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Epic's Cliff Bleszinski just took the stage at Microsoft's E3 keynote and revealed Shadow Complex, a new game for Xbox Live Arcade in collaboration with Chair Entertainment, the folks behind XBLA title Undertow. Mixing elements from titles such as Contra and Super Metroid, the game is a 2D title in...

5 years ago 0 Comments
June 1, 2009 at 2:12PM
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Technightly posted an extensive Halo Wars Q&A that aims to answer some common and rather peculiar game-related inquiries. The list of 74 questions covers topics from UNSC and Covenant unit details, to the explanation of Flood's involvement in multiplayer. If there's a random Halo Wars question i...

6 years ago 0 Comments
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click to embiggen This has been making the rounds for a couple of weeks now, but in case you missed it over the holidays, Kaarbo Design owner Noah Kaarbo allegedly let slip (and then promptly removed, but not before Google cached it) some of the sample work his company had done for Forza developer ...

6 years ago 0 Comments
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Hastily abandoning an ill-advised plan to include a magnifying glass with every purchase of the game, Rare has resolved to solve reported text issues in its build-a-bear's-car adventure, Banjo-Kazooie: Nuts & Bolts. After stating that the in-game text, allegedly illegible on standard-definitio...

6 years ago 0 Comments

Tomorrow, one of the most anticipated titles of the year ships with a sizable bonus regardless of which version you pick up. On top of the ten included multiplayer maps in Gears of War 2, Epic Games has included a download code within each new copy of the game to download five additional maps. Take...

6 years ago 0 Comments
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GI.biz got a hold of the letter sent out by Phil Spencer, big cheese of Microsoft Games Studios, to the staff about the closure of Ensemble Studios. He explains that the closure isn't Ensemble's fault, it's Microsoft's; the company just needs to grow, and is "accountable for making tradeoffs and t...

6 years ago 0 Comments
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Worried that game dev Rare lost its knack for shooting stuff, taking a prolonged three-game detour through kiddie-town? First Viva Piñata, now Viva Piñata: Trouble in Paradise and Banjo Kazooie: Nuts & Bolts, but what of the Goldeneyes and the Perfect Darks and the Conkers? In a (...

6 years ago 0 Comments
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We've been covering Schizoid, the first home-grown XNA game to hit XBLA, since this time last year. Now it's finally blasting bumping its way onto the Marketplace, unique gameplay mechanic in tow. Priced at 800 MS points ($10), the game is entirely co-op centric, tasking players with ramming their ...

6 years ago 0 Comments
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Our frenemies at Xbox 360 Fanboy have noticed an interesting trend: Pages appear for games at Xbox.com, then they're the next XBLA games released. Seriously, it's happened twice. If we're in for a repeat performance, you can expect fighting classic Soulcalibur and former XNA title Schizoid to appea...

6 years ago 0 Comments
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The sploderific XBLA game Schizoid will release in July according to developer Torpex Games. Judging by the latest image in the gallery below, the co-op omni-directional shooter knock-into-er appears to have been cleaned up quite a bit since we last saw videos back in December. Guess we'll just hav...

6 years ago 0 Comments
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During a dinner on Monday night with Microsoft's Shane Kim and Kudo Tsunoda, we got the chance to quiz the former about Microsoft Game Studios' rationale for abandoning Marvel Universe Online MMO. After years in development, the console-bound MMO died a slow and painful (-ly vague) death. The culp...

7 years ago 0 Comments
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These days, if you don't keep your head down, a rumor about Cryptic Studios is bound to hit you in the face. In fact, quite a few of them probably already have at this point. It all started with a letter to the community. After that plural hit, it wasn't just Marvel Universe Online that people wer...

7 years ago 0 Comments

You may remember Schizoid as the first game set to officially make the jump from the XNA platform to the Xbox Live Arcade. Now, a snippet of video has emerged to help you put some gameplay to a name, as it were. Just because we've seen the game now though doesn't mean we're any closer to understand...

7 years ago 0 Comments
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The double-edged sword of success must have weighed heavily on the minds of Brian Reynolds and his creative team at Big Huge Games. In developing Rise of Legends, they were faced with the challenging, yet unenviable task of following up the game's hit predecessor, Rise of Nations. So what do you ...

9 years ago 0 Comments