mit-game-lab

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  • MIT's relativistic OpenRelativity toolkit now freely available

    by 
    Jordan Mallory
    Jordan Mallory
    06.01.2013

    MIT Game Lab's OpenRelativity toolset, which powered its psychedelic first-person collection game/physics demonstration A Slower Speed of Light, is now available for free through Github. The toolkit works in both free and paid versions of Unity. OpenRelativity allows for the real-time simulation of principles such as time dilation, Lorentz transformation and relativistic Doppler shift by allowing the designer to augment the ways in which light behaves. As it turns out, light moving at the speed it normally does is pretty dang essential to our world not transforming into a disorienting funhouse where cause and effect are meaningless. Who could have guessed?

  • 'A Slower Speed of Light' is an open-source game on special relativity from MIT Game Lab

    by 
    Jordan Mallory
    Jordan Mallory
    11.09.2012

    The behavior of light may seem static and uninteresting (it's bright and fast, we get it), but there's actually an incredible amount of science going on that we generally don't experience during our normal lives.A Slower Speed of Light, a new open-source game for PC and OSX from MIT Game Lab, explores the more intricate and interesting behaviors of light in a "relativistic game engine." As players collect objects, the speed of light is slowed and players are able to experience phenomena such as the Doppler effect, time dilation and the Lorentz transformation, among others.While the open-source aspects of this project are not yet available, the plan is to release the game's Unity3D-based engine as OpenRelativity sometime in 2013. For now, the game itself can be downloaded here. %Gallery-170585%

  • Boston Festival of Indie Games starts on Sept. 22

    by 
    David Hinkle
    David Hinkle
    07.16.2012

    A new show centered around the indie scene is set to kick off in Boston on September 22. The Boston Festival of Indie Games is taking submissions right now, gathering aspiring developers looking to show off their wares on the MIT campus this fall.Organized by MIT Game Lab and Boston Indies at the MIT Campus, the Boston Festival of Indie Games is open to the public and, aside from giving indie developers a soapbox to stand on, will present a digital art exhibit, film screenings, a 12-hour game jam session, guest speaker presentations and a special area to showcase games made within the MIT Game Lab. Some of the names to already sign on and judge submissions are Harmonix Senior Designer Tim Stellmach, Fire Hose Games Creative Director Eitan Glinert, Zynga Boston Creative Director Paul Neurath, and Singapore-MIT GAMBIT Game Lab US Executive Director Philip Tan.Awards will be given during the show based on public voting once cleared by the panel above. Those interested in submitting their digital game for showcase will have to pay a $10 fee if they are a student, or a $15 fee if they are a professional, by no later than August 10. If you're making something that doesn't fall into the digital category, you can submit it free of charge. Good luck!

  • Boston Festival of Indie Games coming from MIT Game Lab and Boston Indies this Sept.

    by 
    Jordan Mallory
    Jordan Mallory
    06.24.2012

    On September 22, MIT Game Lab and Boston Indies will host the Boston Festival of Indie Games, on site at MIT. The day-long event will encompass all manner of homegrown gaming projects, from traditional video games, to board games, "live action games" and "interactive fiction." The festival will also include a 12-hour game jam, film screenings, a digital art exhibit and guest speakers. Naturally, games developed by the MIT Game Lab will also be showcased.Developers interested in having their wares on display at the festival can submit their games here once registration has opened, which should happen "soon." A $15 submission fee is required unless you're a student, in which case you can toss your hat in the ring for $10.The event itself, however, is free and open to the public.