metagames

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  • The metagame and its importance to MMOs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2009

    What is the metagame? It can mean a lot of different things depending on context, but all of the meanings share the sense that the metagame is not the game itself, but something above and affecting the game as a whole. In a casual game of poker, the metagame could be as simple as one of the players having an exceedingly poor poker face which makes betting that much easier. On a more complex scale, you have things such as the entire Band of Brothers incident on EVE Online, which has been called by some as what amounts to a forum war that was fought out over the space of the game. That's a Terrible Idea recently had a post regarding the problem of MMOs as "serious" games due to how they interact with the entire concept of the metagame. As the post outlines, you're first cut out from the endgame by the leveling game, which is changing the variables of the game itself, and when you finally reach the end of the curve most of the strategy involves memorizing specific character builds and raid strategies. The metagame, in this case defined as "the process of strategizing and conceptualizing out of the game," thrives on the viability of different strategies and the necessity of discussion. While there are certainly sites devoted to this sort of theoretical work, they frequently involve simply boiling everything down to a single optimal setup. Take a look at the article (and, if needed, the supplementary piece on terminology), as it's interesting for anyone with an affection for the genre and its overall development.

  • 15 Minutes of Fame: Gweryc on WoW's nonconformity backlash

    by 
    Lisa Poisso
    Lisa Poisso
    02.12.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Know an interesting player you'd like to see profiled? E-mail us at 15minutesoffame AT wowinsider DOT com. We knew when we sat down a few weeks ago to interview Noor the pacifist that the whole concept of a WoW character who didn't kill anything would start the flames rolling. The idea definitely lit some bonfires around the interwebz: incredulous readers Dugg it, StumbledUpon it ... it even showed up on Fark. But the real heat was in the reader comments, as readers at WoW Insider and across the 'net flamed, lambasted, reasoned, cajoled, ranted and otherwise worried the topic to bits like a pack of ravenous worgs. Seeking some perspective in the aftermath, we turned to Gweryc the melee Hunter. We suspected he might offer a shoulder to cry on about being misunderstood in the pursuit of eccentric, concept-driven gaming. Instead, we got an inspired dissection of current thinking on who plays MMORPGs and why -- and what playing a purposely gimped character has to do with it. Join us after the break for a conversation with Gweryc on metagaming, gaming achievement ... and of course, being a Hunter who hits stuff.