mists-talents

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  • Spec and Talent design likely to remain unchanged in 6.0

    by 
    Olivia Grace
    Olivia Grace
    10.15.2013

    You can't blame anyone for wondering, really, given that with Cataclysm and Mists, the talent system has changed substantially. But, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has tweeted, indicating that the system is unlikely to change: @jabulaniguy While I can't talk about future expansions, overall we are happy with the current spec and talent design. - Greg Street (@Ghostcrawler) October 14, 2013 It's definitely not set in stone, and there may be other peripheral changes, but I for one am pretty happy with the talent system. I have mentioned before that I would have loved for there to be more handed out every level, but that is mitigated by just how fast you go through the early levels, so it's hard to argue that that's a big deal. The removal of the "boring" talents has gone pretty well, but the cookie cutter builds do rather remain. What that requires, though, is further work to make the talents themselves work for everyone, especially hybrids. The prevalence of cookie cutter builds doesn't mean the talent system needs another rework. Frankly, a lot has changed in Mists, both for the better and for the worse -- it's been an expansion of experimentation. I, for one, would really appreciate some consistency. What about you?

  • Mists of Pandaria: Guide to Rogues

    by 
    Chase Christian
    Chase Christian
    08.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. While Mists of Pandaria is still actively being developed and patches are dropping regularly, the rogue of tomorrow is starting to take its final shape. The amorphous blob of shadow that we see on the horizon is congealing into something resembling a functioning class. In fact, rogues have been receiving fewer changes these past few weeks than any other class. I'm not surprised by this fact, as there's really not much to improve upon when we're already a model class. With talent choices reduced to a half-dozen easy decisions, there's really not much you can mess up while playing your rogue in Mists. I like to think that you can break a class down into three basic categories: customization, enhancement, and execution. You need to pick the talents and glyphs that best suit your situation, gear up with the right gems and enchants, and finally push the right buttons.