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"The virtual reality that we all talked about and that we all imagined 20 years ago didn't happen in the way that we predicted. It happened instead in the form of video games," says Neal Stephenson, nerd icon and noted author of Snow Crash and The Diamond Age. In a new interview at Forbes, Ste...

3 years ago 0 Comments
September 21, 2011 at 12:00PM
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The German games publisher dtp Entertainment has made the surprising announcement that they'll be transforming sci-fi author Tad Williams' Otherland into a massively multiplayer online game. The title will be a mixture of several different playspaces, riffing on the series concept of competing vir...

6 years ago 0 Comments
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Summer vacation is setting fast. Soon school classrooms will fill back up with eager students looking to display their latest duds and focus on buffing their intelligence. Shopping has to ensue before that big first day back, and Sears and coolness don't go together nor is it the likely first shoppi...

6 years ago 0 Comments
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The 2008 Worlds in Motion Summit schedule has been announced, along with a synopsis of this year's speeches and panels. The conference on virtual worlds and social gaming will be held on September 16th and 17th, during the Austin Game Developers Conference. Worlds in Motion bills the 2008 Summit as ...

6 years ago 0 Comments
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Nic Mitham from K Zero is going to offer up the key things he's learned about virtual worlds in the last 18 months. But who is Nic Mitham, you wonder, and what is K Zero? Mitham describes himself as a "one time corporate strategist, ad man and analyst. Now spreading the metaverse word." K Zero desc...

6 years ago 0 Comments
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I could bore you all today by starting my article with a lengthy story about the pre-history of your beloved MMORPGs, but I'll cut to the important part: Once upon a time there was a little game called DikuMUD. Similar in nature to the popular Dungeons and Dragons tabletop roleplaying game, it qui...

6 years ago 0 Comments
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One of the things that really impresses us with virtual worlds is all the user-created content. Having spent some time on-grid myself, I can tell you that the array of ideas and designs is just mind-boggling. Today our very own Tateru Nino shares a screenshot she took in Second Life. This area is ...

7 years ago 0 Comments
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In the program for the Worlds in Motion summit, the description of Raph Koster's address (the kickoff event on Monday) concludes by saying "Industry pioneer Raph Koster ... will discuss why virtual worlds and online spaces are more than a fad-and why you absolutely should care." That description has...

7 years ago 0 Comments
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Everywhere you look, it seems there's news of some real life business jumping into the virtual world of Second Life. Car companies, HR firms, clothing makers; you name it, it was being sold on the virtual frontier. But, as PRI's Marketplace reported earlier this week, many businesses are having trou...

7 years ago 0 Comments
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Sex sells in Second Life, as it does in real life, and this article by Computer Gaming World delves into the story of prostitution within Linden Labs' virtual world. While Second Life prides itself on being driven by user-created content, including user-driven entertainments at nightclubs and gamin...

9 years ago 0 Comments
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This Wired piece by technology thinker Steven Johnson is a neat summary of a prediction about virtual worlds that's becoming increasingly common. If you take a step back from the MMOs and other online pursuits of today, you see a lot of standalone bubbles of activity with one common factor--you. How...

9 years ago 0 Comments