mind-melt

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  • Spiritual Guidance: On the subject of Shadow Word: Death

    by 
    Fox Van Allen
    Fox Van Allen
    06.01.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen provides stellar, thoughtful advice ... when not sabotaged by Tyler Caraway. Over the past few weeks here at Spiritual Guidance, we've been talking a bit about the simple mechanics of shadow priests, ultimately exposing them as anything but simple. In April, I put the inner workings of shadow priest mastery on display, spending over a thousand words to explain a concept that some other specs can wrap up in a few sentences. Last week, we talked about shadow priest spell haste and DOT mechanics, something so complex that even I messed up a bit when explaining. Today, we're giving Shadow Word: Death the same treatment. No other single spell generates so many questions in the shadow priest community, because no other single spell has so many complicating modifiers. You can improve it through three different talents and two different glyphs. The spell's effect changes depending on whether the target's health is above or below 25%. And, if that wasn't enough, the effect also changes depending on whether the target dies as a result of your SW:D cast. Oh, and unlike all your other spells, Shadow Word: Death can kill you. That seems important to work in there somehow.

  • Cataclysm Beta: The latest on shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    07.16.2010

    Pro: Blizzard has weeded out a lot of the "filler" talents. Talents like Shadow Reach, Shadow Focus, and Focused Mind are gone. These were necessary talents, but the never really felt "fun" to take any of them.

  • Patch 3.1 PTR build 9658 Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    03.06.2009

    As I'm sure many of you have heard already, another build has hit the PTR this afternoon. Information on what's contained within is still slowly filtering in, but many of the class changes are already known thanks to Boubouille. Most of the Priest changes are just number tweaks, but there's some good stuff in there for potential Holy Priest PvP viability. Yes, Holy PvP! Let's dig into what we've got.Shadow Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.

  • Shadow Priest changes and glyphs in beta build 8962

    by 
    Alex Ziebart
    Alex Ziebart
    09.18.2008

    Last night's beta patch brought a new round of Shadow Priest changes and glyphs (along with every other class), some good and some bad. Some of them are rather exciting like the addition of Devouring Plague to our repertoire and the changes to Dispersion, but I'll let you dig right into things. Devouring Plague cooldown has been reduced to 30 seconds (down from 3 minutes) and has had its mana cost greatly reduced. Holy cow. Not only did they make the awesome move of finally getting rid of the horridly unbalanced Priest racials, but Devouring Plague will now be firmly in every Shadow Priest's damage rotation. Not only will this be a solid DPS boost, but the healing on it will be fantastic to offset how often we Shadow Priests like to punch ourselves in the face.