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  • The Secret World showcases NPC backstories

    by 
    Jef Reahard
    Jef Reahard
    04.28.2011

    Funcom has just updated its website for The Secret World, and the info drop encompasses the backgrounds of some of the NPC characters we've been hearing about lately. Last week's interview with lead writer Dag Scheve clued us in to the fact that Funcom won't stand for any of its NPCs being lazy and falling into old mission-dispenser habits, and today's reveal gives us some more story-related insight. We're introduced to the likes of a crazed journalist with a death wish, an assassin who didn't make the cut at Juilliard but did with the Illuminati, and a half-human half-demon member of the Dragon who serves a mysterious mistress, just to name a few. While we don't know how the stories of all these individuals are interrelated, it goes without saying that we're looking forward to finding out. Head to The Secret World website to start your own journey of discovery.

  • Massively Exclusive: The Secret World's Dag Scheve talks MMO story

    by 
    Jef Reahard
    Jef Reahard
    04.20.2011

    MMO story has been getting a lot of press these days, and Funcom has thrown its hat into the ring with a couple of noteworthy developer blogs concerning narrative in The Secret World. The upcoming fantasy-horror MMORPG looks to combine its unique real-world setting and skill-based progression with a compelling narrative populated by memorable NPCs. We recently chatted with lead writer Dag Scheve to follow up on his NPC-focused dev diary with a few burning questions. Scheve also talks about the narrative and design challenges inherent in massively multiplayer storytelling, and you'll find all that and more in our exclusive interview after the cut.

  • The Secret World lead writer talks MMO characters

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    Funcom has released the latest salvo in its story-focused marketing campaign for The Secret World, and the new info comes courtesy of a dev blog by lead writer Dag Scheve. Scheve talks at length about NPC characters in the game and even goes so far as to lay out something of a mission statement. "We want our characters to provide an experience beyond that of a mission terminal. We want them to be memorable in their own right, and to be a mirror to the world they inhabit," he explains. While details on how this will be accomplished are scarce, Scheve does spend a bit of time discussing cinematics and even describes a few of his personal favorites from the upcoming game. Check in with Massively on Wednesday as we chat with Scheve about MMO story and how it's received by today's audiences.