middleware

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  • Zodiac and Alticast to power Cisco / Scientific-Atlanta tru2way set-top boxes

    by 
    Darren Murph
    Darren Murph
    01.29.2009

    There stands a good chance that you've never heard of Zodiac Interactive nor Alticast, but if a Cisco / Scientific-Atlanta tru2way set-top box ends up in your abode in the near future, there's an even better chance that those two firms will play a crucial role. The duo has just announced plans to plant its embedded software within tru2way STBs, with the combined solution enabling cable providers to "deliver interactive services and applications including next-generation interactive user interfaces, guides, messaging and advanced VOD." Additionally, MSOs will be able to more easily offer subscribers "advanced services such as TV widgets," though there's currently no timetable for when a completed box will be made available. Did we mention that the widget race was officially on?

  • VixML debuts iPhone development middleware, demos 'TrueFlirt'

    by 
    Robert Palmer
    Robert Palmer
    01.08.2009

    Viximo has debuted TrueFlirt, a $5.99 iPhone application that demonstrates the capabilities of VixML, a simple development environment for creative entrepreneurs. TrueFlirt, as you might suspect, allows you to send animated "flirts" to other users of TrueFlirt. You can "FlirtBack" with one of a few pre-populated "playful" replies. TrueFlirt is -- while perhaps not suitable for the iTunes "productivity" category -- an interesting technology demonstration of VixML, an XML-based content creation platform that enables interactive designers to create native iPhone content for Viximo applications. The way it works is a content creator signs up with Viximo, who provides them their framework and tools for development. Developing VixML uses structured XML that -- at first glance -- seems easy to understand, and includes code support for animation, interaction and music. Viximo says it's a much lesser investment in terms of time and money, since you don't need to become an Apple developer, nor pay to submit the app to the App Store. Once an application is developed, Viximo will check it for problems, and submit it for publication in the App Store. It's unclear how pricing is structured, or how much of a cut Viximo gets for each application. VixML applications are analogous to standalone Flash animations, but obviously they don't use Flash. Instead, they use the OpenGL 2D and 3D graphics engines built into iPhone OS. Applications can send and receive data (like TrueFlirt), as well as interact with the iPhone and iPod touch's built-in accelerometer. Viximo, in addition to TrueFlirt, is releasing more titles expected to arrive in the App Store during the first quarter of 2009. TrueFlirt is available in the App Store now (for $5.99), and a free version is coming soon. The free version will be able to receive flirts, but the paid version can both send and receive them.

  • Dreamer's BIDDLE could actually make BD-Live useful

    by 
    Darren Murph
    Darren Murph
    01.08.2009

    Imagine this -- utilizing your Blu-ray player for playing back BDs, DVDs and practically anything else available via the internet. A marvelous idea, right? Dreamer has every intention of making that web-to-TV STB you've got totally obsolete with its BIDDLE thin-client, which will theoretically enable any internet-connected Profile 2.0 BD deck to tap into the limitless world of online content. Here at CES, the outfit has announced a partnership with Technicolor that sadly doesn't pinpoint any specific players, though the concept is more than intriguing. Essentially, it would add a whole new world of functionality to BD-Live-enabled Blu-ray players, which is just about exactly what the doctor ordered for the flagging format. Only time will tell if this stuff has a shot at catching on, but we certainly dig the sound of it. [Warning: PDF read link]

  • OpenTV brings movie portal application to Canada's Bell TV

    by 
    Darren Murph
    Darren Murph
    12.25.2008

    For Bell TV subscribers looking for hints of anything new, we've finally something to share with you. OpenTV, an interactive TV middleware provider, has just launched a "movie portal application" that will deliver content from programming partner Super Channel. As expected, it provides viewers with a "themed search option, as well as a scheduling option that lets viewers set up recordings and reminders several weeks in advance of a movie's broadcast." Underneath, this seems to be just another attempt to highlight certain programs and get non-subscribers to subscribe, but when new material is this hard to come by, it's tough to complain.

  • A look at the most significant MMO trends of 2008

    by 
    Shawn Schuster
    Shawn Schuster
    12.24.2008

    As we get more involved in what makes an MMO player tick, development studios are trying their hardest to keep up with the trends. Ten years ago, we were happy to have any environment in which to socialize and experience a gaming world with our friends, or meet other gamers with the same interests. Now though, if a lightsaber looks "too big", there will be riots in the streets... or at least the forums.Over at Gamasutra, our own Michael Zenke takes a look at the hottest MMO trends in 2008, and what we should watch in regards to how they'll evolve into 2009. Some of these include microtransactions in the West, user-created content and the fact that the Triple A fantasy genre has been solved. Check out the entire article, and whether you agree or disagree, let us know what you think in the comments below.

  • BigBand Networks heads up first ever international SDV deployment

    by 
    Darren Murph
    Darren Murph
    11.27.2008

    BigBand Networks knows a thing or two about making the transition to switched digital video, and now it can say that it helped flipped the first ever SDV switch overseas. The company, in conjunction with interactive TV middleware provider Alticast, has "added functionality to its switched digital video solution in preparation for deployments by Korean cable operators." Obviously, the opportunities for SDV outside of North America is significant, with many markets gasping for bandwidth just to get a handful of high-def channels out to the people. Research firm In-Stat actually asserts that "Asian deployments of SDV will grow at an average rate of 85% for the next four years, reaching $212M by 2012," and we can only hope that this is one method for greatly boosting the amount of HD content available outside of the US.

  • MGS inks 'perpetual' license for Havok tech

    by 
    Jason Dobson
    Jason Dobson
    08.06.2008

    It's not the size of your explosion that matters, but rather how many random objects you can send flying about in realistic fashion. Microsoft Game Studios today announced a new "perpetual licensing agreement" with the physics connoisseurs at Havok, opening up the middleware outfit's suite of current and future tech to MGS and its development partners. Perpetual, you say? Sounds like someone is over their puppy love and is ready for a real commitment.Havok's reputation for overturning tables in dramatic fashion is well known. A number of Microsoft's titles, both internally developed and published, utilize the technology already, giving us reason to believe that whatever Microsoft Game Studios has up its sleeves next, it's sure to have exploding barrels aplenty.

  • Unreal Engine 4 geared for next-gen consoles

    by 
    Randy Nelson
    Randy Nelson
    07.24.2008

    Despite the fact that Unreal Engine 3 has been licensed by, oh, everyone for building their current-gen games, results have been hit or miss. While developers continue to get to grips with the current iteration of the technology, its creator, Epic Games, is already at work building the next version to stump them make their lives easier ... in the future.In news sure to make Dennis Dyack happy, Epic's president, Mike Capps, revealed at Microsoft's Gamefest technology conference that the successors to the current crop of consoles (even Wii?) are its target platforms for Unreal Engine 4. "We've got Unreal [Engine] 4 in production right now," Capps told the gathering of developers, adding, "it's going to be in the next console generation ... our rough guess is 2012 to 2018." So, there you have it. Xbox 720 in 2012. We kid. We aren't kidding when we say that we hope developers other than Epic and a handful of others get a sound grasp on UE3 before then.

  • 38 Studios to use NaturalMotion's Morpheme engine

    by 
    Samuel Axon
    Samuel Axon
    07.16.2008

    38 Studios, the star-studded development studio working on a mysterious MMO codenamed Copernicus, has announced that it will use an animation engine called Morpheme. Morpheme has also been used in EVE Online and Heavenly Sword. Its creator is a company called NaturalMotion, which also created the related and acclaimed Euphoria engine used in Grand Theft Auto IV and the upcoming Star Wars: The Force Unleashed.Jon Laff, 38 Studios' chief technology officer, was quoted in the press release saying, "Morpheme allows us to create very high-quality character animations quickly, cutting down on a lot of intensive animation design and implementation time." Uh, good! Wouldn't want you to pick middleware that slows you down instead!So for those who are keeping track: Copernicus now uses BigWorld, Unreal Engine 3, and Morpheme. It's got the trifecta!

  • Ignition selects Unreal Engine 3 for 'groundbreaking' FPS

    by 
    Jason Dobson
    Jason Dobson
    07.07.2008

    Yet another company has climbed on board the Unreal Engine 3 bandwagon, as UK-headquartered Ignition Entertainment dropped word that it has licensed Epic's popular tech to help fuel what the company calls a "groundbreaking" new FPS.In development at Ignition's Florida studio, nothing is yet known of the project beyond that it will be based on an original, as-yet-undisclosed IP. Well, that's not entirely true, as the company does note that the game will be both "exciting" and "fresh," giving us hope that at long last someone will bring together two of our most fond loves, letting us shoot bad guys and raid the salad bar from the comfort of our living room.

  • Dreamer's Biddle makes Blu-ray players a way around your cable company?

    by 
    Richard Lawler
    Richard Lawler
    05.11.2008

    While most are just dipping their toe into the BD-Live pond so far, Dreamer is thinking bigger. With its middleware Biddle software (based on the same DVB-GEM spec as OCAP, and also available to cable operators) included on a Blu-ray disc, the company claims its ready to deliver an "interactive TV service" consisting of VOD, web browsing, e-mail, social networking access or nearly anything else you can imagine. The upshot is that any internet-connected PS3 (or any other BD-Live capable hardware on the way). By downloading only what's necessary at the moment, the client overcomes the Blu-ray program size restriction and delivers what customers have already come to expect from leading Korean IPTV and cable companies using the software in their STBs. The first titles with the software included are planned with KD Media this month in Korea, but the company is still showing its software off to domestic providers, with an eye towards hopping on expected $299 Blu-ray players (not yet) and into American homes. [Via Multichannel News]

  • Europa Universalis dev offers up game engine for free

    by 
    Jason Dobson
    Jason Dobson
    04.26.2008

    There's only one thing better than getting something for nothing. However, since it's unlikely that someone is going to deliver us a life-size Toblerone, we'll settle for Paradox Interactive's news that the Swedish game company is releasing its game engine into the wild as a free download over GamersGate.Codenamed "Europa," the engine was the same used to develop games in Paradox's Hearts of Iron series and Europa Universalis II (pictured). According to Paradox, the company plans to set "a few minimum criteria" for the engine's use, and games created using the technology will be made available for sale over the GamersGate download service -- meaning that for those indie devs looking for a 'cheap as free' solution to make their hard-core PC strategy game dreams a reality, this could be it.

  • High Voltage provides middleware for Wii devs [update]

    by 
    David Hinkle
    David Hinkle
    04.22.2008

    Remember that engine that High Voltage made for the Wii? The one with the nice water effects? Well, it looks like that engine, Quantum3, is now available to developers working with the Wii. This new middleware should hopefully help developers create some amazing experiences on the console. "Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers," says High Voltage CEO Kerry Ganofsky. "We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar." No word on any upcoming games using Quantum3 yet, but we can't wait to see the next project that does.Update: Removed previous image as some found it to be toeing the line a bit. Sorry about that, folks!

  • Intel buys up Offset Software, Project Offset still 'going strong'

    by 
    Jason Dobson
    Jason Dobson
    02.25.2008

    Sam McGrath, technical guru and one of three founders Offset Software, has announced that the company has been purchased by technology giant Intel. The notice came in the form a short post on the Project Offset website, with McGrath adding that the now mythical project is still "going strong" and that the team is "excited about things to come." Honestly there are two ways to take this, either as PR rhetoric, or a sign that the tech demo that wowed us way back in 2005 could finally be getting its game legs. We'd like to believe the latter, but most of us here stopped believing in miracles a long time ago. But it begs the question as to what Intel has up its sleeves -- why would it pick up such a small developer if Offset Software's game engine technology didn't somehow fit into Intel's master plan? Whether it's interested in pushing Project Offset ahead or is just wanting to field the company's impressive middleware technology, it will be very interesting to see what comes out of this latest game industry acquisition in the months to come.

  • Twofish to make microtransaction economies easier with middleware

    by 
    Michael Zenke
    Michael Zenke
    02.12.2008

    Gamasutra notes that a new middleware company is offering online game developers tools to manage their in-game economies. Twofish is the name of the startup, and their offering (Twofish Elements) is intended to plug directly into the backend of any in-development Massively Multiplayer Online Game. Their product seems to be geared at allowing indie developers to offer a microtransaction economy similar to the one Nexon uses in Maple Story.The company was founded two years ago, in part by Lee Crawford - a veteran of Yahoo! Games, Shockwave.com and Segasoft Networks. In order to prove out their technology they're also developing an online game to utilize it. Entitled Edgeracers, the offering will feature "the culture of car customization and casual racing", and should release within the next few months. Crawford has a few comments featured in the announcement writeup, and (along with many players) views the move to microtransactions as a rough road for games and developers. "We see Twofish Elements being a way to help independent publishers and developers compete on a level footing ... In our view, the world is moving towards the mass-market consumer and, ultimately, the hardcore player going to free-to-play with microtransactions," Crawford said.

  • New Sega tool automates 3D lip-syncing

    by 
    Kyle Orland
    Kyle Orland
    12.12.2007

    Nothing takes away from a good, in-game voice acting performance than lip-syncing that looks like it came from a badly dubbed kung fu movie. But what developer wants to go through the painstaking process of modeling every minute mouth movement? That's where Sega comes in, with a new software tool that analyzes a voice sample and automatically matches a characters facial movements to the spoken words. The tool can even reportedly detect "happiness, anger, surprise and sadness" in the voice and change the character's facial expression accordingly.Of course, Sega's lip-syncing solution isn't the only one out there, but this new tool reportedly "increased efficiency nearly 100-fold" in internal tests. That leaves plenty of time for more important things, like selling your body on the street to pay the tool's 207,900 yen ($1,862) asking price. That might be chump change for the big guys, but bedroom programmers should work on their come hither smile.

  • AI middleware makes its way to Wii

    by 
    David Hinkle
    David Hinkle
    12.04.2007

    Knyogon, the company who brought AI tech Kynapse to the industry, has announced that its middleware is now available to Wii developers. It was used in the Xbox 360 game Crackdown and is also being implemented into the upcoming Fable 2. But, as far as Wii developers using the middleware, details are less clear. Knyogon's press release states that 2 developers are utilizing the Wii version fo the middleware as of now, but fails to go into any kind of specifics beyond that. Pierre Pontevia, Kynogon CEO, comments that "Wii is a remarkable success and we are proud to offer Kynapse to Wii game developers. The unique capabilities of Wii allow developers to produce creative forms of gameplay that require innovative AI. Kynapse has been selected by a very significant number of industry leaders for the development of AAA titles." He goes on further to add that "With Kynapse, we feel Wii developers have another critical tool in their hands that helps them unleash the real magic of the Wii system."[Via Joystiq]

  • Popular AI tech throws support behind Wii

    by 
    Jason Dobson
    Jason Dobson
    12.04.2007

    Realism is not the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths at Kynogon is certainly that, as the company has announced support for the Wii, offering their popular AI tech Kynapse to Wii game developers in order to help keep their NPCs from running around all willy-nilly.Kynapse is already used in a number of other titles, both currently available and in production for a variety of platforms, including Crackdown, Alone in the Dark, and the upcoming sequel to Fable, and while no Wii developers have come forward and announced titles they expect to take advantage of the AI solution, Kynogon notes that Kynapse has already been tapped by two different studios for use in upcoming Wii projects. Who knows, maybe someday soon we can quit visiting the shrink altogether.

  • Nintendo to enable USB mass storage devices on Wii?

    by 
    Ryan Block
    Ryan Block
    04.05.2007

    This kind of stuff is never really set in stone until it's announced, but a press release issued by eSOL announced that Nintendo would be licensing its PrFILE2 FAT file system and PrUSB/Host USB host stack middleware for the Wii. Human-readable translation (if you really want to call it that, since this is the English translation of the Japanese release): "By embedding PrUSB/Host, direct communication with USB devices is supported without using PC. Optional Mass Storage class driver enables using USB flash memory, other mass storage device and digital camera as the external storage." So eSOL's middleware can be used to address devices via USB, but it's still not a sure thing you'll be able to expand storage via USB on your console. Now, why you can only expand via SD is beyond us, but maybe Nintendo's wising up to the fact that maybe they can sell overpriced N-branded USB flash drives, too.[Via C3]

  • Crytek shows CrysisENGINE2, innocent trees shot

    by 
    Zack Stern
    Zack Stern
    03.08.2007

    Crytek occupies a medium-sized booth space at this year's GDC show floor. The company, showing its CryENGINE2 to developers, announced that it found its first customer in Avatar Reality, Inc. Hoping to land more interest, the company is hosting a series of rotating presentations about its level editor, sound system, character animation, engine, and other features.Harald Seeley, Development Director for Crytek briefly spoke with us about the engine and its outlook, saying that it's at alpha now for the PC, and they'll ship the SDK to AVI in four to six weeks. Seeley said that Crytek is working to bring CryENGINE2 to the PS3 and Xbox 360, but those plans don't mean that Crysis will be released on those platforms.Modders and indie designers should look for a PC version of the development environment bundled with Crysis. Seeley said that the consumer tools offer nearly all of the features of the fully licensed engine, and that modders may be able to work out terms to release commercial software created with the free editor.Seeley thinks that the commercial version of CryENGINE2 will lead other middleware engines because it was developed for DirectX 10 instead of being prettied up from an older version of the API. He said, "This will become the standard. ... [Gamers] won't be willing to settle for titanium trees any longer. If it looks breakable, if it looks like you should be able to pick it up, [you will.]"%Gallery-1976%