Post Thumbnail

I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun...

August 25th 2014 at 9:00am 0 Comments
Post Thumbnail

SOE Senior Brand Manager Omeed Dariani and Lead Systems Designer Michael Mann present this week's Landmark roundtable video, this time focusing on one of the more detailed components of the sandbox's crafting system: item upgrading, which beat out reinforcing, imbuing, and refining among roundtable...

April 22nd 2014 at 7:30pm 0 Comments
Post Thumbnail

It's time for another EverQuest Next Landmark video dev diary. Your host is EQNL lead systems designer Michael Mann, and he's a got a lot to say about harvesting tools. He enlists a bit of help from lead character artist Kacey Helms, who takes viewers on a journey from in-game axe concept to finish...

March 3rd 2014 at 7:30pm 0 Comments
Post Thumbnail

SOE has finally dished out more details about EverQuest Next Landmark's crafting system with two new videos. In the first, Lead System Designer Michael Mann spends over four minutes telling (and showing) players where they can craft, what they can craft, and how to craft. The second video gives a q...

January 24th 2014 at 9:30am 0 Comments
Post Thumbnail

Quick on the heels of our second Round Table roundup for EverQuest Next and EQN Landmark comes the third, filled with the next bushel of questions! In these (lucky) seven queries, devs asked players to give their opinions on starter zones, modding the UI, length of the day and night cycle, grouping...

December 21st 2013 at 2:00pm 0 Comments
Post Thumbnail

Back in September, The Tattered Notebook gathered together the first 10 roundtable questions that EverQuest Next and EQN Landmark devs posed to fans, with their accompanying community thoughts, developer opinions, and video clip answers. However, that was only the tip of the iceberg. The Round Tabl...

December 7th 2013 at 6:00pm 0 Comments
Post Thumbnail

Ever since Heat's 1995 cinematic debut, aggression-soaked psychos (like ourselves) have been clamoring for a game adaptation of the crime drama. Gearbox Software prez Randy Pitchford agreed as well, optioning the rights to develop a game back in the mid-oughts. Fast forward to 2009, and GameSpot dro...

August 2nd 2009 at 7:30pm 0 Comments