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It always requires you to be online. It lets friends drop in, often without warning, to take part in whatever you're doing. It has an elaborate auction house, complete with microtransactions. Diablo III isn't an MMO, but in the eyes of many fans, it certainly seems to be aping the style of MMOs, ...

3 years ago 0 Comments
June 15, 2012 at 7:30PM
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Armchair designers of the world, take note. If you've ever wanted a peek inside the mind of an MMORPG developer, Craig Morrison's latest personal blog entry might be right up your alley. The Funcom executive and current Age of Conan boss has posted a lengthy look at his thoughts on massive design, ...

4 years ago 0 Comments
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So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my ...

4 years ago 0 Comments
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Space MMO EVE Online and its developer CCP Games are usually spoken about in a positive manner. We often hear about the awesome things that go on in the sandbox, or how CCP has gotten players involved in game development through their CSM programme. In the past few months, however, negative sentime...

4 years ago 0 Comments
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The players have spoken, and they want more content. Unfortunately, those players -- you, our readers, as well as the folks behind Massively -- aren't at all unified when it comes to what we actually accept as "content." Some players don't care if a given piece of content plays exactly like another...

5 years ago 0 Comments
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It's not often that we get a glimpse into the behind-the-scenes operations of an MMO, but when we do, we can appreciate the real people seen creating our favorite games. Included in this pool of development talent are more than just the stereotypes you would see on TV or film, depicting nerdy men w...

5 years ago 0 Comments
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One of the things people chalk growth in an MMO up to is the strength of the IP - especially when you're talking about an established IP in popular culture like Star Wars, Lord of the Rings, Star Trek, etc. Of course, some others will point out that there's something to be said for a completely ne...

6 years ago 0 Comments
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Brian "Psychochild" Green has up a post to his personal site discussing some of the steps massively multiplayer games take on their way to market. His article was based partially on a post to Elder Game we discussed here on the site early this week. Brian notes that the earlier post took the right t...

7 years ago 0 Comments
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Can WoW be killed? This is the question on the tongues of my WoW playing friends since the announcement of FunCom's upcoming title Age of Conan has been pushed back another 8 weeks. Some think it's to polish it just that extra little bit, so that they can come out of the gates running, but honest...

7 years ago 0 Comments
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Quick turn out the lights, shut your door, and unplug the phone... today we're going to talk about boobs. shh shh shh, I know, please keep it down, don't get all worked up, it's really not anything to worry about. I'm not actually going to show you any boobs, just talk about them, or rather about mo...

7 years ago 0 Comments
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Guilds are as much a part of online gaming as the overuse of horrible internet memes (Mr. Norris I'm looking at you, and your amazing roundhouse kick), and people who play far too long, and bathe too little. Some games call them different things, Linkshells, Corporations, and so forth, but at the en...

7 years ago 0 Comments