Might-of-the-Frozen-Wastes

Latest

  • Lichborne: A final look at the patch 5.4 patch notes for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.10.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we've certainly discussed the patch 5.4 changes for death knights in the past, this week is the big week when patch 5.4 finally comes out and we put it all in action. With that in mind, today will be devoted at look at the patch notes from a death knight point of view and making some quick pronouncements about what we can expect when the servers the come back up. The short version of the changes is this. All 3 specs are buffed overall, DPS more so than tanking. In PvE, blood is about the same, while unholy and frost specs are close enough together that you can either stick with your usual choice, or go with whatever you have the best weapons for. Unholy is slightly behind frost, but not so much that you'll suffer greatly. For a more in-depth look at what's changed, read on.

  • Lichborne: The latest patch 5.4 news for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.19.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. It's been a few weeks since we last discussed patch 5.4 from a death knight perspective. In that time, we have seen the dreaded fix to the RPPM bug for rune regeneration, but we have also seen unholy buffs as compensation. The first numbers pass for death knights also brings a good chunk of buffs to the death knight. Let's dive in and take a look.

  • Lichborne: Patch 5.3 and the death of festerblight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.14.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In a recent update on the patch 5.3 PTR, Blizzard applied an update that applied some unexpected changes to the death knight unholy tree, most of them nerfs. Blizzard Death Knight Unholy Festering Strike now deals 175% weapon damage, down from 200%. Scourge Strike now deals 165% weapons damage, up from 135%. Unholy Might now increases the Death Knight's Strength by 10%, down from 15%. source This has, unsurprisingly, left many death knights at a loss. After patch 5.2 seemed to cure unholy's woes and allow it to at least be a viable and fun alternative to frost, these nerfs came as a surprise. Frost is so far still the more damaging death knight DPS spec in patch 5.2, so the idea that unholy is the one that got nerfs was somewhat discouraging. That said, it might not be as bad as you think. It's worth noting that in the long run, the Scourge Strike buff should cancel out the nerfs to Festering Strike and Unholy Might, at least in theory. This brings to mind one question as to what this shifting of damage toward Scourge Strike is actually meant to accomplish. Essentially, the main purpose here appears to be a nerf to festerblight.

  • Lichborne: Why patch 5.2 is a great time to be a death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.12.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.2 in full swing, we've had time to take stock of the changes, not just in terms of new content, but in terms of the buffs and nerfs our classes received. I'm just going to come out and say it. As a class, death knights feel about the best they've been since the Wrath era. There's a lot of great stuff to be excited about, so let's go down the list. Unholy is fun again Unholy has, as a spec, been sort of on the outside since Cataclysm. Blizzard's revamp, which put unholy on a different rune spending scheme from the other specs and pulled it even further away from weapon damage and toward special ability damage, created a unique melee spec, but the complications and weaknesses that came with that spec were a bit much for many people, and with frost generally beating it in both DPS and simplicity, the spec gained a reputation for being played only by the most hard headed diehards. Patch 5.2 came along and bought with it a much needed unholy revamp. The addition of Frost Fever to Plague Strike alone has helped make unholy's rotation smoother and more intuitive, as well as made target switching feel at least a little less punishing. AoE is still a little more awkward, but with Icy Touch on Reaping, you can at least get through that first setup and get to the main AoE rotation a lot more smoothly.

  • Lichborne: 2012 predictions for death knights and how they actually shook out

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.01.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As it was for, to some extent, all classes, 2012 was a busy time for the death knights, as one expansion ended and another began. As the news of Mists of Pandaria began pouring in, I started making some predictions. As the Mists beta progressed, I started mentioning things that I felt, or that the death knight community felt, needed to change or would change. This week, I figured it might be interesting to look back on some of those old articles and see what exactly happened, and how far off the mark I was (or wasn't).

  • Lichborne: Guide to PvE frost death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.0.4 barreling down on us and the release date for Mists of Pandaria itself a mere month away, we've probably seen our new class specs and mechanics get about as solid as they're going to get. With that in mind, we'll start in our guides for all death knight specs. Note that these guides will cover primarily the basics of group PvE for each spec. This week, we cover frost DPS. Stat weights and other basics Frost hasn't changed much mechanically from Cataclysm, at least on the surface. We still have the same strikes and spells serving the same basic function. You can now switch more freely between dual wielding and two-handed frost, as you get both Threat of Thassarian and Might of the Frozen Wastes by default. Frost Presence is now the best DPS presence for frost death knights, in a move that should make literal-minded death knights happy. In addition, the runic power regeneration on Frost Presence helps make up for some the runic power generation talents we lost in the revamp. Your stats priorities are also more or less in the same order they were for Cataclysm, with a few minor changes and caveats.

  • Lichborne: 3 more death knight issues that need fixing soon

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.19.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, I talked about three quick fixes death knights should get before the Mists of Pandaria beta is over. This week, I'd like to discuss three more death knight issues. These aren't necessarily any less urgent or problematic than last week's issues, but they're complicated enough that we probably can't expect them to be fixed before the expansion goes live. Still, they should probably be dealt with sooner rather than later. 1. Tier 5 talents have got to go. I have to admit, the level 75 death knight talent tier had me pretty excited when it was unveiled. Finally, anyone could choose their flavor of rune regeneration. At optimal balance, it seemed like everything could turn out great. People could choose how much control they wanted, people could avoid rune tetris if they wanted, and everything would be cool. In practice, it hasn't worked out like that. It's become more and more obvious that it will be nearly impossible to balance the three types and that Blood Tap is the clear winner for any death knight DPS player, with Runic Empowerment nearly equal and Runic Corruption taking up the distant rear. The level 75 tier, in other words, doesn't pass the basic litmus test for the new talent system. There's no real choice. Min-maxers will feel forced to take a specific talent on this tier in all situations, and it will, in fact, almost always be Blood Tap.

  • Lichborne: BlizzCon cause and effect for death knights in patch 4.3

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.08.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So the past few weeks have actually been pretty exciting for death knights. We saw a lot of new info come out of BlizzCon, including getting a couple long-standing questions answered with new updates to the patch 4.3 PTR. Today, we'll cover the basics of what we discussed with the devs at BlizzCon and see what fruit those discussions have borne on the PTR itself. Bloody questions One of the first questions asked at the Class Q&A on BlizzCon 2011 day two was more of a laundry list of blood death knight grievances, such as our issues with spike damage and with avoidance working against mastery. While we have gotten a good bit of dev love on the forums on these beefs, it was actually pretty nice to see it answered candidly on stage, if only to see a dev give an on-the-spot, straight-up answer.

  • Lichborne: The state of the patch 4.2 death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.26.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Now that patch 4.2 has been out for a few weeks, it's a good time to look at the fruits of our nerfs. Patch 4.2 saw a surprising amount of death knight changes, from the nerfing of Obliterate to the last-minute buffing of Unholy Might. Nearly as conspicuous was the near complete lack of blood tanking changes. With all of this in play, we definitely expected some shakeups when patch 4.2 went live; now, it's time to take a look at how those shakeups have played out. Most stuff went more or less as expected, but there have been a few surprising twists. We'll tackle it all after the break.

  • Looking at death knight changes testing in PTR Patch 4.0.6

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.07.2011

    There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out. Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.

  • Lichborne: Death knight regemming and reforging for patch 4.0.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.19.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Now that we've had a bit of time with patch 4.0.1, hopefully you've settled in to a decent rotation and spec and have begun to feel your way around the new system. Now that you've done that, there's one more step to take: figuring out the best way to reforge and regem your gear. Reforging can be done through certain NPCs in major cities and is a process whereby you take one secondary stat (the ones in green text) and reforge part of it into another stat. This process can be very useful for getting rid of extra stats past the soft cap or just plain getting rid of stats that aren't important for your class or spec. You can't reforge a stat into another stat that's already on the item, but otherwise, your possibilities are endless. Gemming remains more or less how it always has. The one big, new curveball we've been thrown is the fact that hit gems are now blue. This is probably overall a win for DPS death knights, as it gives us a few more options to aim for gear bonuses without handicapping ourselves as much. To understand how, when and if to regem and reforge your gear, you'll need to understand stat weights. While it's still pretty early in the 4.0.1 game (and therefore, it's not completely clear what stat weights are for every spec), the death knight community has still done enough math that we're relatively certain of the general order. With that in mind, let's look at every spec and figure out the best ways to regem and reforge.

  • Lichborne: Death knight beta diaries, part 4: Two-handed frost and other beta minutae

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.07.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. In the latest beta patch, Blizzard was so kind as to bump the level cap up to 85, in addition to opening Uldum and Twilight Highlands, the last two major leveling zones in the expansion. Unfortunately, neither zone is itemized, but more on that later. In my testing this past week, I've delved in the long-dead, dormant spec of two-handed frost. The spec was officially killed off (at least in the sense of having competitive DPS) in the latter part of Wrath, when Blizzard decided to make frost the official spec of dual wielding. However, with the advent of Cataclysm, that is changing. With blood becoming a dedicated tanking tree, it left unholy as the only two-handed weapon tree. Recognizing that some players might dislike the pet-tending aspect of unholy, Blizzard decided to support two-handed weaponry in the frost tree once again. That said, deciding to support it and succeeding at it are two different things, and in addition, there seems to be a lot of people who are still confused as to whether or not Blizzard plans to support it. You can put your mind at ease now though. Very recently, Ghostcrawler (lead systems designer) confirmed that, yes, Blizzard is supporting the two-handed weapon playstyle for the frost tree.