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  • Know Your Lore: What if Stormwind had won the First War?

    by 
    Matthew Rossi
    Matthew Rossi
    04.18.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What if ...? It's one of the most dangerous two-word phrases in the English language, my friends. What if leads us down roads strewn with nevers, could have and didn't after didn't. This week, we're going to look at what would have happened if a few decisions had been made differently. What if Stormwind had never fallen? What if the Horde had lost the First War? On the surface, it seems like an easy question to answer. Stormwind never falls and Varian Wrynn's dad Llane gets to stay king with his heart inside his chest. Everyone's happy, right? (Well, everyone but the orcs.) But the world would be vastly different without the rise of the Horde to prominence on Azeroth. Without the disastrous defeat of one of humanity's nations, there would be no Alliance of Lordaeron, no Thrall, no Second War, no death of Gul'dan at the Tomb of Sargeras, no Alliance Expedition, no destruction of Draenor by Ner'zhul's reckless sorcery -- the closer one gets to the present-day World of Warcraft, the more unrecognizable it becomes. We can't answer for every possibility. We can't establish an absolutely canonical scenario for what would have happened, and we'd be fools to try. But we can look at the ramifications of the First War and consider their immediate implications and what would have come from them.

  • Breakfast Topic: Are there some things you wish weren't canon?

    by 
    Anne Stickney
    Anne Stickney
    04.16.2012

    I liked the Warcraft comics, for the most part. Keep in mind that I say this as someone with 18 boxes of various DC and independently published comics in my closet. That said, I like comic books -- superheroes are pretty awesome. Superhero comics generally have an in-your-face quality to them, the characters are larger than life, and the stories are ridiculously complicated. In a way, it's kinda like a soap opera, only on paper with less weeping and more kicking butt. So the Warcraft comics fit quite nicely into that niche of superhero comic, in my opinion. The stories were pretty epic, there was always something going on, and the characters were larger than life. But oh, how I wish Med'an did not exist in official canon. It's one thing to have an overpowered character in a comic book introduced for some sort of overarching epic tale; it's another thing altogether to try and shoehorn that character into a franchise full of characters that have a small spark of reality to them. Don't get me wrong -- there were plenty of things I loved about the comics series that were taken into canon. The split-personality Varian was a really intriguing element that has been pushed into what ultimately I see as a really unique way of developing his character beyond random king #3 or #4. Med'an, on the other hand, has no redeeming emotional aspect; he's just a flat-out superhero. He doesn't appear to have any weaknesses whatsoever, and his introduction threw a wrench into Garona's character that I didn't particularly care for, not to mention Medivh's. His arrival seemed like it was solely for the purpose of telling a good superhero comic story, with no real root in Warcraft. And the fact that he's the hybrid of three races all from different planets is just a little too over the top from the standpoint of simple biology.

  • Weapons of Lore: Atiesh and Andonisus, Reaper of Souls

    by 
    Anne Stickney
    Anne Stickney
    04.13.2012

    It was the first caster legendary available to players, but the amount of time and devotion it took to get almost guaranteed that only a tiny piece of the player population actually obtained it. Atiesh, Greatstaff of the Guardian wasn't a particularly fancy weapon by today's standards. It was simple, smooth staff topped with the carving of a raven and quietly adorned with a bit of ribbon. But to those that followed Warcraft's lore, the simple design was easily recognized as the staff of one of the most powerful casters of all time. Atiesh was the epitome of everything a caster desired, largely because of its roots within the history of Warcraft. This wasn't just a simple staff; this was the weapon of choice for the last known Guardian of Azeroth, the wizard Medivh. Medivh was featured heavily in the original Warcraft RTS games but hasn't been seen since the end of Warcraft III. Atiesh, on the other hand, was seen by many -- and craved by many more. And the fate of this unusual staff ties in with another legendary weapon most never encountered: Andonisus, Reaper of Souls.

  • Know Your Lore: Brotherhood of the Horse

    by 
    Matthew Rossi
    Matthew Rossi
    08.31.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They saved the people of Stormwind, and not only did it cost them their lives, but then their bodies were taken by the invaders and desecrated into Undead, used as unliving weapons possessed by Orc necrolytes. In life, these heroes fought the Orcs to a standstill and even drove them back at times. In death, their debased frames were the first death knights created by Gul'dan the warlock. They earned heaven and were instead given hell. They were the Brotherhood of the Horse, the finest knights and warriors the Kingdom of Stormwind had to offer. Their greatest leader and last member died on Blackrock Mountain, and since his death, no one has raised their banner. They gave everything to save their world and received only a mockery of death in return. Before this fate, however, they served their kingdom as its most elite -- the best soldiers it had, the most feared military force humanity could then muster, and they proved it time and again. During the First War, the Orcs learned fear when they heard their horses approach and died battling against their lances and greatswords. It was this prowess that made them the targets of Gul'dan's ire.

  • Know Your Lore: Karazhan and the Dark Riders of Deadwind Pass

    by 
    Anne Stickney
    Anne Stickney
    08.14.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sometimes it's the characters that make Warcraft interesting, and sometimes, every now and again, it's the locations themselves that intrigue. Nestled in the heart of the Eastern Kingdoms, in a forlorn stretch of land simply called Deadwind Pass, lies the tower of Karazhan. Once the former home of Medivh, now a demon-riddled raid instance, Karazhan's story has far more to it than simply being the home of one of the last Guardians of Azeroth. Rumors also abound about Deadwind Pass and its inhabitants -- strange, mysterious riders cloaked in darkness. Their shrill, harsh voices echoed through the hills of Duskwood once upon a time, and the purpose of their journey was an artifact powerful enough to be the genesis for an entirely new playable race. Karazhan, Deadwind Pass, and the Dark Riders all have an enigmatic history that's never been fully explained. But we do have hints, here and there scattered across novels and in game, that clear up a small portion of the mystery.

  • Know Your Lore: Anduin Lothar, the Lion of Azeroth (part 1)

    by 
    Matthew Rossi
    Matthew Rossi
    08.10.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Anduin Lothar made the supreme sacrifice for his people. He lived for them, and he died for them, at the end of a long life dedicated to their welfare. He lived his entire life in the saddle, riding from adventure to duty, fighting first for himself and then for everyone he loved. Last of a bloodline that could claim to be the kings of all humanity, Lothar died not as a king but as a soldier fighting to save his world from those who had willingly sold their souls, their children's lives, and their world to the bloodlust of demons. In life, he had repeatedly balked their victory. In death, he secured his people's future. There will never be a warrior as great as Lothar. No one, no man, no orc, no one can ever exceed his accomplishment. Uncompromising, he brought forth a compromise that welded together disparate races in a union to defend themselves and their world. Stern, he managed to nurture a band of heroes who would stride forth with his name on their lips and his example in their hearts to plant it as a standard on a foreign world. Aged and weary, he carried his best friend's nation and his best friend's treasured son to safety and brought both through the terrible storm to be returned to their rightful home. Without Lothar, there would be no humanity left. Without Lothar, orc slaves to the Burning Legion would have destroyed all of the Eastern Kingdoms and, in thrall to their demon masters, laid waste to a second world. Without Lothar, everything changes. This is the life of the Lion of Azeroth.

  • Know Your Lore: The humans, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    07.27.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. When blood-crazed, willing slaves to demons who had sold their race and their world for power assaulted Azeroth, it was the humans who fought them. It was humans who lost ground, family, mothers and fathers and homes to stem the tide of orcish bloodlust and save Azeroth from their evil. There is no question of this. If the humans had lost the Second War, Azeroth would have been destroyed just as Draenor was, sucked dry of life. It was also a human's arrogant decision that she knew best that led the lord of the Burning Legion himself to invade her body, possess her unborn son, and twist his gifts and powers to evil, to contact Gul'dan and lead to the First and Second Wars. If not for humans, the orcs would have died on their dried-out, fel-poisoned planet, and no one would have ever heard of them again. Humanity could be said to be the best and the worst of Azeroth. Short-lived, humans possess as much or more talent for every field of endeavor as any race on the face of the world. They equal or surpass orcs and trolls for savagery in combat. They match or overmatch high and blood elves for sorcery. Their priests command the Holy Light, as do their paladins. Humans have been spies, diplomats, scholars, warlords and simple men and women of the soil. In part one, we talked about the rise of the Seven Nations of humanity following the troll wars. Now, we look to their destruction.

  • Know Your Lore: Sargeras and speculation on the next expansion

    by 
    Anne Stickney
    Anne Stickney
    06.12.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Planes and planets, demons and mortals -- we've covered the gamut of the Warcraft universe in the past few weeks, including rampant speculation. With BlizzCon 2011 not too far away, people are already talking about what may or may not be announced, including whether or not we'll see news about the next Warcraft expansion and what that expansion could be. Beyond all of that, however, we have the matter of identifying who exactly the real bad guy of this expansion is. Is it Deathwing? Is it the Old Gods? We don't know, and we won't know until we're closer to the expansion's end and dealing with Deathwing personally -- but whether Deathwing will be the final boss of this expansion is something that's still up in the air. Matthew Rossi wrote an interesting article last week questioning whether Cataclysm has too much potential content, and it's an excellent question. Given all we've seen of the expansion so far and the sheer amount of plot threads that have yet to be addressed, it makes one wonder exactly what else will be revealed in the months to come.

  • Know Your Lore: Garona: A Study on Stealth and Treachery, part 1

    by 
    Anne Stickney
    Anne Stickney
    02.20.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The stories of battle and victory have always been told, and in the past, it was up to the leaders of each assault to document the past. While fine leaders in war, these chieftains lacked the ability to convey those actions with written words. I present as an example: "Thok go through shiny hole. Then me fall down, but me good. Me find many good things to eat. We find village. We mash them and eat their food. Thok stop now. Head hurt from write." The fact that I am of both Orc and Human lineage, combined with the skills and schooling I have acquired from my journeys, has elevated me to the position I now hold. As chief interpreter to the Shadow Council, the duty of preserving the accounts of our conquering of this world and the eventual crusade into the land of Humanity, has fallen now upon my shoulders. I, Garona, now humbly present that history. . . -- The Destiny of the Orcish Hordes What kind of terror courses through you when your body will not respond to the thoughts in your mind? Garona Halforcen was originally introduced in Warcraft: Orcs & Humans. Throughout the course of the story, Garona continually referred to herself as half human. Garona's heritage was something that had been brought into question on more than one occasion in Warcraft lore. Since humans hadn't been seen on Draenor at that point in time, how could Garona be a full-grown half-orc by the time the Horde stepped through the Dark Portal? Garona's life was relatively lonely on Draenor. She spent most of it traveling and learning the culture of the orcs. This caught the attention of the Shadow Council, which marveled at her intelligent and cunning. Judging her an invaluable asset, they recruited her as Gul'dan's personal spy and assassin. Despite her standing, she was still vastly alone; as a half-orc, she held no particular allegiance to any clan. It wasn't until she arrived on Azeroth with the rest of the orcs that her keen intelligence and mixed blood came into play.

  • Know Your Lore: The Third War, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    11.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we covered the campaign of Prince Arthas Menethil across Northrend, the destruction of his soul and subversion of his homeland under the forces of the Lich King, and the summoning of the demon lord Archimonde into Azeroth. Dalaran was destroyed, most of the ancient kingdom of Lordaeron annihilated, and the forces of the Scourge placed under the direct control of Tichondrius, a trusted dreadlord. This left Arthas and Kel'Thuzad at loose ends just as the Lich King had anticipated, for he had plans of his own for his most powerful minions that didn't involve them working for the Burning Legion. Ner'zhul, the spirit that had been twisted and deformed by the Legion's master manipulator Kil'jaeden, had nothing but bile, scorn and contempt for his purported masters and sought to use his influence as the Lich King to free himself from their control. As the Legion and its Scourge army prepared for the next move of its invasion, other forces had gathered and made their own plans to deal with the coming darkness. Both the young orc warchief Thrall and the human mage Jaina Proudmoore had been driven by the words of a mysterious prophet to gather as many of their people as they could. Each made their own independent journeys across the large sea to the west, not knowing what lay across its waters. And each separately encountered the legacy of a time long since lost to history. For unknown to them, to the west lay Kalimdor, the land of eternal starlight, and on its shores, both groups would find a new future and the ultimate battle against an old enemy. For it was on the slopes of the mountain named Hyjal that the World Tree Nordrassil grew over the successor to the Well of Eternity, the same font of power that the Legion had fought to possess 10,000 years earlier. And it was that World Tree that Archimonde and his forces would ultimately seek to destroy.

  • Know Your Lore: The Council of Tirisfal and the last Guardian

    by 
    Anne Stickney
    Anne Stickney
    09.19.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He was the last Guardian and one of the most influential people in Azeroth -- but he never meant to be either one. Of all of the myriad and varied heroes in World of Warcraft, there is one man who is responsible for the majority of the events we see in Azeroth today. This man was solely responsible for the presence of orcs, responsible for the Horde, responsible for the ever-evolving conflict between Horde and Alliance. He was responsible for the original destruction of Stormwind, for the death of Anduin Lothar, King Llane Wrynn and many other heroes whose exploits didn't make it into the annals of history. He was responsible, indirectly, for the corruption of Arthas and the subsequent death of King Menethil, the razing of Stratholme and the rise of the Scourge. He arguably has more blood on his hands than any other being in Azeroth. And yet he was also responsible for the first tenuous threads of peace stretched between Alliance and Horde. He was responsible for the rise of some of Azeroth's greatest heroes -- he was the man that made Varian Wrynn who he is today, he was the man who turned Thrall from an orc with dreams of peace for his people into a leader of action. He was responsible for saving Azeroth from being razed and torn asunder by the Burning Legion. He was a man of many talents, and a man of many regrets. His name is Medivh.

  • Know Your Lore: Current Alliance politics -- the humans, part one

    by 
    Anne Stickney
    Anne Stickney
    06.12.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Over the past several weeks we've looked at the political situation of the Alliance races: night elves, gnomes, dwarves and draenei. This leaves just one race to take a look at, and while it's been around and active for the shortest amount of time in history, it's easily got the largest amount of conflict of any of the Alliance races in game. Without it, the Alliance wouldn't exist in the first place. That's right, this week we're covering the backbone of the Alliance, the human race -- and there is a lot of ground to cover. Wrath of the Lich King contained several reveals in regard to the history of the Alliance races, but perhaps the most surprising was a neat and tidy explanation for the existence of the humans of Azeroth. While other races have either been around since the dawn of Azeroth or were constructed by the titans, the humans have a unique explanation for their presence that was briefly explained in a quest line in Howling Fjord.

  • Know Your Lore: The Third War part one

    by 
    Matthew Rossi
    Matthew Rossi
    02.17.2010

    There's always more lore to discover here at Know Your Lore. I had intended to go over the events of the novel Day of the Dragon this week, but I decided to save that for a more Cataclysm oriented post and instead work on this, the final of our overview of the wars that made the Warcraft setting. In a very real way, Wrath of the Lich King is basically a third chapter in the saga of the Third War that unfolded in the Reign of Chaos and Frozen Throne storylines. Furthermore, while a great many aspects of the setting debuted before it, the Third War introduced the Kaldorei, or night elves, to the setting, helped bring the Burning Legion to prominence, first showed us the Draenei, and otherwise helped set the stage for the world of Azeroth as it appeared when World of Warcraft launched. You can trace the existence of the Forsaken, the loyalty of the Trolls and Tauren to the formerly purely Orcish Horde under Thrall, the establishing of a human colony on Theramore Isle, and even the activities of former and current luminaries such as Illidan Stormrage, Kael'thas Sunstrider, and even the Lich King himself to the events of the Third War. It's hard to say when, exactly, the Third War actually began, since it was really a rather complicated affair. Certainly, the capture of Ner'zhul by Kil'jaeden and his transformation into the Lich King is of great importance to the Third War, but it's not the beginning of that comflict. Not even the moment when a nascent Lich King was hurled into the glaciers of Northrend can be called the start of the Third War, nor the moment when the sorcerer Kel'Thuzad answered the summons of that dread entity and made his way north to become the kernel of the Cult of the Damned. These moments are all important, for without them there would have been no Third War, but they are not the war's starting point.

  • Know Your Lore: The First War

    by 
    Matthew Rossi
    Matthew Rossi
    01.13.2010

    Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore. In the past two weeks we've talked about the formation of the Old Horde on Draenor, and the resulting rise of the Alliance of Lordaeron to oppose them. Unfortunately we were forced to give the actual events of the wars slightly short shrift in the interest of being done someday. So this week, we cover the First War. (Note: there are spoilers for the original Warcraft game and several books and comic books contained in this post. Be warned if you continue to read it.) When last we discussed the Old Horde, we mentioned that Gul'dan and his Shadow Council were feeling the strain after having been abandoned on a slowly dying world by Kil'jaeden after having apparently slain the draenei. As the demonic corruption slowly poisoned the land and turned the orcs (even orcs who hadn't partaken of the Blood of Mannoroth) a livid green color, two events occurred to forever change the fate of two worlds. The first was seemingly small: a plague known as the Blood Pox started spreading, forcing the establishment of a quarantine zone in Nagrand in the lands formerly held by the Frostwolf Clan. That clan, however, was no longer able to hold those lands due to the second and more immediately portentous event. Gul'dan was contacted by Medivh, the Guardian of Tirisfal and host to the essence of Sargeras himself, and offered to the dark orc warlock the one thing he truly craved. Power.

  • Know Your Lore: The Alliance

    by 
    Matthew Rossi
    Matthew Rossi
    12.30.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. This week on KYL, we move away from the Fall of the Lich King (although in the months to come expect more Icecrown related KYL's) and out to the larger world and the major factions that contend across it. I thought we'd start with the Alliance this week for a number of reasons, the first and most important among them being that the Alliance would not exist without the Horde, while the Horde's existence owes itself to forces transcending the Alliance. Because of this, doing the Alliance first will leave open questions that the Horde section next week will help answer. The Alliance as it stands at this moment in time is a far different entity than the one originally known as the Alliance of Lordaeron. That Alliance was one of seven human nations (Azeroth, Lordaeron, Stromgarde, Kul Tiras, Alterac, Dalaran and Gilneas) with the Dwarves of Ironforge, Gnomes of Gnomeregan and High Elves of Quel'Thalas. This Alliance was born directly out of the statecraft of King Terenas Menethil of Lordaeron and the military leadership of Anduin Lothar, the Lion of Azeroth and last living member of the original Arathi bloodline. Each member of this alliance had various reasons for being in it and varying degrees of loyalty to it (the High Elves, for example, were only in the Alliance because as the last Arathi, Lothar could compel their loyalty due to ancient pacts and abandoned it as soon as it was possible for them to fulfill said pacts, while Gilneas retreated behind the Greymane Wall not long after the end of the Second War over differences of opinion with Lordaeron) and it certainly lacked in coherence compared to the Horde it was opposed to.

  • Sneak peek at World of Warcraft comic No. 24

    by 
    Zach Yonzon
    Zach Yonzon
    10.23.2009

    BlizzPlanet reports that Wildstorm has released a preview of the latest World of Warcraft comic which will set the stage for the finale of the current story arc. The summary of the issue is kind of spoiler-ish for those who haven't read everything yet, so we've posted the full review after the break. And if you don't want to know such things, don't read! Interesting stuff though...

  • Preview of World of Warcraft comic issue 15

    by 
    Alex Ziebart
    Alex Ziebart
    01.21.2009

    Yesterday we mentioned that Garona Halforcen, strangely popular assassin from the earlier RTS games, would be making her comeback in the World of Warcraft comic series. WorldofWar.net first reported that issue 18 would be the first reappearance of Garona, but a preview of issue 15 on the official website shows that it's going to start up a bit earlier than that.The preview reveals that when Garona (who has the same tailor as Valeera Sanguinar apparently) killed King Llane, she was actually pregnant. When she 'disappeared' from the overall Warcraft story, she handed off her child to the Undead Mage/Warlock/Necromancer Meryl for safekeeping since she couldn't trust herself while she went to deal with her inner demons. It's interesting to note that this Undead Necromancer isn't actually a member of the Forsaken, so that Forsaken Warlock action figure you may have purchased awhile back isn't a Forsaken at all. He predates Ner'zhul by quite a bit, and the comic describes him as being undead via his own will and sorcery. He should prove to be a pretty neat character.

  • All the World's a Stage: So you still want to be a Shaman

    by 
    David Bowers
    David Bowers
    01.18.2009

    This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.

  • Ask a Lore Nerd: Hail to the king

    by 
    Alex Ziebart
    Alex Ziebart
    01.18.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.Welcome back! This week we're mostly tilted toward Scourge questions, whereas just a few of weeks ago we were all dragons, all the time. Things just happen that way, I don't plan it! Really! Anyway, let's get this party started. Promethus asked... Does anyone actually know that Arthas merged with Ner'zhul? Any NPCs that is. Because there was no one besides those of the Legion like the Dreadlords and Kil'jadean who knew that the original Lich King was armor on a pedestal, everyone else like Thrall, Jaina, Rhonin, Bolvar, Wrynn, just know that Arthas was the one who marched to Icecrown and came back only to spread the plague and kill his father. No one but the player actually saw him walk up Icecrown Citadel and shatter Ner'zhul's prison.

  • The Queue: Future raids and more on daily quests

    by 
    Alex Ziebart
    Alex Ziebart
    11.21.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Be warned that today's edition of The Queue contains some light spoilers at the very end, regarding the Death Knight intro quests as well as some quests in Icecrown. To avoid spoilers, stop reading a little before the end, but you're safe until then. Thiosion asked...What instances other than Ulduar and Icecrown are (is?) Blizzard suspected to be working on?