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The controversy never seems to end in Champions Online. The big changes to the Might, Martial Arts, and Supernatural frameworks went live last weekend, and people just can't stop talking about them. There's also been some general changes to melee outside of those frameworks as well. As one migh...

5 years ago 0 Comments
April 8, 2010 at 12:00PM
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For whatever people may fault them on, Cryptic Studios has an excellent track record for trying to keep communications open between the company and the fans. Champions Online regularly allows players to ask any number and breadth of questions in the Ask Cryptic feature, and hot on the heels of the ...

5 years ago 0 Comments
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In a world of guns, atomic blasters, telekinetic blows and eye lasers, the superhero who relies on getting up close and personal with fists or weapons becomes the underdog. Ever since launch, melee heroes in Champions Online have struggled with the disadvantage -- perceived or real -- of having to ...

5 years ago 0 Comments
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No, it's not just a case of the obvious being stated. In a discussion of DK design in arenas, Dr. Street comments to clarify the intended role of death knights in arena and other factors. He also makes a good point about the forums in general that bears repeating for emphasis. "We don't intend for...

5 years ago 0 Comments
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So we got some patch 3.3 PTR notes and information on our hands. Let's talk about these buffs. Do they help us do our job in some way? Well, no not really. We're not getting any spell power buffs or mana buffs or anything remotely useful. Instead, we get this: Glancing Blows: The mage, warlock, a...

5 years ago 0 Comments
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I'll admit it: Armor Penetration has always confused me. I understand it moderately well - it makes your attacks act as if your opponent had less armor. The conversions from numbers to percentages, and the corresponding DPS increase, can be found at various places on the internet. But due to the fac...

6 years ago 0 Comments
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As much as Martin Fury would have been appropriate here today, we'll stick to actual player items for now. Here's a nice big scary mace to hope for from Ulduar's first boss this weekend. Name: Ironsoul (Wowhead, Thottbot, Armory) Type: Two-hand Epic Mace Damage/Speed: 594 - 892 / 3.50 (212.3 DPS) ...

6 years ago 0 Comments
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Realtime guns, knives, grenades, pipes and all sorts of other weapons tend to make for an interesting challenge when it comes to balancing them, which is exactly what the most recent Fallen Earth developer diary discusses. It appears to have been a long road for the developers, but after much play...

6 years ago 0 Comments
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CM Crygil has posted a very general thread over on the forums asking players what they think of the various class roles out there: "Ranged/Melee/DPS, Tanking and Healing." As you probably have noticed, those three roles make up what are often called the Holy Trinity in role-playing games and MMOs: e...

6 years ago 0 Comments
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When the first set of 3.1 patch notes popped up, many Death Knights were surprised to see that their auras were being reworked into something that, well, just isn't an aura at all. Instead, the effects are being rolled into talents so that, if talented, the Death Knight herself still gains the benef...

6 years ago 0 Comments
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As you might expect, I tend to be on the lookout for sites that talk about DPSing as a warrior. My blog overlord recently pointed out DPS Plate to me. It's a solid site that for now seems to be arms warrior focused and is even looking for paladin and DK contributors to help expand what they talk abo...

6 years ago 0 Comments
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As of WoW 3.0, all DPS specs are supposed to be providing competitive DPS; this is one component of "bring the player, not the class." Overall I'd say this has turned out pretty well, although within class it still has some issues - almost every mage seems to be Frostfire right now, for instance, an...

6 years ago 0 Comments
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When the Hunter changes dropped earlier this week, I understood the Volley change, and I even got the Kill Shot cooldown drop, but the one I really didn't understand was the Deterrence change. Like BRK said, it seemed pretty useless: sure, becoming immune to damage for five seconds helps survivabili...

6 years ago 0 Comments
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Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear. I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to g...

6 years ago 0 Comments
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Since day one of Wrath of the Lich King, people have been rolling Death Knights. While many seem to be getting along just great, many others are in need of guidance. This will be a two-part article, and will focus on the things that you will need to know when working with others in a dungeon settin...

6 years ago 0 Comments
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Honor's Code has a great post up about the secondary gear stats that often get overlooked in favor of the main attributes. Everyone knows that Hunters need Agility and Warriors need Strength, but after that, things tend to get a little fuzzy -- just what does Expertise or Hit do for you? HC breaks i...

6 years ago 0 Comments
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So. Arenas. How have your Arena campaigns been coming along? Lately, we've been encountering a lot of melee teams in our bracket. Melee has been enjoying a rise in popularity since Season 3, when Armor Penetration made its debut in Arena gear. Of course, with Armor Penetration stats maintaining st...

6 years ago 0 Comments
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I remember the day that patch 2.3 was released. I got out of work at six PM as was stoked to get home and try some of the glorious improvements. I had a 25 minute commute then, north on I-15 right past the Las Vegas Strip. Usually by six most of the traffic had cleared and it was pretty smooth saili...

6 years ago 0 Comments
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In the opening sentence of a previous column I compared Age of Conan's active style of combat in which the player must instigate every attack with a keypress to the auto-attack combat common to most MMOs. I characterized auto attack as a go-make-a-cup-of-coffee type of combat which, as one commenter...

6 years ago 0 Comments
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Warlocks got a few mentions at this morning's WWI class panel, not only with confirmation of some previously mentioned spells in the form of Demon Form and the Demonic Circle, but in relation to the Mage, confirming the eternal struggle that seems to go on between the two classes. Still, what these ...

6 years ago 0 Comments