mobile-mmo

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  • Smartphone MMO Avabel Online releases new content

    by 
    MJ Guthrie
    MJ Guthrie
    12.16.2013

    While it didn't impress too much in the beginning, Avabel Online is hoping its latest major content update changes a few minds. A mobile 3-D action game available on both Android and iOS smartphones, Avabel Online offers both PvE content and PvP. The newest update adds six advanced classes (each with four new skills) to the 12 already available. Additionally, characters can now equip items in their left hands, from daggers to guns to fist weapons. Players can also roam new maps. See what's in store in the trailer below. You can try the game and try it out for yourself by visiting Apple's AppStore, Google Play, or Amazon. [Source: ASOBIMO, Inc press release]

  • Make My MMO: Crowdfunding December 1 - 14, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2013

    If it seems as if crowdfunding's gone into a turkey coma lately, you aren't just imagining things -- at least as far as funded games are concerned. News on that front has seemed scarce compared to the deluge of some other two-week spans, but the current campaigns are trying to make up for it. Life is Feudal canceled its Indiegogo campaign, but devs vowed to "survive according to Plan 'B'," so we'll keep an eye out to see whether it moves into personal funding as other games have done. (That route is working for Neo's Land, whose donations keep creeping higher.) Similarly, Novus AEterno scrapped its second Kickstarter campaign, but in a twist, it's already restarted another with a lower goal. Outer Worlds Online, however, just didn't make the funding cut. On the successful side, manners and dinner parties will be coming to an MMO near you; Ever, Jane got an invitation to join the funded club. A few other funded titles also saw some progress, and still others joined (or re-joined) the race for your support. And topping all that, we also bid farewell to Elite: Dangerous, who leaves Make My MMO for Betawatch now that its alpha has started. You can catch all the updates below.

  • MMObility: Legacy of a Thousand Suns goes mobile

    by 
    Beau Hindman
    Beau Hindman
    12.13.2013

    Legacy of a Thousand Suns by developer 5th Planet Games is a relatively simple game that is very similar to Dawn of the Dragons, its sister title. I found Dawn of the Dragons to be strangely appealing even though it's not much more than an interactive story with very basic combat. It helped that I was given a massive pile of in-game currency and so was able to play at a non-stop rate, but even a small investment into either title buys a pretty good chunk of in-game cash and energy to spend on actions. Legacy of a Thousand Suns is essentially a sci-fi themed Dawn of the Dragons. Gameplay is so similar that a player could jump between the two instantly and a new player could be gaining levels literally within minutes. I'm not sure how to describe the appeal of a game that consists mainly of pressing a button several times, taking a break, and coming back after the energy pool fills back up to do it again. Let me attempt to describe its appeal anyway and to figure out whether the mobile version is really a good thing or not.

  • MMObility: Windows 8 tablets help MMO fans go mobile

    by 
    Beau Hindman
    Beau Hindman
    12.06.2013

    One of the most interesting parts of covering the mobile gaming industry for this column is watching technologies move at such blinding speeds. Just over the course of this column's run, I have seen my own tech double and triple in speed while halving in size and weight. I've also had to try to predict how the market will go so I can keep an eye on games and genres. In one of the stranger turns of recent events, I've watched as Windows 8, RT, and 8.1 have slowly crept into the market in an attempt to pull people back to the desktop... sort of. This is all possible simply because the desktop PC has reimagined itself in a smaller form, something that I am fond of seeing. Even though I predict that gamers will one day do everything on a tablet (with an optional dock or larger-screen connection), I have to admit that I am surprised at how fast Windows tablets are moving into the spotlight. Sure, they are claiming just a single-digit percentage of the marketplace according to this report in April, well behind Android and iOS, but the numbers continue to rise. That's pretty startling. What does this mean for MMO gamers?

  • MMObility: Elemental Kingdoms is almost a unique game

    by 
    Beau Hindman
    Beau Hindman
    11.29.2013

    We've all had our share of trading card games. It's a popular genre, and there are always new titles popping up. Frankly, it's hard to tell many of them apart. That's sort of the point, I guess. The fact is that the basic design is so successful because it can be so fun to play with. Tweak the formula a little bit and you might have a very fun game that is easy to get into yet hard to master. It's also possible that you'll have yet another boring trading card game. I tried Perfect World's Elemental Kingdoms this week and found a very familiar title that sits a bit apart from the rest of the pack but still has plenty of issues. It attempts to be too many games at once and still does not go far enough as it's asking you to gather cards, craft decks, enhance cards, and fight enemies.

  • MMObility: Battle Command is similar in a good way

    by 
    Beau Hindman
    Beau Hindman
    11.22.2013

    Spacetime Studi.. er I mean Spacetime Games has been branching out lately. This time, they are working on a new way to kill hours with your mobile device. Instead of controlling a literal avatar by pressing on-screen buttons, the company's newer titles will have you building defenses and raising mighty armies to smash your enemies. To keep with tradition, they have found a working formula in the form of Battle Dragons. I enjoyed the game before but now that I see Battle Command, essentially a re-skin of the dragon-based former title, I wonder if a switch of graphics will make a difference? It sort of does. I liked the "tower-defense-in-reverse" mechanic of Battle Dragons but it is pretty cutesy. Battle Command puts you in command on miniature, futuristic armies instead and I have to admit to getting into it a bit more because of the switch. It's still the same game as Battle Dragons, though. Is that a bad thing?

  • Make My MMO: Crowdfunding November 3 - 16, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2013

    A quiet fortnight in the land of crowdfunding these past two weeks have not been. In fact, with the popularity of this funding model, it may never be quiet again. The past two weeks have had their share of campaigns starting, campaigns closing, and campaigns obliterating goals and funding records alike. Three new prospective games have popped on the radar (including one for those with impeccable manners!), and one has disappeared. But even that game isn't gone for good; although pledges had climbed to over $86K, Trials of Ascension canceled its campaign in order to "regroup, rework, and return." Another title, City of Titans, is taking its place among the fully funded crowd. And there there is Star Citizen, which proved that a single fortnight can't go by without the game's gathering another million or two. All that information and more can be found here in Make My MMO!

  • MMObility: Excalibur provides old-school arcade action

    by 
    Beau Hindman
    Beau Hindman
    11.15.2013

    Excalibur, a new mobile MMO by R2Games, promises to provide fun side-scrolling action that is sure to remind you of older arcade classics like Golden Axe. I can't help but giggle when I think of the actual playerbase for many mobile titles and how the average age is not sufficient enough for any of them to have ever stepped foot in an actual arcade, but nostalgia always makes for good PR. The game is set in the King Arthur world of knights and magic and even promises intense co-op action and many hours of gameplay. I did play it for many hours and enjoyed most of my time, but the game's issues pop up almost immediately.

  • MMObility: Crazy Tribes is crazy easy to put down

    by 
    Beau Hindman
    Beau Hindman
    11.08.2013

    I've played Crazy Tribes before. Or at least it feels that way. I've played so many MMORTS titles, mobile and otherwise, that play exactly like Crazy Tribes that it's hard writing this without feeling as though I am repeating myself. It's not that the game is a complete dud; it's actually relatively well made in a few areas. The problem is that it does not do enough to set it apart from the pack of MMORTS games that already exist. If only Crazy Tribes would take at least a few cues from a game like Grepolis! I ran into issues almost as soon as I started the game. In the beginning tutorial -- if you can read the tiny, horrible font, anyway -- you'll be told to access a certain building in order to start upgrading. The problem was immediately obvious: Not only was the picture of the building different from the actual building in the town, but there are no labels on the individual buildings that make up your post-apocalyptic village. It's an annoying bit that could so easily be fixed.

  • Make My MMO: Crowdfunding October 20 - November 2, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2013

    The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is even planning on launching a campaign in the near future. The zombie-centric The Living was unsuccessful, and Story Quest Online failed for a second time. Mixmaster Online removed itself from the field and canceled its campaign. On the other hand, 8BitMMO met its first stretch goal, ensuring that a Mac edition of that game will be available for players. And then there's City of Titans, which is climbing closer to doubling its goal with only two days left. Finally, there are all the progress updates for those already-funded campaigns, conveniently rounded up right here for you in Make My MMO.

  • MMObility: Grepolis mobile plays almost perfectly

    by 
    Beau Hindman
    Beau Hindman
    11.01.2013

    Grepolis is one of my favorite browser-based MMORTS titles because of its simplicity in design and in-depth gameplay. I can jump into the game for a few minutes a day and survive or play it more than that and can actually become powerful. I've loved browser-based MMORTS games for those very reasons, but Grepolis continues to improve even more quickly than others thanks to Innogames' obvious commitment to the community. I've talked about the developer's recent community-based projects and have covered the developer a lot in the past. The company just seems to pay attention -- for the most part -- to its playerbase. Luckily my new 4G LTE Samsung Galaxy Note 8.0 caught up with the rest of the internet, and I am now able to play Grepolis on Android. It's a nice little tablet, and the larger-sized screen really makes games look great. The Android version of the game is not much different from the browser-based version, but playing on a tablet just feels much more natural. I do have some gripes, however, but I have a feeling that they might be addressed sometime in a future update.

  • MMObility: Combat Monsters still needs some tweaking

    by 
    Beau Hindman
    Beau Hindman
    10.25.2013

    Combat Monsters is made by the folks at Rubicon, the same people who brought us the cute Great Little War Game and others. This made me almost immediately happy as I've spent a lot of time playing some of those titles and loved the way the developers kept things simple to play yet hard to master. Combat Monsters is supposed to be a multiplayer, turn-based, card-based, arena-style combat game with optional in-game purchases. I found it to be most of those things, but I also found that it still needed more time in the oven. You start off in a tutorial that does a relatively good job of explaining how everything works. You have a card deck with a limited number of cards, mojo for card creation that's earned every round, and several different types of cards that do different things during a round. It's all pretty straightforward... until the frustration kicks in.

  • Make My MMO: Crowdfunding October 6 - 19, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.19.2013

    This was quite a fortnight in the realm of crowdfunding, and for once we don't mean just Star Citizen news! More than one game met its funding goals, with one title proving that fans can be a very passionate lot: City of Titans reached its lofty goal within days. On top of that, two other games joined the fight for funding. Conversely, Alteil Horizons pulled its campaign at literally the last minute to avoid the stigma of an unsuccessful stamp and plans to launch again. Want the scoop on all these stories and many more? Learn the latest right here in Make My MMO.

  • MMObility: Checking in on location-based MMO Life is Magic

    by 
    Beau Hindman
    Beau Hindman
    10.18.2013

    The mobile market is a great place for unique games as well as remakes and games that are influenced by past titles. But mobile is sort of a Wild West right now, one filled with titles that are obvious ripoffs of more popular games or games that are advertised as MMOs but are nothing like an MMO. I don't mind coming across a game or two that is MMO-like, but when a game claims to be something like the "most popular MMO on the market" or "the first mobile MMO," I get a bit peeved. Luckily there are a lot of great titles to choose from, games like Arcane Legends from Spacetime Studios or Grepolis from Innogames. There are also games like this week's Life is Magic, a neat location-based MMO that comes from Red Robot Labs. It leans a bit more to the pseudo-MMO side but is still a lot of fun when you want some turn-based action.

  • MMObility: Introducing Deepworld to Minecraft fanatics

    by 
    Beau Hindman
    Beau Hindman
    10.11.2013

    My nephews are visiting this week; they are nine and seven years old. And if there is one truth about these two, it's that they love Minecraft. Oh, they're also creative and smart young kids, but Minecraft is always a ready topic of conversation. Jeff, the younger one, loves to drill me on my knowledge. "Did you know..." is how it starts off, followed by some cool fact about the game. John, the older one, is calmer about the situation, and he has gained the ability, thanks to his elder status, to pull his gaze away from the game (I have it running on three different PCs and three iPads) in order to maintain an air of politeness. When I ask him something, he can give me an answer that has nothing to do with Minecraft! I thought this week would be a cool time to introduce Deepworld to both of them. Deepworld is a fantastic iOS-based Minecraftian MMO that is free-to-play with optional and fantastic cash-shop items. The last time I looked at it, I bought an entire private server for only 10 bucks! I logged in this week for the first time in ages and found my server still sitting, waiting for my creations. Then I showed it to my nephews.

  • MMObility: Manyland is deceptively simple and surprising

    by 
    Beau Hindman
    Beau Hindman
    10.04.2013

    Is the primitive 8- or 16-bit design movement becoming too much of a good thing? At first it presents a cool way to see and interact with the game world, and it does so with a style that is familiar but in many ways more fresh than anything we've experienced for a while. But, then we grow used to it and it starts to feel a bit dated... even though it's only been introduced (in its unique way) in recent years! If you're a designer and you design a game with mining and artwork that looks like something that came from an 80s arcade, do you risk a backlash from writers and gamers who yawn and say "ah, more Minecraft stuff?" Of course you do. That doesn't mean that fun things can't be done within the genre, and Manyland is a great example of that. It's also free and runs right in your browser, so you have zero to lose in terms of checking it out!

  • MMObility: Battle Dragons and Tiny Tycoons make for light fun

    by 
    Beau Hindman
    Beau Hindman
    09.27.2013

    This week I would like to mention two titles that only recently came across my desk, Battle Dragons by well-known mobile MMO developer Spacetime Games and Tiny Tycoons, a semi-social, real-world game that is published by The Tap Lab. Which is possibly the cutest company name, ever. Both games shine a light on the current mobile market, even though they do not represent every genre that is popular on mobile devices right now. Both games show off just how well-made many mobile games can be and both design's help illustrate why mobile gaming has gained such a large piece of the gaming pie. We'll start with Battle Dragons, the more MMO-like game of the two. Perhaps because it was created by a studio that has dominated the mobile MMO space for the last several years, Battle Dragons works perfectly on a mobile device.

  • Google's Ingress adopts achievement system, awards badges

    by 
    MJ Guthrie
    MJ Guthrie
    09.16.2013

    It's been a while since we have heard any news about Google's mobile alternate-reality MMO Ingress. But that silence has broken: A new update is rolling out and should be available to all players in the course of a few days. This update includes scanner performance updates as well as a new system of badges that players can earn to show off their achievements. This new achievement system -- not unlike the famous merit badges earned by scouts -- awards players for such things as exploring, building, and hacking. Ingress also recognizes players for more unique achievements with such badges as Mind Controller and Seer. [Thanks to SpaceCobra for the tip!]

  • MMObility: Perfect World's new mobile lineup

    by 
    Beau Hindman
    Beau Hindman
    09.13.2013

    When I first heard that Perfect World was finally moving into the mobile space, I was excited and a bit worried. The gaming giant publishes a wide variety of games but tends to stick with classic, three-dimensional, client-based MMOs and has even rescued or bought out a few "Western" titles. If you want a publisher with a ton of different F2P games to play, Perfect World is a solid one. So how will it tackle the mobile world? Will it offer as much variety as it does with its other games? Will these mobile games be MMOs or pseudo-MMOs that are attached to social networks? I was able to snag some answers from Fabian Pierre Nicolas, General Manager of Mobile for Perfect World Entertainment.

  • MMObility: Motion Twin's Mush conjures delightfully paranoid gameplay

    by 
    Beau Hindman
    Beau Hindman
    09.06.2013

    If you are a regular reader of mine (thank you if you are), then you know how much I enjoy Motion Twin, the studio behind one of my favorite games, Die2Nite. I fell in love with Die2Nite over the last year or two; the game has grown into an amazing and sometimes scary experience, and it does it all with very little imagery. Motion Twin is in fact a one-stop-shop for many unique games that come from many different genres. So when I heard about Mush, the latest multiplayer title from the same developer, I was naturally excited. For the record, Die2Nite and Mush are both pseudo-MMOs or MMO-like games; make no mistake. But as I have pointed out before, the gameplay is so intriguing and smart that MMO developers would be wise to pay attention to the designs. Take Die2Nite and set it in space, tweak it, and make it more immediate, and you might begin to understand how Mush plays. Let's look into it -- just remember that in space, no one can hear you scheme!