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In our line of work we hear, "I can't talk about that just yet," fairly often. It's a necessary evil of the job. We do what we can, ya know? So when we stopped by Capcom's E3 2011 booth today to play Resident Evil: Revelations, and a zombie started ravaging Jill Valentine's face, we asked the Cap...

June 7th 2011 at 9:00pm 0 Comments
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It's not every year that a movie comes along that captures the pop culture zeitgeist so powerfully and so quickly as The Matrix did. I recall lugging a few college friends along to see this in 1999 -- having heard only a few sparse details about it beforehand -- and coming out of the theater feel...

May 10th 2011 at 7:00pm 0 Comments
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The official TERA website has updated with a look at one of the mobs players will likely encounter in their journeys around Arborea. Centaurs are found primarily in the Fey Forest region and look to challenge adventurers with spear attacks, hoof attacks, and their ability to sidestep player combo...

April 7th 2011 at 3:30pm 0 Comments
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The new Fallen Earth combat system is sweet. I really don't have much to complain about. But there is a serious lack of balance between the weapon types (I almost said classes). I like the fact that when I shoot someone in the head with a shotgun, I see results -- not the kind you'd expect to see i...

January 7th 2011 at 1:00pm 0 Comments
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Here's the hangup I have with writing guides: I like writing them so long as I'm fairly confident in my understanding of the game. Unfortunately, unlike many others who are reasonably sane, I have a definition of "understanding" that goes into theorycrafting and design space issues. I don't feel th...

November 6th 2010 at 6:00pm 0 Comments
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Those that say "violence never solves anything" have never been thrust into a post-apocalyptic future. Violence solves just about everything in Fallen Earth. And the cornerstone of violence, since man threw the first stone or hit his surly neighbor with a stick, has been weapons. Killing and incapa...

October 22nd 2010 at 3:00pm 0 Comments
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Bulgaria-based Masthead Studios, the developers behind the upcoming Earthrise sci-fi sandbox, have checked in with German fansite OnlineWelten for the second in a series of dev journals designed to shed more light on the enigmatic title. This week's piece focuses on character builds and details an...

September 15th 2010 at 8:00pm 0 Comments
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November 2nd is fast approaching, and you closet-superheroes are no doubt dusting off your tights, underoos and power armor in preparation for Sony Online Entertainment's DC Universe Online. The comic-inspired MMORPG will take would-be crime-fighters from Metropolis to Gotham City, and whether you'...

August 30th 2010 at 6:00pm 0 Comments
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Welcome to this week's edition of The Mog Log, in which we answer reader questions about Final Fantasy XI and Final Fantasy XIV while staying as far away from the drama of this past week as possible. Seriously, the sky is not falling here, folks. It seemed like such a nice week overall, too, with l...

August 28th 2010 at 6:00pm 0 Comments
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Waging WAR starts the month of August with a look at archetypes in Warhammer Online: Age of Reckoning and the way they work together in RvR and scenarios. Although Greg's rules apply to pretty much any class-based, group-based, PvP-centric game, he prefers to think of them as particular to WAR, sin...

August 7th 2010 at 7:00pm 0 Comments
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Melee characters in City of Heroes have always lacked ranged abilities. Some of this is implied by the archetype, of course -- you wouldn't expect a character built around hand-to-hand combat to be at maximum potency outside of grabbing distance -- but it's a bit of a disadvantage at times when a t...

July 29th 2010 at 1:00pm 0 Comments