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  • The Road to Mordor: My love-hate relationship with Legendary Items

    by 
    Justin Olivetti
    Justin Olivetti
    12.10.2011

    Second to perhaps radiance, Legendary Items have become one of the most controversial, most debated, and most divisive game features in Lord of the Rings Online since their implementation in Mines of Moria. Since their inclusion, players have discussed -- loudly -- how the system could be fixed and improved, and Turbine's made a couple of attempts at refining the feature into something we can all enjoy. And yet Legendary Items remain in that category that I like to call "love-hate," where there's almost as much to love about them as there is to loathe. I've waited a long time to write this article because the timing never felt right; either I was too new to the system to speak with any authority on it or changes were "right around the corner" or I was lazy. Take your pick. Perhaps talking about this today is beating somewhat of a dead horse in the LotRO community, but I wanted to get my thoughts out why LIs haven't quite gotten to where they need to, how they've failed, where they've succeeded, and why I pray every evening for cosmetic weapons so I can get rid of that ugly glow effect.

  • The Road to Mordor: The 10 most memorable quests in LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2011

    I honestly have no idea how many quests we're up to in Lord of the Rings Online at this point. Thousands, for sure. And as with many other facets in life, 90% of these quests are fated to be unmemorable tasks that blur together with all the rest. However, I've always felt that LotRO has a decently high cool quest-to-forgettable chore ratio, at least compared to other MMOs. What makes a memorable quest? Here's my litmus test: When I sat down first thing in the morning, all bleary-eyed, to write this article, these quests bubbled up to the forefront of my mind. They've "stuck," for lack of a more precise term, in my head. They've made an impression, and because of that I feel they're among the cream of the crop in LotRO's repertoire. For today's Road to Mordor, I'm going to simply list the first 10 most memorable quests that came to me. I actually was going to just do six, but couldn't stop myself there; I could barely halt at 10, if that gives you an indication. These might not be your most favorite quests or even the best in the game, but they've been the ones that have stuck with me through thick and thin.' Warning: Past this point thar be spoilers! Beware!

  • The Road to Mordor: Getting the most out of your F2P account

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2011

    We're going to step waaay back from Rise of Isengard today (screenshots notwithstanding) to address a question that I've seen pop up time and again. The question comes from players on the free-to-play side of the game who are wondering "What do I need to do or buy to get the most out of my LotRO gaming experience?" In my opinion, the lovely aspect of Lord of the Rings Online's hybrid model is that you, the player, have a wide range of choices when it comes to how you want to fund your gameplay. If you decide not to go the subscription/VIP route, it can get a little confusing, especially in light of just how much there is in the LotRO store. Do you need to buy anything at all? What are the essentials? How should you go about earning some free Turbine Points to finance these purchases? Unlike many other recent MMO F2P conversions, LotRO's offers you more flexibility than "just suffer with F2P restrictions or subscribe," which should give you hope that you can tailor the game to your exact needs. In today's Road to Mordor, I'm going to put myself in the shoes of a F2P player and tell you exactly what I'd do to get the most out of my account.

  • The Road to Mordor: The unfinished expansion

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2011

    This week I want to switch from the general optimism of last week's Lord of the Rings Online forecast and future suggestions to something that's been troubling me the more we read about Rise of Isengard. To put it frankly, it's coming across as an unfinished expansion. An expansion with promise, but one that needs a little more... oomph, for lack of a better grunt. More of an "it" factor, if you will. Am I excited about Isengard? Oh, most definitely; that's not in question. I'm looking forward to exploring new lands, to meeting new people, and to killing pretty much everything in sight. I wouldn't kill them, but they're refusing to give me that loot, see? I'm pumped for skill consolidation, giving Saruman a taste of rebellion, and a new book in the epic storyline. I'm not going to be complaining come September 27th, I can tell you that. And yet, I have to be up front and voice a few concerns that need to be said, even if it's just me being a worry-wart. I've been concerned that Isengard is not going to be up to the standards set by previous expansions, and perhaps there are forces of time, pressure, and external competition that have caused this to not measure up to true potential. Hit the jump and follow my convoluted line of thought, and see if you come to the same conclusion.

  • Mind-blowing Middle-earth manufactured in Minecraft

    by 
    Jordan Mallory
    Jordan Mallory
    07.23.2011

    Minecraft is one of the most flexible creation engines this side of LittleBigPlanet, and despite the pretty cool stuff we've seen in the past, nothing comes even remotely close to the synapse-destroying brilliance of the in-game, more-or-less-to-scale Middle-earth created by Shorvok and the hobbits of Minecraft Middle-Earth. A large majority of the reproduction has been crafted without the use of plug-ins, with incredibly massive cliff-faces and mountain vistas being carved by hand. More than a thousand man-hours have been devoted to the project, and the results are nothing less than breathtaking. If you've got the time, we heartily recommend watching the full video. If you're pressed for time, however, make sure and check out Rivendell at 29:09 and the Mines of Moria at 33:23. [Thanks EvoHelix!] (Please note, neither Joystiq nor Minecraft Middle-Earth can be held responsible for brains exploded in bewilderment.)

  • The Road to Mordor: Soundtrack bonanza!

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2011

    One of the probably-not-very-interesting things about me is that I'm somewhat of a video game soundtrack aficionado. Ever since MP3s became all the rage, I've been collecting my favorite tunes from console and computer games, often replacing the in-game score with my own personal soundtrack. MMO soundtracks, as a whole, are hit or miss with me. While there are many incredible pieces out there, a bulk of what you find is low-key atmospheric stuff that isn't meant to be on anyone's Top 40 playlist. Lord of the Rings Online has its up and downs as a soundtrack, but overall it really does evoke the spirit of Middle-earth. It's hard to imagine playing the game, especially the early levels, without hearing these tracks. I've collected both the soundtracks to Shadows of Angmar and Mines of Moria and have been saving them for a special occasion. Today is that special occasion. These were composed by Chance Thomas (who's scored many Lord of the Rings-related games) and Stephen DiGregorio. Ranging from bombastic to sinister to folksy, this score covers the gamut of themes and emotions related to the journey of the Ring. It's cool to listen to it independently of the game, as you can appreciate the score for what it is -- and see how the pieces evoke memories of your times in LotRO. Instead of individually reviewing all 40 or so tracks, I'm simply going to pick my 10 most favorite to share with you!

  • The Road to Mordor: A talk with the crew of The Fellows Hip: Rise of the Gamers

    by 
    Justin Olivetti
    Justin Olivetti
    07.01.2011

    Buzz has been increasing about an intriguing independent film that looks to blend Tolkien love, geek pride, and Lord of the Rings Online fandom into one epic adventure. Called The Fellows Hip: Rise of the Gamers, this movie is about a group of friends who undertake a journey to a convention in order to participate in a LotRO gaming competition (and stick it to some bullies while they're at it). Many blogs, such as LOTRO Reporter and A Casual Stroll to Mordor, have promoted this up-and-coming film, and after seeing the trailer, we too became fascinated with what could be a fun movie that puts MMO gaming front and center. One may not simply walk into Mordor, but with the right connections, one could phone the folks up there. We got on the line with three crew members for The Fellows Hip -- Ron Newcomb (producer, director and writer), Scott Mathais (producer and writer), and Shane McClung (producer) -- to see just what type of lovable insanity would cause a group of people to throw together such a movie.

  • The Road to Mordor: Digesting E3

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2011

    Instead of being hit by one huge Lord of the Rings Online bombshell at E3, as some predicted, we were treated to a series of smaller yet gripping reveals that are sure to have a major impact on our gameplay in the future. We assumed that E3 would be all about Rise of Isengard for LotRO, and sure enough, it was. Weeks like this are what we live for as fans. It's crazy to get a glut of information that we're expected to digest all at once, and it's so much fun too. I think Turbine probably has a few more reveals tucked up its sleeve about the expansion -- we still have four months to go, after all -- but this is a good start to the ramping-up period before Isengard releases. So enough dilly-dallying; let's dig into it! What can we make out of all of these revelations? What does the pre-order mean for you? What were the highlights and what were the disappointments? Hit the jump and we'll take you on a legendary ride all the way to the gates of Orthanc itself!

  • The Road to Mordor: A look back at Volume 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2011

    Last year, I spent a column giving my reflections, thoughts, and observations on the entirety of Volume 1 of Lord of the Rings Online's epic storyline, and today I'd like to do the same for Volume 2. Since these stories are at the center of LotRO's player experience, it's important to see how they function and hold up in today's increasingly story-centric MMO environment. I've gone through Volume 2 twice, once before the "solofication" of the recent update and once after. The second journey was, by far, much more enjoyable since I didn't have to sit there for weeks hoping to find enough players on the same part of the Fellowship portions to continue the tale. Being able to go through it at my own pace was vastly more enjoyable, especially when I could dedicate huge chunks of time to knock out several chapters in one go. And this is a good thing, as this volume of the epic story not only gives you one of your legendary traits but greatly helps you build reputation toward a faction that will give you another one (the Iron Garrison Guards). As such, Volume 2 will continue to be an important part of any character's journey. So let's dig into this puppy (not... a literal puppy, you understand) and see what Volume 2 has to offer. If you haven't yet gone through this part of the epic story, beware: Here be spoilers!

  • The Road to Mordor: Re-evaluating Moria

    by 
    Justin Olivetti
    Justin Olivetti
    04.08.2011

    When I first left Lord of the Rings Online, it was early in 2008 and we were constrained to Eriador and Eriador alone. Angmar was the most dangerous spot on the map, level 50 was the cap, and getting your legendary traits was an almost inhuman feat. When I returned in 2010, I discovered I had missed out on the release of not one but two expansions and a huge amount of new content in the world. As a previous player, I felt as though everything I had known was completely different, and there was nothing as unknown or intriguing as the Mines of Moria. Expansions have a funny way of making or breaking MMOs, you see. They can exemplify some of the best qualities of the genre: they represent the persistent growing world; they give our characters new challenges to overcome; and they can introduce new features that significantly change how the game is played. Of course, they can damage the game's reputation by creating a worse endgame than before, by screwing up the good aspects of the game, or simply by being unpopular. So how does Mines of Moria fare two-plus years after its release? Today, I want to take a look back at what will probably be the single largest expansion that LotRO will ever see and examine how its purpose has changed from 2008 to 2011. Also, we'll probably make fun of Dwarves.

  • The Road to Mordor: Echo... echo... echo...

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2011

    Last night before I drifted off to sleep, I was idly wondering what it would be like to actually live in Middle-earth. Apart from the extremely high mortality rate due to wandering wolves, bold bandits, and orchestrating orcs, it might be a pretty excellent place to dwell, as long as one didn't mind a lack of Wi-Fi and Starbucks. I think Hobbit pies and Dwarf ale would be an acceptable substitute. Next week our virtual world will grow a bit in girth and depth with the Echoes of the Dead update. When all is patched and done, it'll be a truly big update containing meaty piles of content to devour. I think many of us are still scrutinizing Turbine as we go through this first year after the free-to-play switch, watching to see whether all of this additional revenue will be pumped back into the game or not. Echoes of the Dead marks the second post-F2P update for Lord of the Rings Online, following last November's Journey to Winter-home, and I have to say that I'm pretty impressed with just how much is being served up this time around. So in anticipation of the patch, let's walk through the major features of LotRO's latest update and see whether it was worth the wait!

  • Lord of the Rings Online: "Solofication" is the word of the day

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2011

    Ever since Turbine modified the first volume of its epic storyline for Lord of the Rings Online, players have eagerly anticipated the same revamp of Mines of Moria's Volume II. With the upcoming Echoes of the Dead patch, this will in fact take place, and Turbine's ready with another illuminating dev diary to shed some light on the process on the "solofication" of Volume II. It turns out that reworking Volume II wasn't as simple as scaling down mob health or just slapping Inspired Greatness (a huge buff) on characters. Every stage of the journey -- which contained many large group instances -- had to be reconsidered, and Turbine's Bob Hess details how the content team broke down the journey, adjusted it and then reassembled it to be a more solo-friendly experience. "Overall, I feel as though the changes made will allow a great number of players who previously could not proceed through the epic to see the rest of the story unfold," Hess said. Volume II's solofication includes taking battle instances and transforming them into skirmishes, adjusting the levels of the different books and making quest objectives simpler. You can read the entire article over at LotRO's website, and don't miss out on five new screenshots from Echoes of the Dead below! %Gallery-101902%

  • The Road to Mordor: Rise of Isengard is coming!

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2010

    Tweet [Update: Made a clarification that there is no indication of "open-world" PvMP in the expansion.] Times are tough in Middle-earth, even after the inexplicable appearance of several hundred thousand new adventurers this fall. The Fellowship of the Ring is broken, Sauron is rising in power, and the White Hand of Saruman is marching across the lands. Even the bravest and hardiest soldier of the Free Peoples cannot be blamed for feeling disheartened, especially in the face of the monumental struggle to come. Welcome to the beginning of The Two Towers in Lord of the Rings Online. Welcome to Isengard. The rumors are true: Next year we will be venturing into LotRO's third expansion, titled Rise of Isengard, to confront evil in its own backyard. While this may not be the Rohan or Gondor expansion that we've anticipated, Turbine is fairly confident that it will be well-received by players and will represent an ambitious step forward on (wait for it) the road to Mordor. Turbine's Adam Mersky and Aaron Campbell were on hand to outline for us the company's near- and far-future plans with Massively, starting with the imminent November update and cruising all the way through 2011. Hit the jump as we look at interactive theater, busy bees, Monster Play improvements and, of course, Isengard.

  • LotRO Veteran's Day sale slashes expansion costs in half

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2010

    Tomorrow is Veteran's Day, and you know what that means: Incredible savings on MMO expansions! Well, that and honoring the brave soldiers that fought in wars. But also the expansion thing. For 11/11, Turbine is offering a few great deals for Lord of the Rings Online players. First up is a new exchange rate of $11.11 for a 1111 Turbine Point bundle (locking in a decent 1:1 TP-to-penny ratio) for the LotRO store. For any players lacking one of the expansions, both Mines of Moria and Siege of Mirkwood are half-off at 1248 TP and 998 TP, respectively. Shrewd shoppers can also pick up a Moria-capable goat mount, the Valour virtue, two fun emotes and XP boosts for 50% off the normal price. Mines of Moria unlocks all of the quests and deeds for this level 50-60 zone, as well as the Rune-keeper and Warden classes, while Siege of Mirkwood opens up the titular area and increases the level cap to 65. This sale ends at midnight EST on November 11th, so move quickly if you want to take advantage of this offer!

  • LotRO producer's letter hints at new "Task" system and more for the future

    by 
    Justin Olivetti
    Justin Olivetti
    10.21.2010

    Since the launch of Lord of the Ring Online's F2P version, there's been an air of both optimism and uncertainty as to the game's future. How will Turbine handle updates from here on out? Will the epic storyline continue or go stagnant? And when oh when will we see giant flying eagle mounts? While she doesn't handle the eagle mount issue, LotRO's Kate Paiz tackles many of these questions and more besides in her first producer's letter following the recent update. Paiz says that the team has shifted the way they're approaching updates: In an effort to get more frequent content to players, not every future update will contain an additional book of the epic storyline -- but the storyline will continue. Paiz then laid out several upcoming features for the November update, including a new "Task" system for low-level players, another revision to the player vault and a fine-tuning of the Lore-master and Rune-keeper classes. Turbine will also be unlocking the two expansions (Mines of Moria and Siege of Mirkwood) for all players to travel through and experience the epic storyline, although the free-to-play crowd will still need to purchase the expansions to unlock quests and deeds in those zones. The future is looking up for LotRO, so head on over to the official site to read the full producer's letter!

  • GDCO 2010: LotRO's revenues double as Turbine lays out a promising future

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2010

    According to Turbine, it's been a bonanza month for Middle-earth. At GDCO, the studio announced that revenues from Lord of the Rings Online have doubled in the past month since switching to a free-to-play hybrid model. What's even better is that Joystiq reports that LotRO has added a whopping million new accounts over these 30 days as well. Turbine is monitoring the server loads and have additional servers waiting if needed. It turns out that the F2P launch was even bigger than the original launch of LotRO back in 2007. The good news doesn't stop there, either; LotRO has seen 20% of previous subscribers return, three times the numbers of concurrent players at peak times, and over half of the players using the hotly debated LotRO store for a purchase. Speaking of the store, the top-selling item has been an increase in shared storage, followed by tomes (stat boosters), the riding skill, and the Mines of Moria expansion. Looking forward to the future, LOTRO Weekly wrote a summary of Massive Online Gamer's first podcast in which the Turbine devs outlined a few of the goodies in store for players in coming months. They are hoping to roll out updates every two to three months in a similar fashion to DDO's schedule, but are still committed to big expansions such as next year's Isengard. A new multi-boss raid is slated for early 2011, about the same time that the Radiance mechanic will be vanquished from the game forever.

  • PAX 2010: Counting down to LotRO's relaunch with Turbine

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2010

    TweetWith the launch of Lord of the Rings Online's biggest patch to date a scant few days away, we touched base with Turbine's Aaron Campbell, Brian Aloisio, and Bob Hess at PAX Prime to see how their nerves are holding up at this point. It is, as Aloisio laughed, akin to launching the game all over again, and LotRO is definitely under close scrutiny because of it. Many players were surprised to hear that LotRO's free-to-play update was going live much sooner than anticipated, and we asked Campbell whether this was due to a preset schedule or better-than-anticipated beta feedback. He said that they weren't going to release it until it was ready, but by the team's reckoning, the beta process went so smoothly that there was no reason to delay any further. Compared to the betas for Shadows of Angmar, Mines of Moria and Siege of Mirkwood, the F2P beta -- according to Campbell -- was the most upbeat Turbine's ever had, with far more positive feedback than negative. Hit the jump to hear more and see the latest screenshots and video from PAX.

  • The Road to Mordor: Frugal free-to-play

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2010

    Two weeks! Two weeks, people! Why are you just sitting there, all calm-before-the-storm-like, instead of following my lead and running around like a chicken with its head... well, you know. Two weeks until Volume III Book 2 launches (and a little earlier for current subscribers), and I am psyched. There certainly is something for everyone here: a F2P version, store options, a new zone, instance scaling, more dungeons, DX11, the wardrobe, a revamped beginner experience, three new servers, the next chapter in the epic story, class tweaks, a haunted cellar, and, of course, demonic goats. Did I miss something? I probably did, but it's kind of crazy around here. One of the highlights I'm anticipating is all of the new (and returning) players giving LotRO their time due to the multiple payment options, including F2P bliss. I'm always a huge fan of options in my games, and I truly feel that the implementation of this free-to-play model will benefit a wider range of players than the current subscription core. Mmm, that Kool-Aid tastes great! If you're thinking about heading into LotRO in two weeks but are unsure how much "free" will come with your F2P, when you'll be hit with the big catch, or whether you'll be forced to subscribe at some point, I have some great news for you. There are a variety of routes you can take to experience a good chunk of Lord of the Rings Online without denting your bank account. Read on for five valuable strategies to save a buck while saving Middle-earth!

  • Turbine point cards coming to a Gamestop near you

    by 
    Rubi Bayer
    Rubi Bayer
    07.21.2010

    Microtransactions and cash shops are common in many games these days, but the downside of a lot of them is that you're out in the cold if you don't have a credit card. Many developers are finding ways around this problem, and Turbine's the newest member of that list; Gamestop will soon be selling Turbine Point Cards. Turbine Senior Community Specialist Tolero posted a photo of a couple of the cards in $10 and $25 increments, with the promise that we'll be seeing them in stores "very soon." It's not entirely out of the question that we'll see them in stores by the end of July. It will be interesting to see if there will be cards for both games once Lord of the Rings Online goes free-to-play -- we'll keep an eye out!

  • LotRO's devs have some real estate in Enedwaith to sell you

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2010

    All eyes in Lord of the Rings Online are set on the expanding frontier of the game, as both the Fellowship and players alike begin to head south this fall. This means a brand-new zone, Enedwaith, and all of the secrets and discoveries that it holds. We previously got a glimpse of this new area through a sneak-peek tour, but it's still great to read a nine-page dev tour of Enedwaith by Turbine's Jonathan Rudder. It's interesting to note that Enedwaith is comprised of several "biomes" or self-contained ecosystems that range from rolling prairie to winter tundra to jagged bluffs. Each area has its own theme and unique critters, including the terrifying shadow wolves. And before you ask, yes, Turbine threw in a few demonic goats free of charge. As players progress through Enedwaith, they'll encounter the united Grey Company of Rangers and assist in their quest to help Aragorn. Turbine's proud of the amount of content in this region, claiming that it has more quests and deeds than North Downs (which was the previous non-Moria record-holder for a zone), and it has more new and unique art per square meter than Moria. Read through this hefty dev diary for the complete skinny on Enedwaith!