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Proving once again that some of the best MMO material out there is made by the fans, Chase Arcanum and Cinder Flame have released a comic book that showcases CoX Issue 12: Midnight Hour in all its various aspects. Assembled using a huge guest cast and a lot of hard work with screenshots, the Midnigh...

May 23rd 2008 at 7:30am 0 Comments
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Acclaimed City of Heroes fan video maker Michelle, otherwise known as Samuraiko, has released her second Issue 12: Midnight Hour video, timed to coincide with the issue's launch to the live servers yesterday. Unlike the first (completely speculative) piece, this one contains plenty of footage from t...

May 22nd 2008 at 8:30am 0 Comments
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Our friends over at rpg.boomtown.net have posted a lengthy interview with Matt 'Positron' Miller, lead developer for City of Heroes and City of Villains. This comes just in time for the live launch of Issue 12: Midnight Hour.Matt gives us the rundown of Midnight Hour, hinting at future storylines an...

May 21st 2008 at 4:30pm 0 Comments
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Today at 6.00 AM CDT, earlier than many players were expecting, the live servers for City of Heroes went down to be patched with the latest Issue: number 12, Midnight Hour. According to lead developer Matt Miller, the testing process has been 'surprisingly smooth' and the live rollout is bang on sch...

May 20th 2008 at 12:15pm 0 Comments
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When the City of Villains Devs first mentioned that the new Villain Epic Archetypes were going to be Soldiers of Arachnos, some players were apprehensive. They didn't see how a mere rank-and-file member of a villainous organization was going to be any fun to play. Arachnos is a stratified, militaris...

May 18th 2008 at 11:00am 0 Comments
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City of Heroes Issue 12: Midnight Hour, now in Open Beta, brings with it a vast assortment of Quality of Life fixes and tweaks. One small but highly significant fix slipped through the net and missed appearing in the first round of patch notes: the buildup of Brute Fury in PvP and against Archvillai...

May 12th 2008 at 5:00pm 0 Comments
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The flood of new information coming out of NCSoft NorCal continues unabated. Fresh from sharing his Developer Diary with us, lead City of Heroes writer Joe Morrissey (no relation to the lugubrious singer, before you ask) has joined Chooch and Viv for a long in-depth interview. Notably, Joe takes tim...

May 7th 2008 at 5:30pm 0 Comments
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City of Heroes Issue 12: Midnight Hour is now in Open Beta. We've brought you a tour of Cimerora, and now venture into the Midnighter Club, home of the Midnight Squad.The zone itself is unusual for CoX. Although access to it has to be unlocked, with separate arcs on the hero and villain side giving...

May 7th 2008 at 4:00pm 0 Comments
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Senior Designer Joe Morrissey, otherwise known as "Hero 1", has a lot of enthusiasm for the upcoming Issue 12 patch for City of Heroes. Not because of technology, though there are some great additions on the way. Not because of the new epic archetypes, though those are completely awesome. No, Joe is...

May 1st 2008 at 10:30am 0 Comments
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var digg_url = 'http://digg.com/pc_games/City_of_Villains_Epic_Archetypes_Video'; Anyone playing the City of... franchise must know that the game's latest free content update, Issue 12 is on the horizon, including epic archetypes for villains. And though here at Massively we can't make issue 12...

April 17th 2008 at 10:00am 0 Comments
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As more news comes in about NCsoft's latest free expansion to the CoX universe -- Issue 12: "Midnight Hour" -- we're getting more and more excited. The latest tidbit to come down the pipeline is that the Character Creator will gain expanded functionality tied to the Real Numbers system, allowing pla...

March 31st 2008 at 6:30pm 0 Comments
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Dr. Brainstorm is at it again.If you're a tight wearing do-gooder or vile evildoer within the City of... universe then you can't miss this exclusive broadcast (from an undisclosed location of course) made by Dr. Brainstorm. During yet another crazy experiment (this time involving Rikti technology, H...

March 28th 2008 at 5:30pm 0 Comments