at 2:55pm 0 Comments
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Here's the newest installment in the ongoing adventures of Mark Healey, the ex-Lionhead programmer who created Rag Doll Kung Fu. After cutting loose from Lionhead -- which, let's not forget, has since been acquired by Microsoft -- Mark reportedly started to pursue "other projects".He's now founded a...

May 24th 2006 at 8:30am 0 Comments