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  • Vote for your favorites at the MMO Top Fansite Awards

    by 
    Shawn Schuster
    Shawn Schuster
    09.26.2008

    MMO fansites are an integral part of the community for online games and virtual worlds. This really is what sets them apart from normal single-player or offline games that may only have informational fansites without an organic community that can interact from within their favorite game. So what better way to celebrate the best of these fansites and their owners who work so hard for their community than to vote for your favorites?MMOFury.com is now accepting submissions for their Top Fansite awards, where fansite owners can enter their site to compete against other fansites in the genre. The winners will be broken down into 3 main categories; the top fansites that feature 5 or less game titles, top multi-game (5 or more games) fansites, and top new fansite. From the 45 top traditional fansites listed, they select 5 as the Overall Top 5. The winners will be announced during the first week of November, so head on over to the site to read the complete rules, and nominate your favorite fansite today!

  • Corum Online's leveling dungeons

    by 
    Mike Schramm
    Mike Schramm
    03.18.2008

    MMOFury has a short interview up with Elliot Coward of Corum Online, a free-to-play, microtransaction-funded MMO (from the same company that runs Flyff and a few more originally Korean games). Corum has a nice little twist though -- in this game, not only do players level up, but so do dungeons. During the week, dungeons that have more players going through them will "level up," and get harder monsters to join, and players can even take over dungeons and gain rewards for their control. The Wikipedia page on the game says that things inside are pretty much taken over by high powered groups and guilds, but considering the size of the game, there's still quite a few dungeons that are uncontrolled. Sounds interesting.To that end, Coward says that the devs are currently working on beefing up the guild system, including building up some systems for guild vs. guild play, and they're always trying to push out more dungeons -- Coward says that "MMOG players can burn through content like a hot knife through butter." Sounds about right to us.