mmo-culture

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  • ZergID, an MMO social network, enters public beta today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    Have you ever found yourself wishing specifically to have a social network meant to support you as an MMO player while also delivering piping-hot pastrami sandwiches right to your front door? Good because that's what ZergID is here for. Except for the pastrami sandwich part; you need to make your own sandwiches. But it is a newly announced social network designed for MMO players, with built-in support for the things that you need whilst playing multiple MMOs. The site features profile support for multiple characters and guilds across several games, play session scheduling across games (with reminders for those who miss raid night or PvP night or hot dog night or whatever), and all of the usual bits and bobs you'd expect from a social network. If that sounds like just what you want from social networking, you can try it out now, as the site is entering its public beta today. [Source: ZergID press release]

  • Riot Games promises to increase diversity in League of Legends

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.25.2014

    League of Legends features a lot of diversity among its male champions, but the female champions all feature a fairly uniform body type. That's something the developers at Riot Games are keen on changing. In response to a fan question at SDCC, producer Omar Kendall said that the company has been introducing new ways of looking at body types and shapes, with the end goal of making female champions who don't look like the others. Kendall went on to specify that the call for more diversity is one that players should see represented soon in a new character coming out. He also noted that diversity is being strongly considered with further character designs and any new champions. Game designer Brian Feeney noted that it would be a net boon to the game as a whole -- as Riot is very concerned with distinctive silhouettes, a more robust selection of body types makes it easier to tell champions apart.

  • Tree of Savior introduces new classes in Q&A #9

    by 
    Shawn Schuster
    Shawn Schuster
    07.21.2014

    Tree of Savior, the upcoming MMO from Korean studio IMC Games, has unveiled its ninth Q&A about the game, revealing more classes, costume details, an explanation of the Chronomancer's time-travel skill, and some special hidden content. With an advertised 80 classes in the game, these four new class introductions just scratch the surface, but we do get some details and animations from the Thaumaturge, Archer, Pyromancer, and Centurian. Be sure to check out the video after the cut for more on the new classes. If you have any questions for the dev team that you'd like answered in the next Q&A, send them along to the game's Facebook page or the developer's blog.

  • Yogscast's TUG partnership comes alongside a cancelled game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.17.2014

    If you're a fan of Yogscast and TUG, you're probably happy to learn that Yogscast is going to be working closely with Nerd Kingdom to promote the game. Of course, you might not be such a fan if you were originally a backer of Yogventures!, the Yogscast-inspired game that very recently announced it was cancelled despite reaching double its Kickstarter goal in 2012. All of the Yogventures! assets and code are being transferred over as well, allowing TUG to reap the benefits of what had been done on the cancelled game. According to the Yogscast crew, the partnership with TUG and the distribution of serial codes are meant as an effort to make things right, although the official communication makes it clear that they are not on the hook for the game's cancellation (which might be legally debatable). Many of the Yogventures! backers are still very unhappy with the situation, though, as TUG is not the game they backed in the first place. Time will tell how this shakes out in the long run, as very few Kickstarter backers are likely to be fully mollified by receiving a copy of a game they never wanted.

  • Twitch Plays Pokémon... beats Pokémon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.01.2014

    When is a single-player game an MMO? When you hook it up to a chat parser and let everyone fight for controls, much like wrestling with five other people to play a single-player game. Twitch Plays Pokémon has garnered a great deal of attention based on its quirky premise and execution, but all good things must come to an end. After 16 days of play, the game has finally concluded with victory for the multitudes. The channel is currently counting down to something happening on Sunday morning. Will it be a restart? Another Pokémon title? An attempt to use a similar premise on another game? No one knows. (Most theories involve a restart or the next generation of Pokémon titles, though.) You can keep an eye on the page to see what happens next, or you can just enjoy one of the strangest stories of turning a single-player game into a multiplayer online one... even if it was just for half a month.

  • The Daily Grind: What else do you do while you play MMOs?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.19.2013

    I like gathering in Final Fantasy XIV, but I have plenty of time to do other things while slowly accumulating piles of ore, lumber, and future cloth. One of those things is play Pokémon Y. There's nothing like readying the axe and then slowly wandering around with cute critters whilst I harvest in the background. You might argue that if I'm playing a second game during part of the first game, I'm not really enjoying myself, but it's something I like to do. I made my way through many books playing Final Fantasy XI, I've watched movies while farming in World of Warcraft, and playing City of Heroes gave me plenty of reason to read through old comics. There's nothing wrong with splitting your attention a little. I suspect most of us do it to some degree. Do you listen to Pandora while the game is on? Chat with people on Steam? Browse the web? What else do you do while you play? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What game got you into MMOs?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2013

    The first MMO I ever played was Final Fantasy XI, but that wasn't what first got me into MMOs. If I hadn't played Final Fantasy VI years earlier and fallen in love with it, odds are I also wouldn't have cared much about Final Fantasy XI. As far as I'm concerned, that's what got me started down the road. For that matter, I probably wouldn't have kept playing MMOs after leaving FFXI rather disappointed if my next game hadn't been City of Heroes. For some people, MMOs history is a one-link chain that starts and ends with seeing a specific game and thinking it looks cool. For others it can be traced back to a litany of games that led to both your present and future choice of virtual worlds. So what game got you into MMOs? Was it your first MMO, another game that led to your first MMO, or even something as silly as a card game that led to you making the right friends? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What games do you like even though you didn't play them much?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2013

    I only played Warhammer Online seriously for the six weeks of my first Choose My Adventure stint. There's no way I could call myself a big fan without being a liar. But despite that -- and despite the fact that the game had been in a steady downward trajectory ever since the first day I started working at Massively -- I still had a lot of affection for the title. I was sad to hear it would be shutting down, because it appealed to me, even if I didn't want it to be my main game. I think we've all had a game or two that we tried or played for a little while without really falling for it. Sometimes we move on peacefully, and other times we still cheer for the game from the sidelines. So what games do you like even without being a big-time player? Are they games you used to play that you eventually moved on from or ones that just strike you as somehow worthy? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have you ever fallen into unhealthy play habits?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.13.2013

    Pretty much no one who plays video games regularly likes to be called a game addict. There's a stigma attached to gaming, one that makes a lot of players particularly uncomfortable. But we are frequently able to recognize when we're putting in more hours than are entirely healthy in various games. We don't want to be called addicts, but we recognize that spending our entire weekends in Final Fantasy XI or World of Warcraft or Guild Wars 2 is probably not a great sign. Sometimes it's just an isolated thing when we have a free weekend and wind up spending all of it gaming. Other times we step back and realize we're devoting too much of our time and energy to our games of choice and we need to back off a little bit. So does that sound like you? Have you ever fallen into unhealthy play habits by accident? Or do you feel you've never been a bit too focused on playing your MMO of choice? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Why do you play a tall race?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2013

    Let me put my capital-b Bias up front and center here: Tall races are awesome. From Draenei to Roegadyn, Norn to Bahmi, I'm always tempted to play a race that towers above the others. My characters in Champions Online and DC Universe Online both tend to be elevated above the crowd, which can occasionally prove problematic when attempting to slip into smaller passageways. Even the shorter characters I play are on the tall side for their races. Why do I do it? A lot of the time I just prefer the overall demeanor of the taller races, compared to smaller races that often come across as overbearing (Guild Wars 2's Asurans) or annoying (World of Warcraft's Gnomes). Aside from that, taller races have an easier time conveying a variety of attitudes from body language, posture, and dress. And I'm relatively tall myself, so there's a touch of familiarity there. There's no shortage of players who take playing diminutive races as a point of pride, but people who play taller races don't have that same sort of community. So today I say stand up, look down, and tell everyone: Why do you play a tall race? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively interviews Genese Davis, author of MMO novel The Holder's Dominion

    by 
    Matt Daniel
    Matt Daniel
    03.04.2013

    We all love video games, right? I mean, you wouldn't be here if you didn't, would you? Of course not. But you know what else is pretty great? Books! But who said you needed to choose between the two? Thanks to up-and-coming writers like Genese Davis, you can have the best of both worlds. Genese is the author of The Holder's Dominion, a novel that follows protagonist Kaylie Ames as she and her friends delve into the mystery of the fictional MMO Edannair, where the enigmatic Holder, leader of an in-game organization known as Sarkmarr, has begun sending his disciples on dangerous real-world missions. It's up to Kaylie and company to figure out who this mysterious Holder really is and foil his (or her) nefarious schemes. And as it so happens, we had the opportunity to take an advance look at The Holder's Dominion and pick Genese's brain on the MMO industry, girls in gaming, and much more. To find out what she had to say (and believe us, you want to), head on past the cut and check out the full interview.

  • Hyperspace Beacon: Gear grinding is unfun

    by 
    Larry Everett
    Larry Everett
    09.04.2012

    If you have been following me for the last few years on this column and some of the podcasts that I've done, then you are aware that hardcore progression raiding and PvP are not my thing. You will also know that I don't fault players for having their own fun, but the MMO industry often assumes raiders and PvPers are the ones game developers need to target and pursue. It could be that they are the loudest, the fastest, or maybe just the most competitive. I appreciate the players who blast through content. They are usually ones who make the guides that the slower players use to fight the "unbeatable boss." Unfortunately for developers, these are not the players who stick to the game. BioWare made a lot of naive mistakes with Star Wars: The Old Republic, but one of the biggest is that it listened too much to the vocal minority instead of attempting to make a game that caters to the long-term player. I consider myself and my guild long-term players. We play SWTOR for a multitude of reasons, ranging from basic Star Wars fanboyism to exploring new content to engaging in intense PvP battles. But one thing that is consistent among all of us is that we don't like to gear grind. Don't get me wrong; I understand that there need be a carrot for the players who complete high-level content, but I believe that SWTOR, along with other MMOs, is doing it wrong, and frankly, it's not fun.

  • Steve Danuser weighs in on the 38 Studios debacle

    by 
    Matt Daniel
    Matt Daniel
    06.12.2012

    It's been one hell of a month for the folks at the now-bankrupt 38 Studios, but so far we've heard precious little from anyone directly involved with the Project Copernicus developer. Today, 38 Studios' former Creative Director, Steve Danuser, has broken that silence with a post about the matter on his personal blog. The post doesn't really do much to shed any light on the events that led to the studio's fall, but it does provide one thing that has been lacking: A look at the people affected by the debacle. Danuser takes the time to talk about the rollercoaster of emotions that he and other 38 Studios employees have been riding for the better part of the last month, stating that "the only people who really understand are the ones who make up this now fractured fraternity that was once a great team." It really is a very personal read, but it adds a fresh, human perspective to a story that has, until now, been addressed only from the angles of finance and industry. To read it all for yourself, head on over to Danuser's blog. Oh, and if you're the emotional sort, it may help to have some tissues handy.

  • The Soapbox: Casual is as casual does

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's time to put an overused MMO term to bed, and by "put to bed," I of course mean that it should be executed with great prejudice. Actually, there are lots of terms that I'd like to see retired permanently. "Toon" can go, for instance, as can "mob" for single enemies. And people have really worn out "nerf" beyond belief. But those are all issues of personal preference. No, the term I'm talking about is "casual." As in "casual player," a creature as rare and mythical as the Loch Ness monster. Also like the Loch Ness monster, it doesn't actually exist. In the case of the latter, it exists only through a handful of doctored photos and a lot of people who really want to see a pleisiosaur in Scotland; in the case of the former, it's a strawman concept that no longer has any purpose in our collective lexicon.

  • Win Lottery > Design MMO > ??? > Profit!

    by 
    Matt Daniel
    Matt Daniel
    03.14.2012

    If you won $27 million in the lottery, what would you do with it? Buy a new car? A new house? Maybe invest in the stock market? Psh, yeah right. You'd make an MMO and you know it, you filthy liars. As it happens, that's the idea of Ellwood Bartlett, who recently hit the big time with a rather sizeable lottery jackpot. Now he's taking to Kickstarter to build interest for his ideas. What ideas? Glad you asked. Bartlett wants to create an MMO where each server is its own unique world. For example, Bartlett says that "one will be a mostly water and all avatars will have underwater breathing. Another will be a volcanic world and your avatar will have a high resistance to fire." Players would be able to travel between servers in order to tackle "universal quests" and to participate in PvP. The goals are lofty, but one question remains: Why would a multi-millionaire take his ideas to Kickstarter? In short, he wants to gauge interest before he commits to the huge investment of time and money that is the development of an MMO. So far, he says, he has gotten "tons of positive feedback as well as negative." One way or another, it should be interesting to see how this one pans out.

  • SOE president John Smedley announces that all players will be able to play on any server

    by 
    Matt Daniel
    Matt Daniel
    02.27.2012

    It's no secret that Sony Online Entertainment has been in more than a little hot water in the wake of the recently announced region locks that were to be put in place following the studio's deal with ProSiebenSat.1, but there may still be a silver lining on the horizon. SOE president John Smedley tweeted earlier today that the studio has "come up with a plan to allow ALL players to play on any servers they want." While details are still to come, this should be incredibly welcome news for players of SOE titles who weren't looking forward to playing without their international friends. Smedley promises us that there are "more details to follow," so stay tuned and hopefully we'll have some idea of what's in the works before too long.

  • If it looks like an MMO, walks like an MMO, and quacks like an MMO...

    by 
    Matt Daniel
    Matt Daniel
    02.16.2012

    Then it might just be an MMO! Indie gaming fans out there are probably already familiar with thatgamecompany, creators of hit PSN titles such as Flower, flOw, and the to-be-released Journey. Journey is going to be the studio's first experience with online interaction between players, but a new job listing from the studio seeking a scalability engineer states that the studio would "like to take it a step further with [its] next game." Taking online interaction a step further, you say? Why, they could be talking about an MMO! The job listing further corroborates this theory as it continues on to state that "while [thatgamecompany is] pretty experienced making games, [the studio has] never built a full scale online service available to hundreds of thousands of users." Hundreds of thousands of users, you say? Why, that sounds even more like an MMO! Of course, this is all pure conjecture at this point, but surely we're not alone in our belief that an MMO from the minds of the folks that brought us Flower and flOw would be pretty groovy. But the fact remains that Journey won't even be released until next month, so this next project -- whatever it may be -- is still far off the horizon, but stay tuned. Hopefully we'll know more about this new project before too long.

  • RIFT players set record for most in-game weddings in one day

    by 
    Matt Daniel
    Matt Daniel
    02.16.2012

    It wasn't but yesterday that we ran our feature on the gaming achievements of the Guinness Book of World Records: Gamer's Edition 2012, but between then and now, a new MMO-related record has been set. As many of you know, RIFT recently added marriage to its plethora of features, allowing players to make the ultimate commitment in Telara. Well, the ultimate commitment besides joining a raiding guild, at any rate. A press release today announced that RIFT players banded together with the goal of setting the record for the most in-game marriages in a 24-hour span. We're not certain what the previous record was if there was one at all, but RIFT players managed to set the bar with a staggering 21,879 marriages performed between noon on February 14th and noon on February 15th. RIFT executive producer and Trion Worlds CCO Scott Hartsman is pleased with the outcome, stating in the press release that "Ascended Weddings were a great way to lift the veil on RIFT's new 'Gatherings' feature, social experiences that bring players together in new and interesting ways." He goes on to add that "[the studio] looks forward to expanding this great new gameplay element in the always-evolving world of Telara." So congratulations to all of the lucky couples. Enjoy your new ball-and-chain! [Source: Trion Worlds press release]

  • CNN observes the migration habits of the elusive wild gamer

    by 
    Matt Daniel
    Matt Daniel
    01.31.2012

    We all know that one guy who flits between MMOs with the same attention span as an ADD goldfish on cocaine. Heck, we've probably been there ourselves a few times. Well, CNN's Geek Out blog has decided to take a look at the migratory patterns of the MMO gamer in his natural habitat, and the timing couldn't be more perfect. With the recent release of Star Wars: The Old Republic, gamers everywhere are deciding whether or not to migrate. The author of the piece takes a look at the comparative subscription numbers of major players in the MMO game, and speaks to Warner Bros. Entertainment's Jim Drewry and Adam Mersky regarding how the folks behind Lord of the Rings Online deal with MMO migration. It's really a rather interesting look into the culture, so click on through the link below to give it a read.

  • The Daily Grind: Are MMO players angrier than other types of gamers?

    by 
    Jef Reahard
    Jef Reahard
    08.05.2011

    Massively watercooler discussions are usually pretty fun, and while a good number of them aren't printable, occasionally they provide food for thought when it comes to our favorite genre and the gristmill that is The Daily Grind. Case in point is a recent discussion that touched on the anger management issues that some MMO gamers exhibit. We basically agreed that -- generally speaking of course -- MMO players are a perpetually angry lot in comparison to their console, casual, and even PC brethren. We batted around a few possible reasons for this including the fact that MMOs usually require more of a time investment as opposed to the one-off experiences common to single-player games. Along the same lines, MMO communities are often personal and may even transcend the game. Both of these factors (and many others) conspire to build emotional attachments not commonly found in more disposable gaming genres. Today it's your turn to weigh in on this debate. Do you think MMO players are angrier than their non-MMO counterparts? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!