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  • Illyriad MMORTS adding emergent mob distribution

    by 
    Jef Reahard
    Jef Reahard
    04.22.2012

    Large-scale game changes are a risky endeavor when it comes to MMOs. Today's Illyriad update is no exception, though we're excited to see what happens as the title switches from randomly generated world biology to an "organic and emergent model." Animal distributions will now take habitats, breeding, and migration into account, and players will notice various critters moving around the map and behaving in a more logical manner. "Now, each pack or herd of animals will be tracked in real time, its population increasing over time, and the pack splitting when the population grows to a certain point. Players will be able to dramatically impact the sizes of animal populations, which will have multiple consequences," says Illyriad founder James Niesewand. The tweaks are part of a warmup to the game's extended trade and economic revamp which is due later this year. [Source: Illyriad Games press release]

  • Origins website hints at lofty sandbox goals

    by 
    Jef Reahard
    Jef Reahard
    08.10.2011

    "Let's face it. MMO companies have found a cookie cutter formula," boasts the new Origins website. "It's time for something new." That something is a sandbox title shrouded in a fair bit of secrecy but bold enough to make some lofty claims as to its genre-changing design. The title is the brainchild of Burning Dog Media, a Canadian development firm founded by Michael Dunham and Dave Cruikshank. While specific gameplay details are left to our fertile imaginations, the newly revealed website does hint at a feature set downloaded directly from the minds of starving sandbox fans everywhere. No classes? Check. The ability to change the game world? Check. A conspicuous lack of scripted boss fights? Check. And would you believe mob AI that stalks players over a period of several days, waiting for the right time to attack? The world itself seems to be a mixture of fantasy and sci-fi, and the Origins website contains its share of screenshots, concept art, and bestiary info. [Thanks to James for the tip!]

  • Darkfall details expansion mob AI

    by 
    Jef Reahard
    Jef Reahard
    07.21.2010

    One of the things that makes Darkfall unique is its mob and NPC AI. Unlike traditional MMORPGs, the creatures in the world of Agon use the same skills that players use and also drop appropriate loot (for example, killing a goblin will likely net you his sword and armor, and boars don't drop coin). With the upcoming free expansion, the developers at Aventurine are further tweaking the game's PvE elements by adding additional monster skills to specific creatures. Laenih, Aventurine's community liaison, has all the details in a new post on the game's official forums. "Some existing monsters as well as new ones have already received their own abilities which we'll leave for you to discover. Additionally there will be more strategic interaction between monsters that spawn together," he writes. You can get a glimpse of one of the new monster teams in the form of a video that showcases the Gorra Dar and Gorra Slaves. Check it out after the cut or on YouTube.